Official Thread PlayStation Hardware

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Oh the wokeness oh the virtue signaling ,well done Sony bowing the the knee to a bunch of rioting thugs. The majority of these idiots that are out there beating up people, destroying and burning property couldn't give a rats ass about what happened to this man at the hands of that racist or incompetent cop. Peaceful protest are not going to be diminished by gaming announcements ,seriously Sony spare me the SJW political correctness.
Actually, you do have a bit of a point. This not going through with news and announcement etc and going all out on social media announcing that's what you're doing feels forced in a lot of instances... still, I think it gets people opening their eyes more when big companies do it eventhough I'm sure it's hypocritical in some instances.
 
Oh the wokeness oh the virtue signaling ,well done Sony bowing the the knee to a bunch of rioting thugs. The majority of these idiots that are out there beating up people, destroying and burning property couldn't give a rats ass about what happened to this man at the hands of that racist or incompetent cop. Peaceful protest are not going to be diminished by gaming announcements ,seriously Sony spare me the SJW political correctness.
Peaceful protesting has been tried for years and it failed, obviously. I believe that's what happened to that football player that was let go for taking a knee on the field for this very same issue, i forget his name. So it appears this problem goes back a very long way and not just this one particular incident. This was merely the tipping stone, it seems. So when the rioting came after that, it's hard to blame them. You can't tell a person how to be angry, especially when that anger has been festering and the main problem ignored. That's what I saw.

So i applaud Sony for taking a knee to this. Its disgusting.
 
Actually, you do have a bit of a point. This not going through with news and announcement etc and going all out on social media announcing that's what you're doing feels forced in a lot of instances... still, I think it gets people opening their eyes more when big companies do it eventhough I'm sure it's hypocritical in some instances.

Well the 4th was George Floyd's memorial so it was a tactful move, any more delaying is just taking the piss
 
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Based on what is known now of the PS5's SSD, i found, is not only does this thing stream in gaming assests/textures on the fly like i originally thought, but when compared to other SSDs on the market, it only does this based only on what the player is looking at at that very moment. So basically, games will be infinity more detailed down to the smallest mark no matter where you go on the map or how big that map is. This is the revolution Sony was talking about.
 
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What games have said developer developed?
I don't know if he has said. But he did say that the XSX has the power advantage. But nobody can dispute the I/O and SSD in the PS5.
 
Matt has a flawless track record, if he says it, you can pretty much take it as gospel because he wouldn't be saying it if he wasn't 100% sure.
 
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"But in comparison, the PS5’s IO feels like it was taken from an IO-focused mid-gen upgrade 4 years from now. It is, very simply, on a whole other level. And yes, that allows for things you can’t do on any other platform."

So, what are those "things you can’t do on any other platform."? I hope they show this at their reveal, because I really don't get it
 
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So, what are those "things you can’t do on any other platform."? I hope they show this at their reveal, because I really don't get it

Well, it's like i said earlier and I've been saying. The SSD in the PS5 was design from jump to be used while the player is literally walking around, turning their head and not just when you reach a certain point in the game. That is how fast it is streaming very large chunks of information into the game. Also, that information that is being streamed in is only limited to that player's FOV rather than the entire game unlike consoles of today. This is why there is so much detailed regardless of what you are looking at or how large the environment is. The SSD handles most of the texturing work on the fly , essentially making it a bottomless pit for detail while freeing up important resources for other parts of the game.
 
So, what are those "things you can’t do on any other platform."? I hope they show this at their reveal, because I really don't get it

That's up for 1st party developers to demonstrate, I'm honestly at a loss to even come up with a scenario that would require the speeds they can do. The Unreal 5 demo shows that they can push movie studio quality textures around like it's nothing, but when you think of an actual game then storage limitations dictate that would be completely unrealistic for a full scale game.

The regular benefits are pretty apparent though, they will likely never have any bottlenecks in that area or LOD issues ever, outside of fast start up and loading and I have a hard time imaging they could actually fill that much data. As for actual gameplay, I have no idea what that could be. I'm sure Sony Santa Monica will be doing some wild stuff though.
 
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Sources then?

I'll take the suspense off for you.

Epic had to rewrite the Unreal Engine 5 for PS5 SSD
"The ability to stream in content at extreme speeds enables developers to create denser and more detailed environments, changing how we think about streaming content. It’s so impactful that we’ve rewritten our core I/O subsystems for Unreal Engine with the PlayStation 5 in mind," Penwarden said.

