PlayStation Games Are Inevitably Coming To PC, Says Sony - Sorry Not Sorry - UPDATE PlayStation PC Launcher

They probably will eventually get ported but there's no rhyme or reasoning behind when this actually is.
Im sure there is rhyme or reasoning behind the scenes at Sony, but to the consumer it certainly does not look like that.
 
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Im sure there is rhyme or reasoning behind the scenes at Sony, but to the consumer it certainly does look like that.
Are you saying that Sony isn't being transparent? 😎
 
Now that Forbes counts this week....I figured we could have a little refresher:


Sony Should Be Putting All PlayStation Exclusives On PC, Day One​

 
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Now that Forbes counts this week....I figured we could have a little refresher:


Sony Should Be Putting All PlayStation Exclusives On PC, Day One​

I’m still against day one releases for pc unless the dev team has a support team just for pc or another dev developing it as well, there’s just too many variables for pc setups….but they did by like three that have done ports
 
I’m still against day one releases for pc unless the dev team has a support team just for pc or another dev developing it as well, there’s just too many variables for pc setups….but they did by like three that have done ports
Every developer is doing it for day one and date for consoles and PCs. Pretty sure Sony can manage.
 

Some of Sony's biggest franchises have already made their way to the platform, including Santa Monica Studio's God of War, Insomniac Games' Spider-Man, and Naughty Dog's Uncharted 4, with more expected to follow.

Naturally, this has led many to speculate if Polyphony Digital's Gran Turismo series could also be making the jump, and we were curious to ask Yamauchi-san if that was something he would consider.

"Yes, I do think so," Yamauchi replied.

But, there are some caveats.

"Gran Turismo is a very finely tuned title," Yamauchi-san explained. "There are not many platforms which could run the game in 4K/60p natively, so one way we make that possible is to narrow down the platform. It's not a very easy subject, but of course, we are looking into it and considering it."
 

Some of Sony's biggest franchises have already made their way to the platform, including Santa Monica Studio's God of War, Insomniac Games' Spider-Man, and Naughty Dog's Uncharted 4, with more expected to follow.

Naturally, this has led many to speculate if Polyphony Digital's Gran Turismo series could also be making the jump, and we were curious to ask Yamauchi-san if that was something he would consider.

"Yes, I do think so," Yamauchi replied.

But, there are some caveats.

"Gran Turismo is a very finely tuned title," Yamauchi-san explained. "There are not many platforms which could run the game in 4K/60p natively, so one way we make that possible is to narrow down the platform. It's not a very easy subject, but of course, we are looking into it and considering it."
Probably 2023.
 
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Makes sense to expand to PC now with the amount of dough being pulled in but still the console sales are where their big ROI is right now. If they do day 1 also on PC, the quality we normally expect from PS Studios titles might deteriorate due to releasing on different platforms simultaneously (see TLOU Part 1). We already see lots of new games being released on multiplatform that need patches galore and huge bugs/crash fixes. I prefer if they focus on the console first then release on PC down the line when sales are saturated on the console side.
 
Makes sense to expand to PC now with the amount of dough being pulled in but still the console sales are where their big ROI is right now. If they do day 1 also on PC, the quality we normally expect from PS Studios titles might deteriorate due to releasing on different platforms simultaneously (see TLOU Part 1). We already see lots of new games being released on multiplatform that need patches galore and huge bugs/crash fixes. I prefer if they focus on the console first then release on PC down the line when sales are saturated on the console side.
I thought console makers make most of their money through games and licensing.

Anyways, if they’re smart, they’d have two teams working on both console and pc. Say naughty dog works on TLoU 3, whilst bluepoint and nixes work on the pc port, therefore keeping the ps5 version up to traditional standards and pc version could have a better chance of something similar or better.

It’s been done before, like Skyrim, Bethesda worked on the Xbox version and ported it to pc whilst they had another studio port it to ps3. Only this time with Sony they have support studios that a familiar with pc ports.
 
I thought console makers make most of their money through games and licensing.

Anyways, if they’re smart, they’d have two teams working on both console and pc. Say naughty dog works on TLoU 3, whilst bluepoint and nixes work on the pc port, therefore keeping the ps5 version up to traditional standards and pc version could have a better chance of something similar or better.

It’s been done before, like Skyrim, Bethesda worked on the Xbox version and ported it to pc whilst they had another studio port it to ps3. Only this time with Sony they have support studios that a familiar with pc ports.

I think that would stretch Nixxes too thin. Remember there are many other first party studios too simultaneously working on a lot of games like 10-15+ that aren't announced yet. Bluepoint is working on their own thing and Nixxes can only focus on one title at a time.

Finishing one product than moving on to the next sounds much more efficient.
 
I think that would stretch Nixxes too thin. Remember there are many other first party studios too simultaneously working on a lot of games like 10-15+ that aren't announced yet. Bluepoint is working on their own thing and Nixxes can only focus on one title at a time.

Finishing one product than moving on to the next sounds much more efficient.
True, but some of the new studios are gonna be support studios, for pc ports. It wouldn’t spread any studio too thin as they won’t be essentially creating the game. They won’t have to worry about creating assets or things like writing and recording dialogue….unless they’re working on the directors cut ;)

I thought bluepoint was also working on something new that isn’t really new, like a sequel/spin-off or maybe a port?
 
True, but some of the new studios are gonna be support studios, for pc ports. It wouldn’t spread any studio too thin as they won’t be essentially creating the game. They won’t have to worry about creating assets or things like writing and recording dialogue….unless they’re working on the directors cut ;)

I thought bluepoint was also working on something new that isn’t really new, like a sequel/spin-off or maybe a port?

 
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