Project Scarlett (next-gen Xbox)

Frozpot

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That's fine but at the time open world games weren't as prevalent and that's the kind of game they announced.
Sure, but the lack of being open world never had a negative impact on my enjoyment. Hell, if it had been back then, It may not even have been nearly as good or memorable.
 

Rollins

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https://www.tomshardware.com/news/amd-flute-soc-xbox-scarlet-benchmark-leak,40000.html

AMD Flute SoC Rumored for Xbox Project Scarlett Sees First Leak
Zhiye LiuJuly 23, 2019 at 9:14 AM

An AMD system-on-a-chip (SoC), codenamed Flute, has popped up in the UserBenchmark database (it's since been removed). This mysterious SoC could power Microsoft's next-generation gaming console, codenamed Project Scarlett, which Microsoft has said will use AMD Zen 2 architecture and Navi graphics.

AMD is pretty busy nowadays producing custom-designed chips for Microsoft and Sony. The chipmaker is reportedly producing the AMD Gonzalo SoC for the PlayStation 5, and with AMD Flute now making an appearance, the new rumor is that the SoC will power Project Scarlett.

The leaked AMD Flute sample is presently identified with the "100-000000004-15_32/12/18_13F9" codename. It's a bit bizarre that the OPN (Ordering Part Number) is included in the codename. On the other hand, it could mean that it's a qualification sample (QS).



*Specifications in the table are unconfirmed

AMD Flute is an eight-core, 16-thread processor, that seemingly comes with 1.6 GHz base clock speed and a 3.2 GHz boost clock. There is no official information on whether AMD Flute is based on the Zen, Zen+ or Zen 2 microarchitectures. Microsoft has previously stated that Project Scarlett uses a Zen 2 processor.

The AMD Flute sample features the 13F9 PCIe ID, which alludes to the Navi 10 Lite silicon. As we've recently seen in a Linux display driver, there are a couple of Navi 10 Lite variants in the wild. The AMD Gonzalo qualification sample has the 13F8 PCIe ID and purportedly runs with a 1.8 GHz iGPU (integrated graphics processing unit) clock. Unfortunately, the UserBenchmark entry didn't list the iGPU speed for the AMD Flute part before it was removed.
 
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Razzel

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I’ve said many times I’m not buying the new consoles right away, but I’m sure I’ll give in and preorder. No reason not to when everything is BC.
 
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JinCA

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I’ve said many times I’m not buying the new consoles right away, but I’m sure I’ll give in and preorder. No reason not to when everything is BC.
Yeah it's always easy to say it but when the time comes that itch for something new always needs a scratch lol.
 
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Rollins

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More pastebin posts! Super flimsy in terms of reliability, but very detailed:

 

strategerist

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More pastebin posts! Super flimsy in terms of reliability, but very detailed:

Digital Foundry has a new COD tech analysis YouTube video and towards the end of the video the four guys that do the videos talk about what upcoming videos they are working on and the British dude with the glasses said he is working on doing a next gen console gpu tech analysis video and that he is still trying to figure out if he can do it first. The way he said it makes me think he is trying to get permission from Sony and MS, he finished by saying he is
quietly confident he will be able to. My take is that if he is able to do this video it will have some new revelations on the level of performance we can expect.
 
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Rollins

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https://www.gamespot.com/articles/microsofts-vision-for-xbox-scarlett-is-more-than-j/1100-6468806/

Microsoft's Vision For Xbox Scarlett Is More Than Just Prettier Graphics

By Laura Parker and Kevin Knezevic

Microsoft's Vision For Xbox Scarlett Is More Than Just Prettier Graphics

"I think the area that we really want to focus on next generation is frame rate and playability of the games.

At E3 2019, Microsoft gave the world its first peek at the next generation of Xbox, codenamed Project Scarlett. While the company didn't showcase the actual hardware, it did reveal a few tantalizing tidbits about the system, namely that it'll boast a solid state drive (much like Sony's PS5) and will be approximately four times as powerful as the Xbox One X, which currently has the distinction of being the most powerful game console on the market.

Project Scarlett's added horsepower will undoubtedly allow developers to produce some stunning titles, but visuals aren't the only aspect of gaming that Microsoft is looking to improve with its new console. As head of Xbox Phil Spencer told GameSpot in an exclusive, in-depth interview following E3, how smoothly games run will be a major focal point in the next generation.
"I think the area that we really want to focus on next generation is frame rate and playability of the games," Spencer said. "Ensuring that the games load incredibly fast, ensuring that the game is running at the highest frame rate possible. We're also the Windows company, so we see the work that goes on [for] PC and the work that developers are doing. People love 60 frames-per-second games, so getting games to run at 4K 60 [FPS] I think will be a real design goal for us.

"The thing that's interesting is, this generation, we've really focused on 4K visuals and how we bring both movies through 4K Blu-ray and video streaming, and with Xbox One X allowing games to run at 4K visuals will make really strong visual enhancements next generation. But playability is probably the bigger focus for us this generation. How fast do [games] load? Do I feel like I can get into the game as fast as possible and while it's playing? How does it feel? Does this game both look and feel like no other game that I've seen? That's our target."

