PlayerUnknown's Battlegrounds PUBG

  • Guest, I'm signing an executive order to make Courier the official sarcasm font on UnionVGF.

lowdru2k

TXB member 2002-2013
Sep 13, 2013
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I played a bunch last night. A buddy and I also played some of the FP playlist on the new map. FP mode feels a lot better than it did the last time I tried it months back. May start playing it more than TP. Game is still fun but man does COD feel better in so many ways kept thinking about it while I was playing.
 

pravus

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A week after the game came to PC Early Access they announced it was aiming for Game Preview and would do PS4 after.

Money came later.
 

pravus

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Event Mode: Desert Knights



Hello everyone,

The time has come to unveil our first ever event in the newly implemented Event Mode! This weekend, you will experience War Mode, a deathmatch-style game mode where players hunt each other down in a static zone. If you are killed, you will respawn in planes that fly by intermittently.

This weekend’s event is Desert Knights, where you drop into Miramar with a 10-person squad, kitted with all level three gear, a care package weapon, and other items. Teams will get points for knockdowns and kills, and the team that reaches 150 points, or has the highest points after 12 minutes, wins the battle!

EVENT SCHEDULE
STARTS: Sep 20, 07:00PM PDT / Sep 21, 04:00AM CEST
ENDS: Sep 23, 07:00 PM PDT / Sep 24, 04:00AM CEST

AVAILABLE QUEUES
10-man squads on Miramar
NA/EU/OC: TPP
Can only queue by yourself, no group queue available due to stability issues. We will add FPP and group queues as soon as they are in a stable state.



RULES
  • War Mode
  • Two 10-man squads fight on Miramar (max 20)
  • All players spawn with level three gear, a care package weapon, first aid kit, random sidearm and 2 grenades
  • Killed players respawn in planes that fly by every 30 seconds
  • Eliminating an enemy earns your team 3 points
  • If no squad reaches 150 points after 12 minutes, the squad with the most point wins
  • Vehicles will not spawn

OTHER EVENT RULES
  • 10-person squads only. Auto-matching is forced
  • Weather is Sunrise
  • Red zones are disabled
  • Care packages are disabled
  • Friendly fire is disabled
SAFE ZONE POINTS





We hope everyone enjoys our first event in Event Mode! As always, your feedback is essential to improve upon future events, so please be sure to leave us your thoughts on our channels!





Thanks,
PUBG Xbox Team
 

Nervusbreakdown

XBOX LIVE Member Since 2002
Sep 11, 2013
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I'm sure to some degree, but I also recall the developer saying that Sony didn't want it in the unfinished state the console version would be in. It's basically been a Beta this whole time. They even said they hadn't started on a PS4 version, but that it wasn't off the table.
True but those who paid the early access will get it at a cheap price. Now it will come down to how it will set the price on the ps4 version. Dont be surprised if they go full price or close.
 

lowdru2k

TXB member 2002-2013
Sep 13, 2013
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I played squads with friends last night so I didn’t get a chance to try out the War Event mode. Will check it this weekend.

Anyone give it a go?
 

pravus

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I played squads with friends last night so I didn’t get a chance to try out the War Event mode. Will check it this weekend.

Anyone give it a go?
Yeah, no clue wtf that's about. That takes all the fun out of it.
 

dii

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Apr 7, 2018
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Yea, will pass until you can queue as a squad.
 

Zcythe

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Sep 11, 2013
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So, you can trick it to allow your party of four to join war mode. If you go to the Event Mode screen and have one party member invite the others, you will stay in the Event Mode screen, but can see the the party number change in the top right. Then everyone taps A at the same time to start and be on the same team.
 

The Wolf King

The Night is Dark and Full of Terrors
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So, you can trick it to allow your party of four to join war mode. If you go to the Event Mode screen and have one party member invite the others, you will stay in the Event Mode screen, but can see the the party number change in the top right. Then everyone taps A at the same time to start and be on the same team.
 

lowdru2k

TXB member 2002-2013
Sep 13, 2013
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I tried out the Event Mode for a little while Saturday morning and I didn’t really care for it.
 

pravus

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Xbox - October 11 PTS Patch Notes

Hey everyone,

We are excited to announce that the PTS will be returning on Thursday, October 11! This PTS update will bring new content, QoL updates, and bug fixes for everyone to test out before it hits the live servers.

