Official Thread Playstation VR

Two Pennys Worth

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They might be able to talk about it. We both know there are dozens of PSVR PS5 games in development, but have we heard anything about them? I haven't, and this is probably the reason.

Fingers crossed. I don’t doubt at all that Sony and other devs will have some amazing games in the works for PS5 VR it’s just that I always put it down to lack of power of the PS4 was the reason why the devs never implemented VR support for PC2 or Elite Dangerous. I’m hoping that will no longer be the case once the PS5 is available so hopefully they’re just holding back and waiting for Sony to talk more about PS5 VR.
 
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GordoSan

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I noticed that Project Cars 3 will support PCVR only. Why is this the case? I could understand if the PS4 doesn’t have enough grunt but the PS5 most definitely will. I’m starting to wonder if Sony have a policy that insists all VR games have to be playable on PS4. PSVR is big factor in me buying a PS5 so I’m hoping that VR games that may have needed a beefy PC before would be on PS5 VR. Still hoping that’s the case but PC3 only supporting PCVR has me worried.
They might be able to talk about it. We both know there are dozens of PSVR PS5 games in development, but have we heard anything about them? I haven't, and this is probably the reason.
I don't want to see a PS5 VR game until they announce PSVR2, personally.
 

Two Pennys Worth

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I don't want to see a PS5 VR game until they announce PSVR2, personally.


Do you think they’ll talk at all about PS5 VR in the run up to launch? I’m really excited to see what Sony have in store for us, I’m just wondering on what kind of time frame we can expect it. Do you think it will be ready for launch or do you think they’ll launch it a couple of years into the gen like PSVR was?
 

GordoSan

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Do you think they’ll talk at all about PS5 VR in the run up to launch? I’m really excited to see what Sony have in store for us, I’m just wondering on what kind of time frame we can expect it. Do you think it will be ready for launch or do you think they’ll launch it a couple of years into the gen like PSVR was?
I'm 50% on them showing something this year... I think they will probably release 1 year after launch of the console, though. Any more than that, and they know they will lose momentum.

They did say that the console would be backward compatible with original PSVR, but that in itself is a mystery. I can maybe see new games on PS5 being compatible with both headets for a while, but what spec do the devs develop for before PSVR2 launches? Do they just wait for new hardware? Even 1st gen PSVR games still have to be one of the certified PS4 BC games in the first place. There are still a lot of unanswered questions on that. Ironically, Xbox would have been able to make an easier transition, given the 100% XB1 compatibility in the first place. But then, they choose to just sit back and watch the revolution from the sidelines.

Anyway, I understand 100% why launching PSVR2 at the same time as PS5 would be a logistical nightmare. I have a V1 PSVR that doesn't even have HDR passthrough. I have a workaround, but it's still stupid. I blame them launching the Pro at nearly the same time as PSVR as a huge reason for not focusing on either enough to make them 100% compatible with one another's features.

On that note, you can see that the controller is already designed for inside-out tracking, given that the lights are on top. I'm thinking that PSVR2 must be pretty far in development by now. I say that it's more of a waiting game of logistics at this point, but they can use an extra year to refine it, too.

All in all, they have nothing to lose by showing it off a year ahead of time...except they can't show too much, and let both Microsoft and Oculus know everything they are doing.
 
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Two Pennys Worth

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I'm 50% on them showing something this year... I think they will probably release 1 year after launch of the console, though. Any more than that, and they know they will lose momentum.

They did say that the console would be backward compatible with original PSVR, but that in itself is a mystery. I can maybe see new games on PS5 being compatible with both headets for a while, but what spec do the devs develop for before PSVR2 launches? Do they just wait for new hardware? Even 1st gen PSVR games still have to be one of the certified PS4 BC games in the first place. There are still a lot of unanswered questions on that. Ironically, Xbox would have been able to make an easier transition, given the 100% XB1 compatibility in the first place. But then, they choose to just sit back and watch the revolution from the sidelines.

Anyway, I understand 100% why launching PSVR2 at the same time as PS5 would be a logistical nightmare. I have a V1 PSVR that doesn't even have HDR passthrough. I have a workaround, but it's still stupid. I blame them launching the Pro at nearly the same time as PSVR as a huge reason for not focusing on either enough to make them 100% compatible with one another's features.

On that note, you can see that the controller is already designed for inside-out tracking, given that the lights are on top. I'm thinking that PSVR2 must be pretty far in development by now. I say that it's more of a waiting game of logistics at this point, but they can use an extra year to refine it, too.

All in all, they have nothing to lose by showing it off a year ahead of time...except they can't show too much, and let both Microsoft and Oculus know everything they are doing.

If they can launch PSVR2 within a year of launch I think that would be fine. As you know the inside out tracking works great so I’m happy they’re going that route.
I really hope MS support VR on Xbox sooner rather than later as I really feel it’s holding VR back. If both consoles and PC supported VR with the upcoming hmds I think it will take off the way many hoped it would 5 years ago.
 
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Shawn Jelsic

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Foveated Rendering

Another key feature that’s been cited in patents is a new graphics rendering technique called foveated rendering, which will help the headset cut down on GPU loading times. Graphics cards using foveated rendering only supply high-quality graphics to the parts of an image a gamer is most likely to be looking at, and greatly reducing the quality of images in their peripheral vision.