Microsoft isn't just looking toward the future with Project Scarlett, either; the company also wants to ensure that players still have access to all of their older games as we move into a new generation of consoles. Whereas the PS4 and Nintendo Switch both forwent backwards compatibility, the Xbox One has built up an impressive library of backwards compatible games encompassing some of the best offerings from the Xbox 360 and even the original Xbox. Spencer stresses that Microsoft will maintain this commitment not only to older titles, but also your existing controllers.

"We really like the reception and the use that we've seen through the [Xbox One backwards compatibility] program. Making sure that all four generations of content--so the original Xbox games that run on your Xbox One today, the OG Xbox; the 360 games that run on your Xbox One; your Xbox One games; and the new generation games--all run on the next platform is important to us. We want to respect the games that you've bought from us. We want to make sure that the generations can play with each other, so if you happen to adopt the next generation early and somebody stays back, that if their games are on both platforms, you'll be able to cross-gen play.

New Xbox At E3: Everything We Learned About Scarlett
So really, the things that you've bought from us, whether the games or the controllers that you're using, we want to make sure those are future compatible with the highest fidelity version of our console, which at that time will obviously be the one we've just launched."​

"Another thing that will be a little bit new for us is the fact that we want to also respect the compatibility of the controllers that you already have. This generation, we came out with the Elite controller, we've done work on controllers and people have invested in personalized controllers, the things that they love and we want to make those compatible with future generations of our console as well. So really, the things that you've bought from us, whether the games or the controllers that you're using, we want to make sure those are future compatible with the highest fidelity version of our console, which at that time will obviously be the one we've just launched."

Project Scarlett is slated to arrive in Holiday 2020 with Halo Infinite as a launch title. Spencer discussed a number of other topics in our interview, including Microsoft's cloud gaming initiative, xCloud; the company's E3 2019 presentation; and the state of competition between Microsoft, Sony, and Nintendo. Spencer also shed more light on the troubled reveal of the Xbox One back in 2013. Be sure to check out our other stories from our interview with Phil Spencer, as well as our in-depth profile of the Xbox head.
So really, the things that you've bought from us, whether the games or the controllers that you're using, we want to make sure those are future compatible with the highest fidelity version of our console, which at that time will obviously be the one we've just launched."
 
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Rollins

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https://www.gamesradar.com/uk/xbox-project-scarlett-will-see-a-big-upgrade-in-cpu-says-xboxs-aaron-greenberg/

Xbox Project Scarlett will "see a big upgrade in CPU," says Xbox's Aaron Greenberg
Greenberg reckons next-gen consoles will invest more into CPU than GPU
Speaking with OXM at Gamescom 2019, Xbox general manager Aaron Greeberg said the next generation of consoles, especially Xbox Project Scarlett, will likely see greater CPU gains as opposed to the GPU boosts of the previous generation.
"We feel good about what we've done with the Xbox One X, and the same team that built that is also building Project Scarlett," Greenberg told OXM. "What we're seeing today is a huge upgrade in GPU - you can output in 4K, a lot of other benefits, memory structure and so on. For next-gen, I think you'll see a big upgrade in CPU because we want to make sure you don't have any compromises with frame rate. Yes we can do 4K, but we can also do frame rates up to 120. I think that type of capability will be something people don't see today. And then the high-speed instant gaming using solid state drives to enable instant resume, getting into games and being able to play by removing load times and load screens that exist today. That's going to be a huge change."
Greenberg's comments line up with the Xbox Project Scarlett launch date reveal at E3, the trailer for which essentially declared war on loading screens. Scarlett will undoubtedly deliver noticeable graphical improvement - if only by stacking supersampling and smoother frame rates onto current games - but the thrust of the console's marketing has focused more on technical and quality of life changes.
Boot and install times, the frequency of mid-game loading screens, instant-resume support, app and UI navigation speeds, and other features which don't directly affect graphics or gameplay can still have a tremendous impact on how new and powerful a console feels. Xbox Project Scarlett and PS5 will have more powerful GPUs, no doubt about that, but I certainly wouldn't complain if they leaned more on the CPU side of things in an effort to make getting into games less time-consuming.
 
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Rollins

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Gizmodo came out with an article today that has some rather interesting details. Their leaker made some very interesting claims:

1. PS5 devkit is named Prospero. He provided images earlier this year before anyone had seen the now leaked images.

2. PS5 and Scarlett will both use different techniques and approaches to Ray Tracing. He left cryptic hints which the site refused to print.

3. Xbox Scarlet'a kit has a huge emphasis on Camera. The current camera is capable of 4K with a 2ms lag! There are demos of Snapchat like lighting changes. Meanwhile, PS5 uses older camera tech.

4. He says both consoles will have the largest compute jump of any generation.
 

JinCA

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Yeah I saw that, as long as they don't include the camera and jack up the price of the consoles I guess it doesn't matter much either way. I've never gotten the appeal of watching others play games unless they have access to games that haven't released yet but I know for some reason others are into it.
 

Frozpot

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Man, I really hope MS supports Oculus quest. They just announced a cable that will let you use it like a Rift. Plus they are going to implement finger tracking. It would be the perfect solution for vr...
 

JinCA

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pravus

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Thuway wanted so hard for that s*** to be true so he could start a whole new pile of BS insider/speculation s***, that was going to be his comeback thread, lol.