...which means absolutely nothing.
But it does, you're telling me that Ubisoft makes sure not to remove the mouse cursor from all their PS4 playthrough, when the touch pad will most likely use mouse drivers anyways. But for some reason totally forgot to remove the mouse cursor from the XBO version...okay.
Which isn't the same thing as running "the PC version" of the game.
Other than the fact it was the PC version, there's much more evidence to support it was the PC version more so than it wasn't especially when one realizes the consoles versions are merely ports from the PC version and it's much simpler to...well just demonstrate the PC version...which just so happens to be what DICE ALWAYS DOES lol. Unless you put forward the suggestion that BF4 has been downgraded from the initial reveal since we know for sure the XBO/PS4 version won't be 1080p.
No, my point was that they aren't showing footage from the PC version of the game as you had claimed. They didn't toss in button prompts that won't be used in the retail build for the PC version just for s***s and grins.
You mean the button prompts that are the 360 controller? Sure they would.
Running on a dev kit is not the same thing as running "the PC version".
It is when the PC version is the lead version per Ubisoft's own statements and they're simply porting 5 platforms. Unless you put forth the argument that they're totally porting from PC to PS4 but XBO is getting it's own version.
No. The face button prompts are for the X1 version which has colored letters only.
He says as he conveniently ignores that the dpad prompt is clearly from the 360 controller, as the XBO's controller dpad is unarguably and completely different; thus it's prompt symbol should reflect such a significant change just as the would have; I doubt Ubitsoft would miss such a glaring point.
The fact there are X1 button prompts proves it's not "the PC version" because that sku doesn't have X1 controller compatibility (until 2014 at least). So no, it's not "the PC version". A console version running on a PC dev environment is not at all the same thing as being "the PC version".
Yet again the argument of the controller not working on PC is solely in regards to the consumer space. If the controller didn't work on PCs then they wouldn't work on devkit since you know...they still run in a Windows 8 environment and thus would need controller drivers for testing and use. Derp
The multiplayer was, not the SP demo at MS's presser. That was running on alpha dev kits (which are PC's). The big multiplayer match at EA's E3 presser wasn't done on PC's spec'd to X1. They ran with 7990's iirc.
So you're saying that the multiplayer match at E3, where people were using XBO controllers that you literally just stated in the quote above don't work on PC because...were playing it not on devkits but actual PCs with XBO controllers? Or at PAX when people were playing BF4 mutliplayer on XBO...then we found out it was the PC version that somehow magically had these incompatible XBO controllers hooked up? lol
Alpha dev kits for both new consoles are/were PC's. Lots of devs still use them for demo purposes as their launch games are ported from the PC version so they take a stable build from there and run with it instead of moving the build to the updated dev kits. 3rd parties don't like giving up their updated dev kits that their progress depends on just to show off the game at trade shows. They use PC's built to spec for that sort of thing.
Somehow ppl here (suddenly) don't know the difference between "the PC version of a game" and a console game running on alpha dev kits which happen to be console-spec'd PC's. Ppl sure love to be ignorant when it's convenient.
We're no longer on alpha kits here bucko, they have final XBO devkits aka retail kits so they wouldn't even be running this on a PC if it was the XBO version. Thus the idea that they totally on some old alpha kits (PCs) to demonstrate the XB1 version, but haven't gotten around to removing the mouse cursor and the 360 dpad from their "XBO footage" is such a weak argument. So either the PS4 version is so much farther along to the point they can run it on final devkits and thus no need for the PC and as a result mouse cursors and that the XBO version is so far behind that they're still on alpha kits using 360 controllers because they can't use XBO controllers on PC due to incompatibility. Or it's the PC version.
They have been showing off PC games using X1 controllers for a while haven't they? at the COD Ghosts MP unveiling where the press got to play it they all said it was being played on PC's using X1 controllers, not X1 dev kits.
Well Astro would tell you that's impossible because XBO controller support for consumers isn't expected till 2014 so until then XBO controller are incompatible and developers totally wouldn't have access to said drivers because...well like I said consumers won't get XBO controller support on PC till 2014! At the very same time he'll tell you that it's running on PC devkits (that still run on Windows and thus would still need drivers for the controller). He would also tell you (and he did) that BF4's multiplayer reveal at E3 was the PC version, but he totally can't explain how they played it using XBO controllers, because they're incompatible with PC until 2014...nor can he explain how they used XBO controllers at the PAX multiplayer hands on that was running on PC.
So clearly the only logical explanation that doesn't end with him being wrong is that obviously DICE and other developers traveled into the future grabbed the XBO controller drivers and then came back to their present time (there's a movie in here somewhere!).
Then he invented some strawman argument that the reason people think it's the PC version isn't because of the evidence in front of them, no it's because they want to push some narrative.