Official Thread PlayStation Hardware

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Well, the launch package is your own personal opinion as far as preference goes. Remember the oscar nominated movies analogy? This is one of those cases.

Also, it doesn't matter the platform you have or are going to get. It is acknowledging one situation over ther other rather than simply looking to win the battle.
I'm a long time gamer Shawn Jelsic I play whatever is good and I critique the things that aren't.

SCE and MSGS don't pay me and I don't care who wins anything.
 
You already know the answer.
Not really, seems like you aren't into it so now "a lot of people are mad" lol I haven't seen much complaining about the game on any forums, the only complaints I've seen are people not liking the "we believe in generations" talk and then making this a cross-gen title and people are right to point out how stupid Ryan was to even bring that up to begin with. The game looks fantastic.
 
Not really, seems like you aren't into it so now "a lot of people are mad" lol I haven't seen much complaining about the game on any forums, the only complaints I've seen are people not liking the "we believe in generations" talk and then making this a cross-gen title and people are right to point out how stupid Ryan was to even bring that up to begin with. The game looks fantastic.
I speak for the people.
Yes many are mad about the anti consumer handling of this by Sony.
Are you in denial or not aware?
Cause if it's the latter I'm sure someone could clue you in.
 
I speak for the people.
Yes many are mad about the anti consumer handling of this by Sony.
Are you in denial or not aware?
Cause if it's the latter I'm sure someone could clue you in.
I straight up asked you what was anti consumer about it and you haven't answered yet so clue me in. Speak for the people? not many here are living in ivory towers lol all of us are "the people"
 
I'm a long time gamer Shawn Jelsic I play whatever is good and I critique the things that aren't.

SCE and MSGS don't pay me and I don't care who wins anything.

Ok, well I'm just telling you that dje to their competition not having a lineup and the previous platforms lacking the identical sales and user base of this particular lineup, this here is what makes their lineup strong and not my personal opinion of that situation. Having said that, Spider-Man all by itself is going to sell that system just based on the types of numbers it generates on its own. When you factor in other huge hits like COD and Demon's Souls, you are edging out anything the competition can muster up, add variety like Pathless, Astro and God Fall and it becomes unstoppable, and these are launch day titles on top of those 3rd party titless like Cyber Punk and such. These are huges hits. Fast forward a bit are ypu start running into launch window titles. The lineup is undeniably better by far
 
Not sure how I'd missed that it comes with the console until today. Free is nice.

Does it come pre-installed, or do you have to download it? Cool either way, just wondering.
 
I feel many will; ignore and or forget it exist, play it on the quickness and decide it’s faith when they’re aware it’s a thing, or just delete it and not look back
 
Not sure how I'd missed that it comes with the console until today. Free is nice.

Does it come pre-installed, or do you have to download it? Cool either way, just wondering.

IGN has 16 min of gameplay from the first area, it looks like old school kind of fun, I do like the robots animations etc, they have a lot of personality for machines :)
 

PS5 DualSense is one of the coolest controllers ever made​


The PS5 offers fast load speeds, engrossing 4K graphics and a zippy SSD, but the DualSense controller might be the most exciting thing about it. Based on our time with Astro's Playroom, a colorful platformer preinstalled on every PS5, Sony's new gamepad offers a level of immersion we simply haven't seen on previous consoles.

Gameplay-wise, Astro’s Playroom is a simple Super Mario 64-esque 3D platformer that has you run, jump, float and punch your way through a series of colorful levels. However, by using the DualSense’s built-in speakers, haptic feedback and adaptive triggers in concert with one another, the game delivers a tactile experience that’s unlike any I’ve felt before.

While Astro’s Playroom largely positions itself as a tech demo for the DualSense, it’s also simply a fun game. The art style is adorable and vibrant; the platforming and combat are accessible and tight. There are also some really neat collectibles and easter eggs that will make hardcore PlayStation fans smile.

We’ll have more to say about Astro’s Playroom closer to launch. But Sony’s pack-in platformer is well worth checking out as soon as you boot your PS5 up, and has me excited to see how other developers tap into the vast potential of Sony’s unique gamepad. Fast loading times and ray-traced graphics are great, but the added layer of immersion provided by the DualSense controller feels like one of the most truly "next-gen" things about Sony's new console.

 
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Astro’s Playroom on PS5 might be the best pack-in game since Wii Sports​


The new consoles launching this fall have a comically small list of exclusive games. For the Xbox Series X, there are literally no games that you can only play on that platform. For the PlayStation 5, there are two. One of them, the Demon’s Souls remake, has gotten the bulk of the attention and enthusiasm, but it turns out that I’ve been vastly underestimating the other one: Astro’s Playroom. It may be the best pack-in game since Wii Sports.