So based on this, Swede, we can clearly see that the best PC can't even keep up with the architecture. Now due to Nintendo and Microsoft also having a hand in Epic's engine, they have to be conservative of what they say about these competitor's systems in relation to Sony’s system, but they pretty much make it know that it holds a pretty large advantage, not that we didn't know this before based on the specifications. But then there's this:

Microsoft executive says developers will address load times for PS5 SSD
Bill Stillwell: I’ll say two things with that. One, I understand that its a marketing point and I think I said in the last Podcast we did, I’m really impressed in the archeticture they did with their drive and they’ll be able to do really cool stuff with it. I also don’t think it’s as impressive over what you’ll be able to do what the Series X has done and so I have high confident in that team. I will also say, look I reserve the right to wake up smarter tomorrow and someone may prove me wrong and we’ll learn.The one thing I have learned is I’v never underestimated game developers to take advantage of something and work around it, but that works on both sides. And so the ability of a game developer to look and say “okay I’m building this game and I want to have seamless transition with no loading screens on PlayStation, but I’m also gonna want to sell on an Xbox, what am I going to do to manage that kind of thing?” Like that will be the trick and the techniques, and so maybe, I’m just making this up, but maybe there are elevators in the Xbox version and not the Sony version. I don’t know how they’re gonna address it, but they will learn to address it and they will figure out ways to work around it, and that’s where you’ll get these economies of these statement of absolute versus what we can actually do when these games releases

Now, lets forget about the fact that he even believes elevator rides will be in the game or load times. Period. Sony's SSD is designed to stream large amounts of information to the game on the fly. So this goes beyond just load times. What i need you to focus on is the fact that even he believes their SSD is outgunned to the SSD in the PS5. That in itself tells me that their primary goal for the SSD was not meant to stream data that fast into a game, which leaves me to believe that the rest of the hardware is going to have to carry that load, which will give it and the games running on it limitations for those environments.
 
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I have no doubt Sony's SSD has more value than faster load times, I'm just not going to bother arguing with people about what those things are when I don't know myself, I'm not a developer. Some things are basic and we can all kinda sorta understand them and discuss them but when you hear something very generally laid out there it's up to them to show us what those things are not for us to come up with in discussions, I am very much looking forward to seeing what they come up with.

I think we've all read how that UE5 demo couldn't have been done on the XSX in the same way it was on the PS5 because it can't stream the environmental data in as quickly so some changes and downgrades would have to be made there. On the flip side I'm sure we've all read how the already great looking lighting on the UE5 demo could be done even better on the Xbox Series X because Lumen supposedly would benefit from the extra GPU power. I don't know if either of those things are true, they make sense but that doesn't mean much anymore lol.
 
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I have doubt Sony's SSD has more value than faster load times, I 'm just not going to bother arguing with people about what those things are when I don't know myself, I'm not a developer. Some things are basic and we can all kinda sorta understand them and discuss them but when you hear something very generally laid out there it's up to them to show us what those things are not for us to come up with in discussions, I am very much looking forward to seeing what they come up with.

I think we've all read how that UE5 demo couldn't have been done on the XSX in the same way it was on the PS5 because it can't stream the environmental data in as quickly so some changes and downgrades would have to be made there. On the flip side I'm sure we've all read how the already great looking lighting on the UE5 demo could be done even better on the Xbox Series X because Lumen supposedly would benefit from the extra GPU power. I don't know if either of those things are true, they make sense but that doesn't mean much anymore lol.

I have yet to read that but I wouldn’t be surprised if that was the case by a small margin.

No matter. Both will be awesome.
 
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I’m guessing all that io bandwidth could be brilliant for VR too. The ability to load in tons of data every time someone turns there head in a detailed game world? Compared to the bandwidth available to devs currently, I’m really intrigued to see what the devs come up with.
 
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Well, it's like i said earlier and I've been saying. The SSD in the PS5 was design from jump to be used while the player is literally walking around, turning their head and not just when you reach a certain point in the game. That is how fast it is streaming very large chunks of information into the game. Also, that information that is being streamed in is only limited to that player's FOV rather than the entire game unlike consoles of today. This is why there is so much detailed regardless of what you are looking at or how large the environment is. The SSD handles most of the texturing work on the fly , essentially making it a bottomless pit for detail while freeing up important resources for other parts of the game.

So just another example that the SSD is extremely fast at streaming large chunks of information. I'm much more curious to see how it handles situations that aren't bulk copy speed and if course I'm still trying to figure out how big the games are going to be if turning around causes 2-3GB of unique assets to be read in from disk.
 
I’m guessing all that io bandwidth could be brilliant for VR too. The ability to load in tons of data every time someone turns there head in a detailed game world? Compared to the bandwidth available to devs currently, I’m really intrigued to see what the devs come up with.

I can't remember where i saw it, but Sony spoke of their next VR headset using a very, very similar approach without the mention of the SSD. I forget what it's called, but i think they patented it, but don't quote me on that. I've been trying to find it for awhile now. So of course, when I heard about the SSD doing this with the sysyem, I was very surprised.
 
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