Official Thread PlayStation Hardware

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VR this gen was more experimental, yet very effective. I imagine it'll be more flushed out next-gen, therefore playing a much bigger role than it did this gen. So if we are going to use the drawbacks of this gen with the next, then it would dismiss the fact of it ever being next gen to begin with. An example of this is the EyeToy tracking your body - utilizing a lot of processing power in the process, as opposed to its predecessor (PSeye) tracking a marker on your body, instead - using a fraction of that same processing power.

experimental, perhaps, to a certain extent and means. GTS on PSVR wasn’t.... 1080 120 would be the safest bet for gt7 because with vr you’re rendering two images at two different perspectives. It’s like games on the 3ds, games that didn’t support 3D took advantage of the power at hand.
 
experimental, perhaps, to a certain extent and means. GTS on PSVR wasn’t.... 1080 120 would be the safest bet for gt7 because with vr you’re rendering two images at two different perspectives. It’s like games on the 3ds, games that didn’t support 3D took advantage of the power at hand.

I agree it would, but as far as more horsepower to do more than they could do on screen this gen is mainly what I was talking about. I think levels are going to become more complex, or near that, next to their AAA counterparts.
 
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I don't trust Sony anymore after the garbage "cooling system" inside of the Pro. Nobody should have to open up some pos console just to fix the problems they created. Thankfully their PS5 launch games don't look very good and I won't be enticed to buy one right away.
 

About the cooling or games? I agree about the cooling part I've never had to take apart a console because of noise I don't want to have to start now. I'm hoping they learnt from it and bring us a nice, quiet console.
 
I don't trust Sony anymore after the garbage "cooling system" inside of the Pro. Nobody should have to open up some pos console just to fix the problems they created. Thankfully their PS5 launch games don't look very good and I won't be enticed to buy one right away.

How loud a console is is related to engineering. That can easily be solved over the preference of a game.
 
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PS5 Boost Mode Explained, How It Enhances PS5, PS4 Games – Alongside the unveiling of the PS5 CPU and GPU last week, was the reveal that Sony’s next-generation console would be leveraging a special kind of boost mode. What does PS5’s boost mode actually mean for games though? Well, we’re glad you asked as . this PS5 Boost Mode guide forms part of our larger complete PS5 guide.

PS5 Boost Mode Explained
Before we get into the nitty gritty of what boost does, it’s important to remember that a key aspect of the PS5’s next-generation architecture is to permit variable frequencies on both the CPU and GPU.

Boost mode allows all PS5 consoles to perform at the identical performance levels irrespective of whatever the ambient temperature might be. So if your house is absolutely roasting and everyone is sweating buckets, the PS5 will perform just the same if everyone is wrapped up like Eskimos and the temperature has plunged deep into the minus territories.

Related Content – PS5 Operating System To Feature ‘Interactive Interfaces’ Suggests New Patent

Enabled by an intelligent internal monitor which interprets the workloads of the both the CPU and GPU and then adjusts accordingly, the PS5’s boost technology has a distinctly positive effect on PS4 and PS5 games too.

How PS5 Boost Mode Benefits You & How It Works With AMD’s SmartShift Technology
For Sony then, this will mean that PS5 will be to reach GPU speeds that are a great deal higher than expected. Through this boost technology, the PS5 is capable of exceeding any existing AMD components in PC market and, more importantly, Sony will be able to squeeze much more performance from the 36 RDNA 2 compute units that PS5 boasts than Microsoft will be able to get from the 52 compute units in Xbox Series X.

As Mark Cerny puts it, higher speeds are eminently desirable stating that “at 33 per cent higher frequency, rasterisation goes 33 per cent faster, processing the command buffer goes that much faster, the L1 and L2 caches have that much higher bandwidth, and so on,”. Simply put it’s much easier to fully optimize and use 36 compute units in parallel than it is to properly optimize 52 compute units in the same way.

Equally, AMD’s SmartShift technology which the PS5 also uses feeds into this idea of making more efficient system by allowing the CPU to funnel unused power to the GPU to improve performance yet further still.

PS5 Boost Mode & How It Affects Backwards Compatibility
While PS5 backwards compatibility has been confirmed to support nearly every PS4 title on the market when the machine launches during holiday 2020, there are issues surrounding how the PS5 will make enhancements to these games, thanks in no small part to how this new boost mode functionality works.

Long story short – by using ‘boost’ the PS5 strays away from the mode0 and mode1 emulation presets that allow it to perfectly mimic the PS4 and PS4 Pro specifications (hence the near 99% compatibility with PS4 titles on day one), forcing the console to run PS4 titles at speeds far faster than they were ever intended to.

Because of this, Sony engineers are having to work on a case-by-case basis to make select PS4 titles work with PS5’s boost spec, deciding to do this by focusing on the top 100 PS4 titles as decided by total playtime. This means while you can probably expect lots of first-party exclusives such as Days Gone, God of War and Gran Turismo Sport to be supported alongside the likes of Call of Duty, Grand Theft Auto V and Red Dead Redemption 2, many superb (but less played) titles will unfortunately not benefit from the enhanced treatment – at least not right away.