Below are the patch notes for your review before you jump into the PTS. Be sure to read up and get a first look at all of the new content - we’ll be keeping an eye on your feedback and bug reports!

For those who haven’t yet used the PTS
The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance.

To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store.

Schedule:
PDT: October 11 01:00AM
CEST: October 11 10:00AM


PTS will be available to all players, available maps (Miramar, Erangel, Sanhok) will be the same as live servers. Please be aware that some game modes will be restricted and only the NA server will be available to play on due to lower player numbers compared to live servers, which can lead to extended matchmaking times. We may open these modes at a later stage, depending on the number of players on the PTS.

New Weapon: Beryl M762


  • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
  • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
  • The Beryl has upper and lower rails, allowing for scopes and a grip.
  • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.
New Weapon: MK47 Mutant


  • Added a new AR weapon: the MK47 Mutant
  • MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
  • MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
  • The Mutant has 2 firing modes: single shot and 2-round burst
  • Almost all types of attachments can be used with the MK47, but it has no stock slot
New Sanhok-Exclusive Vehicle: Scooter


  • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
    • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

New Sanhok Exclusive Vehicle: Tukshai


  • Added a new vehicle that will be exclusive to the Sanhok map
  • The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
  • The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment
Restructuring of the BP System
Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.

Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.

We’ve changed team rewards to be shared:
  • You will no longer receive 4 times the BP because you were playing alone in a squad game
Gameplay
  • Added ‘TPP Aim Camera Position’ to options
    • Reset to Right Shoulder (default setting)
      • Camera will always be positioned above the character’s right shoulder
    • Reset to Left Shoulder
      • Camera will always be positioned above the character’s left shoulder
    • Latest Peek Shoulder
      • Camera position automatically moves to the direction you last leaned
    • Latest Aim Shoulder
      • Camera remains in the last ADS direction
      • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping


[Right shoulder camera / Left shoulder camera]

Gameplay
  • Added a new attachment: the Laser Sight
    • Bullet spread is reduced when hip firing and soft-aiming
    • The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.


  • Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
    • Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
      • You may change the key bindings freely in options
  • All team members can see this marker on the compass
  • After setting the marker, there is a 2 second cooldown before you can mark again
  • The marker on the compass will automatically disappear after 5 seconds
  • When the ping markers overlap, the closest located marker will be shown on top.
  • Increased maximum sensitivity (10 → 20)
UI/UX


  • Added a key guide to the loading screen tips (XBOX image will be applied soon)


  • Improved the design of the map markers
    • This is thanks to feedback that some players were confusing the previous marker design with the player icon
Reporting

  • You can now report a player for Teaming, Gameplay interference, Verbal abuse.
    • This can be done after the match is over
Performance
  • Optimized GC (Garbage Collection)
    • Faster rate of making the used memory to be reusable
  • Improved performance by adjusting on-hit effects for various materials
  • Improved server and client performance by optimizing the inner composition of the plane
  • Increased the quality of optimization to reduce desync.

Bug Fixes
  • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects
  • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way
  • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar
  • Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar
  • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall
  • Fixed an issue where in some situations in FPP, players could see through walls
  • Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke
  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location
  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position
  • Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard
  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok
  • Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location
  • Fixed the issue where a character who is driving in a vehicle is created in an unspecified location
  • Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode
  • Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them
  • Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out
  • Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in
  • Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky
  • Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds
  • Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering
  • Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles
  • Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings
  • Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok
  • Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming
  • Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil
  • Fixed the issue where a character cannot peek while over a gas can
  • Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water
  • Fixed the issue where the HP gauge was displayed red in certain conditions
  • Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok
  • Fixed an issue where in some specific situations there was less weapon recoil than intended
  • Fixed the issue where after exiting the game while armed, the character model would appear to shake
  • Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance
  • Fixed the issue where the exact direction of other player's footstep sound was hard to comprehend
We hope everyone can jump into the PTS to help test out the new content! As always, be sure to provide your feedback on our channels.


