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tell me if this makes any sense, I have a PS4 Pro, and my headset is a Turtle Beach 500P Stealth 7.1 which I have been using since I got my last Fat model (uncharted trilogy bundle). For a while the headset works FLAWLESSLY but in the last few months to a year (depending on how much I use it) if I turn it on AFTER my PS4 I hear it say "power on" but I hear nothing over the headset, if I turn it off I hear "power off" etc, If I turn on the headset BEFORE my PS4 THEN I get sound no problem. Any ideas why it is doing this? for the record I have it hooked up to the rear USB port and I have the included optical running from the side of the dongle to the optical port next to said rear USB port.

EDIT I forgot to mention that the Pro I have now is my 2nd one I sold my old one to a friend and bought a new one so is there MAYBE a setting I did not enable fully when connecting it to this one?


Maybe they can help...

 
Feb Plus

-For Honor (PS4)
-Hitman: The Complete First Season (PS4)
-Divekick (PS3/PSV)
-Metal Gear Solid 4: Guns of the Patriots (PS3)
-Gunhouse (PS4/PSV)
-Rogue Aces (PS4/PSV)

And they are upping cloud saves to 100 GB
 
Feb Plus

-For Honor (PS4)
-Hitman: The Complete First Season (PS4)
-Divekick (PS3/PSV)
-Metal Gear Solid 4: Guns of the Patriots (PS3)
-Gunhouse (PS4/PSV)
-Rogue Aces (PS4/PSV)

And they are upping cloud saves to 100 GB
For Honor! :bang: Gonna give that a whirl.
 
https://blog.us.playstation.com/201...e-expanding-to-100gb-free-games-for-february/


In early February, we will be expanding our cloud storage space from 10GB to 100GB for PS Plus members — giving PS4 owners even more space to keep all those game saves. With cloud storage, you can save your game progress and character profiles on one PS4 system, and then continue the game on another system later without losing progress. Be sure to check it out next month.
 
https://www.cnet.com/news/sonys-sha...bigger-playstation-games/#ftag=COS-05-10aaa0j

Sony's Shawn Layden wants fewer, bigger PlayStation games

Video game makers are struggling to adapt to the internet era. With the PS5 on the horizon, Sony's video game boss has a plan.
Ian SherrFebruary 11, 2019 7:00 AM PST
sony-e3-booth-2018-6628.jpg

Josh Miller/CNET
It's always been hard to make a video game we want to buy. The internet's making it even harder.
Titles like Bethesda's post-apocalyptic adventure game Fallout 76 and the wartime simulator Battlefield 5 from Electronic Arts became punching bags of prominent gamers on YouTube and Twitter when they launched last year.
Players and reviewers alike criticized Fallout 76 as a poorly made game that offered little new feel or fun compared with its award-winning predecessor, 2015's Fallout 4.
Some critics, meanwhile, were upset with EA for featuring a woman in its marketing of Battlefield 5, a shooting game set during World War II. To make matters worse, the game was incomplete when released, missing a promised battle royale mode to compete with Fortnite.
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Shawn Layden, formerly head of Sony's US PlayStation team, now heads up its game-making division.

Shawn Layden has a plan to avoid those mistakes. As Sony's former PlayStation chief in the US and now head of its 13 development studios making games like the highly anticipated zombie game The Last of Us Part 2, Layden said he's more willing to delay games to ensure they meet an ever higher quality bar.
"As the exclusive developer for PlayStation, we always have to set the high-water mark, to push the technology further than anyone else," he said.

Upset fans aren't the only obstacle Layden and his team have to avoid. Gaming may be bigger than ever before, but these controversies have become much more than internet drama. In EA's case, the company's missteps translated to disappointing sales for Battlefield.

Other game makers have been hit too. Even Sony's PlayStation 4, considered the leader of the console world at more than 94 million units sold in the past six years, struggled to turn strong profits over the holidays.
It's all led one analyst to predict that this year the games industry will face its first sales decline in more than two decades.
Part of Layden's job is to make sure the game studios Sony owns attract fans to the PlayStation with key exclusive games.
Last year, those were titles like Marvel's Spider-Man, which wowed fans with its dramatic story and detailed re-creation of New York, winning a place on many game-of-the-year lists. Another of Sony's big releases last year, a new installment in the popular God of War series, similarly did well.
The company's upcoming exclusive games, like The Last of Us Part 2, an ancient-Japan inspired action game called Ghost of Tsushima, the post-apocalyptic biker game Days Gone, and a world-building game called Dreams, are expected to be key releases both on the PS4 and, if rumors are true, a potential PlayStation 5 when it's launched in the next couple years.
http://unionvgf.com/safari-reader://www.cnet.com/pictures/the-best-video-games-of-2018/
Speaking from his office in San Mateo, California, just up the road from other massive game makers like Nintendo and Electronic Arts, Layden didn't discuss the new device. But he did say new technologies that could replace home consoles, like game streaming technology similar to Netflix, are still years away from mass adoption.
He also hinted that Sony's ready to buy up other game makers as it looks to expand the types of games it makes. He isn't alone, either. Microsoft's Xbox team has announced several game studio acquisitions in the past year as gaming takes on more prominence at that company.