For those PS4 titles that do benefit from PS5 boost however, gamers can expect improvements to both framerate and resolution resulting in games that both look and play better.

 
About the cooling or games? I agree about the cooling part I've never had to take apart a console because of noise I don't want to have to start now. I'm hoping they learnt from it and bring us a nice, quiet console.
Games IMO. DLC and RC :(
 
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I never believed the rumors in the first place related to these resolutions and framerates as the PS5 was already said to hit frames at this level and higher by the actual developers. But It seems the real insiders have gotten fed up and are now bringing that fight to these perpetrators.
 
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I never believed the rumors in the first place related to these resolutions and framerates as the PS5 was already said to hit frames at this level and higher by the actual developers. But It seems the real insiders have gotten fed up and are now bringing that fight to these perpetrators.

He never said it's running on actual ps5 though.
 
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PS5 Boost Mode Explained, How It Enhances PS5, PS4 Games – Alongside the unveiling of the PS5 CPU and GPU last week, was the reveal that Sony’s next-generation console would be leveraging a special kind of boost mode. What does PS5’s boost mode actually mean for games though? Well, we’re glad you asked as . this PS5 Boost Mode guide forms part of our larger complete PS5 guide.

PS5 Boost Mode Explained
Before we get into the nitty gritty of what boost does, it’s important to remember that a key aspect of the PS5’s next-generation architecture is to permit variable frequencies on both the CPU and GPU.

Boost mode allows all PS5 consoles to perform at the identical performance levels irrespective of whatever the ambient temperature might be. So if your house is absolutely roasting and everyone is sweating buckets, the PS5 will perform just the same if everyone is wrapped up like Eskimos and the temperature has plunged deep into the minus territories.

Related Content – PS5 Operating System To Feature ‘Interactive Interfaces’ Suggests New Patent

Enabled by an intelligent internal monitor which interprets the workloads of the both the CPU and GPU and then adjusts accordingly, the PS5’s boost technology has a distinctly positive effect on PS4 and PS5 games too.

How PS5 Boost Mode Benefits You & How It Works With AMD’s SmartShift Technology
For Sony then, this will mean that PS5 will be to reach GPU speeds that are a great deal higher than expected. Through this boost technology, the PS5 is capable of exceeding any existing AMD components in PC market and, more importantly, Sony will be able to squeeze much more performance from the 36 RDNA 2 compute units that PS5 boasts than Microsoft will be able to get from the 52 compute units in Xbox Series X.

As Mark Cerny puts it, higher speeds are eminently desirable stating that “at 33 per cent higher frequency, rasterisation goes 33 per cent faster, processing the command buffer goes that much faster, the L1 and L2 caches have that much higher bandwidth, and so on,”. Simply put it’s much easier to fully optimize and use 36 compute units in parallel than it is to properly optimize 52 compute units in the same way.

It's even easier to fully optimize 16 CU at 2500, or 1 at 2800. GPU tasks are already massively parallelized and the difference between 36 and 52 isn't exactly. Basically Cerny is bragging that their pipeline is less powerful and therefore is easier to fill - which makes no sense as no game that I'm aware of ever had designers begging for less GPU power so that they could saturate it 100% more easily. But maybe Big Navi will be a 12 CU 3000 clock monster...🤡
 
Wut? Are you telling me to avoid playing games that push the system from now on?

Not at all. I really don't care what you play. You mentioned how loud the console was. The chances of something like this getting fixed are rather high since it is related to engineering over a personal preference. And since it's been acknowledged, it pushes that to an even greater chance is what I'm telling you.....that is unless you just have horrible engineers or no engineers at all working on the systen.
 
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Not at all. I really don't care what you play. You mentioned how loud the console was. The chances of something like this getting fixed are rather high since it is related to engineering over a personal preference. And since it's been acknowledged, it pushes that to an even greater chance is what I'm telling you.....that is unless you just have horrible engineers or no engineers at all working on the systen.
So... why are ps4 so loud that majority of players find it offputting? Did Sonys master engineers fail last gen and if so, how come they didn't fix it or at least make their own games run quite?
 
Not at all. I really don't care what you play. You mentioned how loud the console was. The chances of something like this getting fixed are rather high since it is related to engineering over a personal preference. And since it's been acknowledged, it pushes that to an even greater chance is what I'm telling you.....that is unless you just have horrible engineers or no engineers at all working on the systen.
LOL@the dumbasses connecting PS4 and PS5's fan design.
 
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LOL@the dumbasses connecting PS4 and PS5's fan design.

Yes people are pissed, we still haven't heard anything about the new console except for patents, no one's comparing fan design, people are hoping that they have solved the problem, cumon Val you can do better.
 
It's like you're intentionally trying to get everyone to dislike you here lately. Keep in mind, you're insulting people over a plastic box that you feel the need to defend...
The comparison is dumb very dumb period.

It's like saying xsx will have RROD like the Xbox 360 did.
 
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