Thanks,
PUBG Xbox Team
 

eVo7

Well-Known Member
Sep 13, 2013
3,335
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So why can't they get PUBG to run at 60fps...

H1Z1 on PS4 is 60fps
Fortnite is 60fps
CoD Black Out is 60fps.

PUBG is the only console BR game that isn't 60fps...it can barely hit 30fps.
 

Nervusbreakdown

XBOX LIVE Member Since 2002
Sep 11, 2013
6,687
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So why can't they get PUBG to run at 60fps...

H1Z1 on PS4 is 60fps
Fortnite is 60fps
CoD Black Out is 60fps.

PUBG is the only console BR game that isn't 60fps...it can barely hit 30fps.
It's not the console. It's the development team.
 

pravus

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Cornerstone Member
Sep 11, 2013
5,959
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Xbox 1.0 Update #2 - Patch Notes

Hey everyone,

We’re excited to finally bring the PTS content to the live servers!

On October 25, we will be updating live servers to Update #2, which will add the Training Mode, two new weapons, and two new vehicles to PUBG, along with several quality of life and bug fixes.

Full patch notes below!

Maintenance Schedule
PDT: October 25 1:00AM-3:00AM
CEST: October 25 10:00AM-12:00PM


Training Mode
  • Added a Training Mode where you can practice all aspects of PUBG gameplay
  • The Training Mode map is 2x2 in size
  • You can join through matchmaking by clicking on the “Training Mode” button in the lobby.
    • When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session)
    • If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes
      • If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session.
    • Total play time is 30 minutes (e.g. in case of number 1, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes)
    • Players cannot drop below 1hp in Training mode

New Weapon: Beryl M762

  • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
  • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
  • The Beryl has upper and lower rails, allowing for scopes and a grip.
  • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.
New Weapon: MK47 Mutant

  • Added a new AR weapon: the MK47 Mutant
  • MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
  • MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
  • The Mutant has 2 firing modes: single shot and 2-round burst
  • Almost all types of attachments can be used with the MK47, but it has no stock slot
New Sanhok-Exclusive Vehicle: Scooter

  • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
    • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.
New Sanhok Exclusive Vehicle: Tukshai

  • Added a new vehicle that will be exclusive to the Sanhok map
  • The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
  • The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment
Cosmetics

  • Halloween Skins
    • The below items have been added in STORE -> ITEMS available from Oct 25 3am PDT/12pm CEST - Nov 20 6pm PT/Nov 21 3am CET
      • Maniacal Butcher Set - 10,000 BP
      • Killer Clown Set - 1,800 G-Coin
      • Ancient Mummy Set - 1,600 G-Coin
      • Bloody Nurse Set - 2,100 G-Coin
      • Sinister Skull Mask - 7,000 BP
      • Pumpkin RIP-cord - 500 G-Coin
      • Hunted Pumpkin Mask - Free upon lobby login until Nov 6 4pm PT/Nov 7 1am CET
  • These sets are also sold in individual pieces.
Restructuring of the BP System
Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.

Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.

We’ve changed team rewards to be shared:
  • You will no longer receive 4 times the BP because you were playing alone in a squad game
Gameplay
  • Bluezone effect has been changed
  • Added ‘TPP Aim Camera Position’ to options
    • Reset to Right Shoulder (default setting)
      • Camera will always be positioned above the character’s right shoulder
    • Reset to Left Shoulder
      • Camera will always be positioned above the character’s left shoulder
    • Latest Peek Shoulder
      • Camera position automatically moves to the direction you last leaned
    • Latest Aim Shoulder
      • Camera remains in the last ADS direction
      • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping


[Right shoulder camera / Left shoulder camera]
  • Added a new attachment: the Laser Sight
    • Bullet spread is reduced when hip firing and soft-aiming
    • The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.

  • Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
    • Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
  • All team members can see this marker on the compass
  • After setting the marker, there is a 2 second cooldown before you can mark again
  • The marker on the compass will automatically disappear after 5 seconds
  • When the ping markers overlap, the closest located marker will be shown on top.
  • Increased maximum sensitivity (10 → 20)
UI/UX

  • Added a key guide to the loading screen tips (XBOX image will be applied soon)

  • Improved the design of the map markers
    • This is thanks to feedback that some players were confusing the previous marker design with the player icon
Reporting
  • You can now report a player for Teaming, Gameplay interference, Verbal abuse.
    • This can be done after the match is over
Performance
  • Optimized weather effects to increase framerate - especially during rain
  • Optimized cloud effects during free falling to increase framerate
  • Improved performance by adjusting on-hit effects for various materials
  • Improved server and client performance by optimizing the inner composition of the plane
  • Increased the quality of optimization to reduce desync.
Bug Fixes
  • Lost Connection to Host
    • We are testing out some potential fixes related to the "Lost Connection to Host" error, and in this update we rolled out a fix for an issue with data loading with skins that was causing this bug. Please leave us your feedback and reports if you continue to experience this bug. Thank you for your patience as we actively work to fix this issue.
  • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects
  • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way
  • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar
  • Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar
  • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall
  • Fixed an issue where in some situations in FPP, players could see through walls
  • Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke
  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location
  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position
  • Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard
  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok
  • Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location
  • Fixed the issue where a character who is driving in a vehicle is created in an unspecified location
  • Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode
  • Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them
  • Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out
  • Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in
  • Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky
  • Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds
  • Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering
  • Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles
  • Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings
  • Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok
  • Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming
  • Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil
  • Fixed the issue where a character cannot peek while over a gas can
  • Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water
  • Fixed the issue where the HP gauge was displayed red in certain conditions
  • Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok
  • Fixed an issue where in some specific situations there was less weapon recoil than intended
  • Fixed the issue where after exiting the game while armed, the character model would appear to shake
  • Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance
  • Fixed the issue where the exact direction of other player's footstep sound was hard to comprehend
 

pravus

Well-Known Member
Cornerstone Member
Sep 11, 2013
5,959
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Community Weekly Post - October Week 4

Hey everyone,

Happy Halloween! We are nearing the end of October, and are happy to be ending the month with a bang. This week, we updated live servers to Update #2, which added tons of new content like Training Mode, new weapons, vehicles, and of course Halloween skins.

We’re also going to be giving you a sneak peek into what to expect in November for content updates. Let’s jump right in!

Xbox 1.0 Update #2

The long awaited Update #2 dropped on October 25, bringing the highly requested Training Mode to live servers. We also added the Beryl M762, MK47 Mutant, Scooter, Tukshai, and some spooky Halloween Skins.

We also missed this important quality of life fix from the initial posting of the patch notes that we wanted to let our players know about:
  • Improved compass visibility by adding a shadow toggle on/off option
We hope that everyone will have a chance to play the new content this week and provide us with your feedback.

To celebrate the spooky season, we’re running a special Halloween Screenshot Contest on Twitter, so be sure to send in your best screenshot (bonus points if it’s Halloween themed in some way) using the #PUBGHalloween hashtag. Winners will receive a Halloween skin set of their choice and will be announced at the end of the contest.

And lastly, be sure to nab your free Haunted Pumpkin Mask! Simply log in to the game and redeem the mask in the in-game lobby.

Maintenance Compensation

Due to the extended maintenance that was required for updating live servers, we issued a compensation of 20,000 BP and Black Beanie with Headphones. Log in to the game to collect your compensation before Nov 6 4pm PDT/ Nov 7 1am CEST.

Thanks for your patience!

Lost Connection to Host - Potential Fix

You may have noticed in the Update #2 patch notes that we rolled out a potential fix for the “Lost Connection to Host” bug. We found an issue with data loading with skins that was causing this bug and fixed it in this latest update.

We ask that you please leave us your reports if you continue to experience this bug. Thank you for your patience as we actively work to fix this issue!