Below are edited excerpts from our conversation with Layden, shortly before his keynote address at the DICE video game summit in Las Vegas on Tuesday.

With games like Fortnite: Battle Royalebecoming so popular, how do you decide what types of games to make? Whether it's creating a direct competitor me-too type game or something different?
I don't want to get into me-too. I think the world's got all the battle royale it needs right now.
I think we've done a lot over the last three or four years to get us to a place right now where we're building fewer games per year than ever before, but we're spending more time, more energy, certainly more money, on making them.
So we're striking on all the beats that we want to, and we're getting both critical and commercial acclaim. Let's see now what we might add to our arsenal. I've looked at some opportunities in the past, it's an opportunity to look for the ones that are the best cultural fit.
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Shawn Layden speaks at the E3 video game expo in 2017.
Luke Lancaster/CNET
How do you decide what game makers you'll buy?
We're always exploring opportunities. If we found a partner or a team or a game that we felt was particularly meaningful and interesting in a service area, we will look to bring that in. We're always open to that kind of experience.
We try to make it really easy for our teams to focus on what our vision is for the future. And we have simplified it to "first, best or must."
If your title is going to be "first" and creating a genre, or "first" and creating a new game activity, let's look at that. If you're going to make an action adventure game, It better be "best" in class. And we have the third category called "must," which is we must support the platform, we must be present when new technology comes out.
Like VR or motion controllers or something like that?
Yeah. We have to lead.
There's a lot of talk about how Apple is rumored to be creating a game service, and Google partnered with Ubisoft last year to test a possible streaming service, not to mention EA's announcement of one as well. And Amazon bought a game studio a while back too. How do you see all this changing your world? Suddenly, it's not just Sony, Microsoft and Nintendo anymore.
It's an affirmation that gaming's here to stay. It's growing dramatically, and it's growing into a much broader entertainment landscape. With big players coming in like you mentioned, they'll bring in new energy and stimulus and agitation.
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Sony's PlayStation Now streaming service allows people to play some of its games over the internet, kind of like Netflix.
CNET
With all this streaming talk, is it worth it yet? You have PlayStation Now, and I've used it, but I wouldn't play a shooting game on it. It doesn't feel ready to replace my console.
It's definitely a thing. The challenge around streaming is that while it may get to a place reasonably quickly that folks who live on top of a good node in SOMAor Seoul or Stockholm can get a good streaming life, if you're PlayStation and you're available in 168 countries around the world, streaming will be a thing which will have interest to certain people in certain places.
But still, for the vast majority of the gaming community, our 94 million PlayStation 4s out there, I think there's much life left in a local console.
And delivered over not-the-internet still as well? The first thing I think about when people talk about even downloadable games is the military -- there isn't always good internet to download games in war zones. They need something you can bring to them in a postage box. But that's challenging. When you were developing the PS4, there was talk about making it downloadable only, but you decided to stick to the disk partially because of these reasons.
I don't know what the timeline is. If the PlayStation continues to grow at this rate, we can leave no gamer behind. But streaming is something that PlayStation is active in and we want to make sure we keep current in that technology.
You're not the first big company to bow out of the big E3 video game show in June, but I'm curious why you chose this year to drop out?
When we decided to take video gamesout of CES, back in 1995 during the PlayStation 1 era, E3 served two constituencies: retailers and journalists.
Retailers would come in -- you'd see a guy come in, and he'd say, "I'm from Sears, and I handle Hot Wheels, Barbie, VHS and video games. So what are you about?" There was a huge educational component.
Then you had journalists who had magazines and lead time and jockeying for position on the cover. And there was no internet to speak of. So a trade show at that time of year for this nascent industry was exactly what we needed to do.
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Sony used to be one of the biggest fixtures at the annual E3 video game show each June.
Josh Miller/CNET
Now we have an event in February called Destination PlayStation, where we bring all retailers and third-party partners to come hear the story for the year. They're making purchasing discussions in February. June, now, is just too late to have a Christmas holiday discussion with retailers.
So retail has really dropped off. And journalists now, with the internet and the fact that 24/7 there is game news, it's lost its impact around that.
So the trade show became a trade show without a lot of trade activity. The world has changed, but E3 hasn't necessarily changed with it.
And with our decision to do fewer games -- bigger games -- over longer periods of time, we got to a point where June of 2019 was not a time for us to have a new thing to say. And we feel like if we ring the bell and people show up here in force, people have expectation "Oh, they're going to tell us something."
We are progressing the conversation about, how do we transform E3 to be more relevant? Can E3 transition more into a fan festival of gaming, where we don't gather there to drop the new bomb? Can't it just be a celebration of games and have panels where we bring game developers closer to fans?
Almost like Comic-Con?
Yes, that's probably the trajectory it needs to go to maintain relevance.
So what happens to big announcements? Do they just happen on YouTube? What does this perfect Shawn Layden future look like?
In a perfect Shawn Layden future, I'm living in Tahiti.
 