 

GordoSan

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Foveated Rendering

Another key feature that’s been cited in patents is a new graphics rendering technique called foveated rendering, which will help the headset cut down on GPU loading times. Graphics cards using foveated rendering only supply high-quality graphics to the parts of an image a gamer is most likely to be looking at, and greatly reducing the quality of images in their peripheral vision.

Of they can pull off eye-tracked foveated rendering, they will have effectively nullified any drop in fidelity going from a flat-screen game to VR, IMO. That's the kind of benifits I think we could see from that technology.
 
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de3d1

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Iron Man VR has a confirmed 8-10 hour AAA campaign without side missions. Comes out on July 3rd.

Everyone knows by now that they nailed the flying and combat from the demo, but apparently its deeper than that.

 

de3d1

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Iron man VR reviews are out. Most I saw were in the 7-8 range. Oddly one the big hits it took was the loading times are horrible. Like literally some of the worst this generation. Good thing I have an SSD.

Most do mention it's very fun though and easily the best iron man game(which isnt that difficult.)
 
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Two Pennys Worth

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de3d1

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Push square captured my feelings well. The game made a few mistakes in terms of pace but man, it really f***ing nailed the flying and feeling of dominating the skies. Its meaty too

 
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Shawn Jelsic

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Sony has confirmed that a new next-gen VR headset is in the works, presumably for PS5. The news doesn't come way of a PlayStationmouthpiece but a new job listing shared by Sony that confirms the company is working on a "next-generation VR head-mounted display." The listing doesn't outright mention PS5 or PlayStation, but many PlayStation fans assume this is in reference to the reported PlayStation VR 2.

The listing, translated from Japanese to English by Google Translate, specifically contains the following snippet: “We are developing a next-generation VR head-mounted display." Meanwhile, as Upload VR points out, not only is Sony working on a VR headset, but bulking up for the job with 15 new openings.


I don't think this is related to PlayStation VR perse but just for the fact that Sony is doing it may be similar to the BluRay player inside the PlayStation console being borrowed from Sony electronics, Sony electronics may be borrowing from PlayStation. It other words VR may be going mainstream, and PlayStation is paving this very path.
 
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Shawn Jelsic

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Once we’ve finished the final bits of polish to the experience, the PS VR support will arrive via a patch for the main Minecraft game. Everyone who has Minecraft on PlayStation 4 will get that patch automatically. Download that patch and you’ll get access to the new Minecraft VR functionality. Of course, you’ll need a PS VR setup in order to use it. All of you have one of those right?!

But what is Minecraft x PlayStation VR, I hear you say?

Well <drum roll>… it’s Minecraft, but in stellar VR. It is 100% the same Minecraft game that you can play every day, every week, every month, every year…on PlayStation 4. Nothing removed. 100% wholesome & pure full-fat Minecraft.



That's a lot of love from the competition.
 

GordoSan

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Remember this:



It's crazy how times change

Yeah that was an amazing promise, but to be fair, a Minecraft AR experience did become a thing for phones. Actually, Minecraft Earth is much bigger than that preview... but yeah, time has changed, and then again in some cases not nearly enough progress had been made. Hololens is still an enterprise and developer only device. I'm sure it'll be amazing when it goes consumer. Microsoft is currently still the leader in AR technology. Still just not there. I have actually been following the technology very closely, including investing in some technology partners.

Their VR involvement thus far has been... strange.
 

Shawn Jelsic

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Yeah that was an amazing promise, but to be fair, a Minecraft AR experience did become a thing for phones. Actually, Minecraft Earth is much bigger than that preview... but yeah, time has changed, and then again in some cases not nearly enough progress had been made. Hololens is still an enterprise and developer only device. I'm sure it'll be amazing when it goes consumer. Microsoft is currently still the leader in AR technology. Still just not there. I have actually been following the technology very closely, including investing in some technology partners.

Their VR involvement thus far has been... strange.

Looking at it now, there is no way AR could have benefitted gaming the way VR has. A lot of these worlds are just too complex. I'm not even sure how something like that would have worked in a game like GT.

I tell you what, though. I really love Nintendo's idea with Mario. They went a completely different route where it actually made sense, and they didn't even need to use a lot of horsepower under the hood.

It's going to be interesting when the new HMD merges VR with AR. I can already see that light bar taking advantage of this - similar to Astro in Playroom but on a more complex scale.
 

GordoSan

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Looking at it now, there is no way AR could have benefitted gaming the way VR has. A lot of these worlds are just too complex. I'm not even sure how something like that would have worked in a game like GT.

I tell you what, though. I really love Nintendo's idea with Mario. They went a completely different route where it actually made sense, and they didn't even need to use a lot of horsepower under the hood.

It's going to be interesting when the new HMD merges VR with AR. I can already see that light bar taking advantage of this - similar to Astro in Playroom but on a more complex scale.
I strongly believe that the first commercial Hololens will be both VR and AR (as they have the patents to do so), but yeah, VR had matured much faster, and it's usually better to transport yourself into a game world than to transport the game to your world.
 

de3d1

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PSVR Squadrons isnt bad compared to pcvr. Obviously sacrifices were made to get it to locked 60fps but its solid.

Turn off the grain filter and lower the brightness.
 

karmakid

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Looks like we may have to wait for a new version


Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that. And we’re very pleased with all the experience that we’ve gained with PlayStation VR, and we look forwarding to seeing where that takes us in the future.
 
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