November Updates

November will be hitting us soon, and we are preparing two content updates next month. We wanted to give you a heads up of what to expect next month, but please keep in mind that content and features are subject to delay depending on development time.

November Content:
  • Custom Match
  • Player Care Package system
    • A new system to grant rewards for in-game events
  • Supply System
    • A new system to grant rewards for completing missions and objectives
  • Skorpion

  • Graphical settings options
    • Options for those who prefer better graphics and those who prefer better performance and don’t mind sacrificing some graphical quality
  • Region Renewal
    • Server/region is decided automatically depending on the player’s local region. If you group with a player from another region, matchmaking will automatically decide the best region to play on.
  • Ranked System
  • FPP FOV improvements
More details will come next month as we get closer to the release dates!

Event Mode: One Shot One Kill

The One Shot One Kill event is now live, so you can jump into Event Mode and play now! We made a few adjustments per community feedback, so be sure to read up on the details before living out your sniper dreams.

Unfortunately, due to a server-side error, Event Mode: One Shot One Kill will only be available on FPP.

That’s about it for this week’s community post. We hope everyone enjoys the new update and event this weekend. Have a safe Halloween, and happy haunting!

Thanks,
PUBG Xbox Team
https://forums.playbattlegrounds.com/topic/307721-community-weekly-post-october-week-4/
 
Last edited:

pravus

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Cornerstone Member
Sep 11, 2013
5,959
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Xbox 1.0 Update #3 - Patch Notes

Hey everyone,

On November 7, we will be updating live servers to Update #3! This update will bring the new Supply System, Custom Matches, officially licensed Joker and Harley Quinn skins, bug fixes, and more.

Dive into the patch notes below and read up before jumping into the new update!

Maintenance Schedule
PST: November 7 12:00AM - 2:00AM
CET: November 7 9:00AM - 11:00AM


Supply System

  • Added Supply System
    • Earn XP through play time and completing missions to level-up and obtain rewards.
    • Each 10 levels you will receive a permanent reward.
    • Every level-up on the way to each permanent reward will grant you BP and also a chance to receive an additional permanent reward.
  • You can level up and get rewards when you fill the Survival gauge with survival XP
    • You must click “Claim” to receive the completed mission XP
  • Observing teammates grants 50% less XP than while alive
Skin & Items
  • Added a MAKE UP tab in the APPEARANCE category.
    • The APPEARANCE category has been added to the store, where you can purchase additional Hair and Make-up options.
  • Changing APPEARANCE such as face, hair and/or gender will not cost BP (some paid items for face and make-up are excluded from this).
Cosmetics



Officially licensed Joker and Harley Quinn Skins
  • Harley Quinn
    • “Daddy’s Lil Monster” outfit
    • “Good Night” baseball bat skins for the crowbar and machete
  • The Joker’s
    • “Night Club Suit” outfit
  • Each bundle includes new paid hair and makeup options as well to complete the look of these two iconic characters.
Custom Match

  • Custom matches have been added and custom match creation is available for all players.
  • Known issue: You may experience short instances of hitching in the custom match lobby when assigning or moving teams.
    • Custom match list can now be viewed after selecting custom match game mode.
      • Normal mode: Classic battle royale rules—be the last person (or team) standing
        • War Mode: Team deathmatch with respawns. The team with the most points (kills and knocks) wins.
    • After selecting your preferred game mode, custom matches can now be created using presets.
      • Each game mode currently has a default preset and one additional preset available.
        • War Mode includes the Desert Knights preset.
        • Normal Mode includes Sanhok Forty Fivers preset.
      • RULES: Set number of players, team size.
      • BASIC: Set game mode, password, map, weather, etc.
      • After creating the match, the settings can be adjusted using the options in the BASIC and RULES menus.
      • Normal Mode includes the Sanhok Forty Fivers preset.
    • Things to keep in mind when creating custom matches:
      • At least 10 players are required to start the match.
      • You can keep the game in a waiting room for up to two hours.
Performance
  • Optimized texture streaming to reduce hitching
Bug Fixes
  • Fixed a bug where upon completing a match in Training Mode, you would receive two wins that counted towards Game Hub stats