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PS4 game releases for March 2019:
  • Mar. 1 – Creepy Road
  • Mar. 1 – Awesome Pea
  • Mar. 1 – Dead or Alive 6
  • Mar. 1 – Doom & Destiny
  • Mar. 1 – Toejam & Earl: Back in the Groove
  • Mar. 1 – Verti-Go Home
  • Mar. 1 – The Arcslinger
  • Mar. 1 – Crash Dummy
  • Mar. 5 – The Occupation
  • Mar. 5 – Beat Cop
  • Mar. 5 – Eternity: The Last Unicorn
  • Mar. 5 – Attack of the Earthlings
  • Mar. 5 – Move or Die
  • Mar. 5 – Left Alive
  • Mar. 5 – R.B.I. Baseball 19
  • Mar. 8 – Devil May Cry V
  • Mar. 12 – Ghost of a Tale
  • Mar. 12 – The Caligula Effect: Overdose
  • Mar. 12 – The Wizards
  • Mar. 12 – LEGO Marvel Collection
  • Mar. 15 – Tom Clancy’s The Division 2
  • Mar. 15 – One Piece: World Seeker
  • Mar. 19 – SNK 40th Anniversary
  • Mar. 19 – American Ninja Warrior
  • Mar. 20 – Immortal Legacy: The Jade Cipher
  • Mar. 20 – Chocobo’s Mystery Dungeon: Everybuddy!
  • Mar. 21 – The Sinking City
  • Mar. 22 – Sekiro: Shadows Die Twice
  • Mar. 22 – Fate/Extella Link
  • Mar. 26 – Xenon Racer
  • Mar. 26 – Outward
  • Mar. 26 – Danganronpa Trilogy
  • Mar. 26 – Generation Zero
  • Mar. 26 – MLB The Show 19
  • Mar. 26 – Our World Is Ended
  • Mar. 26 – The Walking Dead: The Telltale Series – The Final Season: Episode 4 – Take Us Back
  • Mar. 26 – Nelke & the Legendary Alchemists: Ateliers of the New World
  • Mar. 26 – Space Junkies
  • Mar. 26 – The Princess Guide
  • Mar. 29 – Assassin’s Creed III Remastered
https://twinfinite.net/2019/02/ps4-march-2019-all-game-releases/

Outward looks interesting.




I'll have to check out the last season of TWD, too, now that the final episode is out.

I thought Ghost of a Tale looked kind of interesting, too, although it's built by a single guy, and I've heard that navigation can get confusing (it's easy to get lost or turned around).

Left Alive may be interesting to some people.

I'd never heard of The Sinking City before, but it might be worth a look.




Other candidates would include DMC V, MLB, DOA 6, and Sekiro.

There are a dozen games on the list that I don't know anything about. If anyone spots a potential hidden gem, let us know.
 
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:txbconfused:

https://seekingalpha.com/news/3442404-take-two-rallies-5-percent-gains-amid-sony-chatter

With traders jawing about a potential takeover by Sony (SNE +1%), Take-Two Interactive Software (NASDAQ:TTWO) has added to a three-day rally with gains of 5.4% today.

I don't believe it but this makes more sense than MS acquiring EA simply because take-two has some big IP's that they own like GTA, RDR among others plus NBA 2K could become exclusive to playstation because they don't have an exclusive deal with the NBA the way EA does with Madden and the NFL. I still don't think this would be good for the industry though and I hope it doesn't happen. I know Michael Pachter has been pushing for someone to pick up take two for years and this rumor seems to come from the firm he works for.
 
"We can confirm that as of April 1, 2019, Sony Interactive Entertainment will no longer offer full games through SIE's Global Digital at Retail program. This decision was made in order to continue to align key businesses globally. To support full games and premium editions, SIE will introduce increased denominations at select retailers. DLC, add-ons, virtual currency, and season passes will still be available."
 
Picked up MLB the Show on sale (Walmart $50) and it is great again. After being stuck in EA sports games for so long, it is great to play a fun sports game.
 
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Picked up MLB the Show on sale (Walmart $50) and it is great again. After being stuck in EA sports games for so long, it is great to play a fun sports game.
It’s almost like a sim too isn’t it?
 
For anyone wondering where WiLD went to, the devs have posted some old artwork on their twitter page, suggesting the project is still underway. With Ancel focused on BG&E 2, I'll bet this is lower priority. I wouldn't expect it anytime soon. Maybe next-gen?

 
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