 

Hands-On With the Game-Changer That is PS5’s DualSense


When I’m done with an hour’s worth of Astro’s Playroom, I put my DualSense controller down on the table and I look at it. My brow furrows. My head tilts. I probably look like my Alsatian does when he’s trying to grasp the new dog food commercial on TV. Somebody in the demo room notices this and asks “what?”

“It’s… two things,” I reply, struggling to articulate.

“I was just now thinking about how I’m going to have to spend huge chunks of my reviews talking about how a game FEELS. It also seems to me that critics are gonna have to become a helluva lot more descriptive than ‘the game will do a rumble when you do X’.”

I’m pretty sure the word ‘rumble’ is going to die of irrelevance this generation, folks. You can probably dasvidaniya ‘vibrates’ as well. Shut the gate on ‘shock’ while you’re at it. Those clumsy words used on their own can no longer convey the wonderful nuance of what a DualSense can really do in your hands. If I was to use any of those three words “as is” in any future PS5 game review, it’d be like trying to inform the readers of Wine Connoisseurs Monthly that the new Sav is going to be “wet to the taste” on their tongue.

In short, it occurs to me that the control pad game has been changed irrevocably. And believe you me: I went into my PS5 demo session mighty jaded. I rolled up to PlayStation Australia like the grizzled, 35-year veteran that I am. I strode through that door already sniffing for smoke, eyeballing for mirrors and keen to unmask some overhyped marketing bulls***.

I expected gimmickry – what I met was a gadget that’s going to be seriously difficult to compete with.


 

Hands-On: DualSense PS5 Controller Feels Like A Preview Of The Future Of VR Haptics​


For as long as I can remember, perhaps since the Nintendo 64’s Rumble Pak, controller vibration has felt mostly the same. The Nintendo Switch has “HD Rumble” in the Joycons which try to be a little more precise, but those controllers are so tiny they’re inherently limited. The DualSense takes it to a whole other level.

It’s a two-fold solution for Sony with the PS5’s DualSense Controller: adaptive triggers and reactive rumble. The adaptive triggers change and adjust the amount of tension provided and pressure needed to interact with the game. The small slice of Astro’s Playroom I’m allowed to talk about right now does this wonderfully with a spring-loaded robot character that requires you to firmly press down the R2 button just past the point of full tension, then release it to launch him.

The other facet of the DualSense PS5 Controller I was most impressed with is in the way of its reactive rumble. What I mean by this is that depending on what you’re doing in the game or where you’re going, the controller feels different in your hands. It reminded me a bit of Ultra Haptics, a company that used air to precisely press against your hands and simulate touch. Instead of air, the DualSense Controller just lightly and very precisely vibrates in your palms.

For simple actions like punching an enemy or landing on the ground it’s a quick jolt that feels similar to what you’d see in any other game controller on the market, but when you have Astro walk across different surfaces that’s when it really shines. I could literally feel the difference between sand, metal, wood, and even glass just from the way the controller felt in my hands. It’s impossible to describe adequately, but let me just say that if I closed my eyes I could probably still identify the surface based on how it feels. The sound coming from the controller is extremely crisp as well with a great little speaker that’s far better than the speaker which no developers ever seemed to use on the DualShock 4 for PS4.

 

Sony has dropped the DualShock for the DualSense​


What's great about the DualSense PS5 controller?
As mentioned in my PS5 review, the DualSense is more than just marketing talk. Sony has taken the DualSense controller so far beyond the capabilities of the DualShock 4, you can't use the latter to play PS5 games at all. It's just not up to chop, and it doesn't take long to feel why.

The concept of "feel" is vitally important here. The DualSense controller is all about getting across the tangible feel of not just a game's world, but your interactions with it. We can see the world, we can hear the world, and now we can feel the world. And it works.

 
Osocar Nominated Film = Godfall?

Cringe Reaction GIF
Godfallther
 

New Sony Patent Hints At PS5 Auto HDR Feature​


Auto HDR is a feature that will automatically apply HDR to textures and visuals, thus sharpening the colors and creating the illusion of the tech without it actually being implemented. In other words, PS5 games will look at that extra bit prettier without you having to lift a finger. This is all just speculation at this point as Sony hasn’t actually announced anything regarding such a feature, but we’ll be sure to let you know if we hear anything.

PS5-Auto-HDR-2.png


 
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