Official Thread PlayStation Hardware

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That’s one thing that makes UE5 so exciting. If it’s true that running the UE5 demo only took the “geometry rendering budget” of Fortnite at 60fps on console, we might be in store for a game engine that really gives lower-end hardware something to work with. Sure, geometry rendering isn’t the be-all and end-all of GPU gruntwork, and the GPU isn’t the only component relevant to gaming performance, but geometry rendering certainly takes up a fair chunk of the graphics pipeline, and the GPU is the single most important component when it comes to gaming performance.


I called it earlier. :)
 
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Good news for Sony and Lockhart.

Well, we already knew this, though. It'll run on mobile phones, also because it is designed to downscale to less powerful devices and upscale to the most capable. Based on what Sweeney said, the less powerful devices will simply use fewer of the resources in it's engine is how it works. He said the PS5's hardware was used to show completely what the engine was capable of.

All i know is Sony’s 1st party is going to blow this engine out of the water.
 
Well, we already knew this, though. It'll run on mobile phones, also because it is designed to downscale to less powerful devices and upscale to the most capable. Based on what Sweeney said, the less powerful devices will simply use fewer of the resources in it's engine is how it works. He said the PS5's hardware was used to show completely what the engine was capable of.

All i know is Sony’s 1st party is going to blow this engine out of the water.
I'm willing to make a strong bet ie some PayPal cash or PSN/XBL credit that ps5 puts out better looking exclusive games than XSX.
Would be determined by the most best visuals/art style/graphics awards.
 
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I'm willing to make a strong bet ie some PayPal cash or PSN/XBL credit that ps5 puts out better looking exclusive games than XSX.
Would be determined by the most best visuals/art style/graphics awards.

I was looking at The Last of Us real life model the other day and couldn't help to noticed how talented Sony’s internal studios are just with the PS4'S hardware. The PS5 is on a completely different level, both freedom and speed. These launch titles aren't showing anything of what's to come later on.
 
The guy from Epic Games is wrong, what he meant to say was that the SSD is the most important component for gaming performance and not the GPU.
 
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I was looking at The Last of Us real life model the other day and couldn't help to noticed how talented Sony’s internal studios
and contract workers are just with the PS4'S hardware, I mean the credits list is long. The PS5 is on a completely different level, both freedom and speed. These launch titles aren't showing anything of what's to come later on.

Fixed ;)
 





"For example, we are going to make every gunshot vibrate the side of the hand that would be holding the handle of the gun, vibrate the controller dynamically according to where the enemy hits you. We are going to have the player go to doors that have the possibility of backdraught explosions and the character will place his left hand on the door and if it's hot the controller will vibrate on the left side of the controller to warn the player of an explosion if that door is opened.

Audio also plays a huge part in bringing on that horror feel and maintaining it throughout a game. We are going to make the player feel like they are actually there in the game, with the sound engulfing them, perceiving an enemy's location and the direction and making the environment feel alive as you traverse."

Personally, I'm not really into the whole FPS genre unless it's VR, but some of the things in this game sounds amazing.
 
I'm willing to make a strong bet ie some PayPal cash or PSN/XBL credit that ps5 puts out better looking exclusive games than XSX.
Would be determined by the most best visuals/art style/graphics awards.
Dude that's the safest bet in the history of betting. But it has nothing to do with which console is more powerful.
 
Well it kinda does with some of PS5 spec advantages that 1st parties can use.
PLUS we do have to take into consideration better devs as part of the spec comparison.

Considering the massive turnaround at Naughty Dog, itll be interesting where that talent gets snatched up. Still, Sony has the cinematic game on lock down. Interesting times ahead
 
"The power of the PS5 also means that we will have an option for 120fps, which is very exciting for the racers who know that every frame counts,” teases Rob Karp, Dirt 5’s development director in just one of many exclusive PS5-focussed previews.

Screenshot-20200702-225759-Readly.jpg


 
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"The power of the PS5 also means that we will have an option for 120fps, which is very exciting for the racers who know that every frame counts,” teases Rob Karp, Dirt 5’s development director in just one of many exclusive PS5-focussed previews.

Screenshot-20200702-225759-Readly.jpg



yay, three or four cars for gt7 multiplayer via psvr....

makes me wonder if the back of the ps5 will have all the inputs for the next gen psvr instead of having a separate block for plugs and such
 
yay, three or four cars for gt7 multiplayer via psvr....

makes me wonder if the back of the ps5 will have all the inputs for the next gen psvr instead of having a separate block for plugs and such

RK: I think the visual fidelity is something the players will love. The 120 framerate option on the Xbox Series X and the smart delivery option too. I think what we'll be announcing in August is going to be one of the biggest, most exciting things that people will be talking about when they talk about DiRT 5 next-gen.

Are there any plans to bring VR support to DiRT 5 as you did post-launch for DiRT Rally 2.0?

CG:
At the moment there are no plans to implement VR support for DiRT 5. Of course, never say never, plans change and things change over time but DiRT 5 is launching on six different platforms so we're fully focused on getting those nailed down, so there's nothing in the pipeline at this moment on VR support.


As far as the breakout box and the PS5, it already supports 3D audio (Tempist Engine), which the PS4 did not. It also has the muscle now to convert the signal -especially with that patent over in the VR thread. PSVR 1.0 was obviously a test, which is likely why it used the Move controllers. The next edition is likely to turn the heat up as it is obviously the future of gaming. Sony pretty much made this clear in one of their dated interviews regarding the HMD and what they want to see with their next headset that they didn't get from this one. I can retrieve it if you'd like. But, this is likely why you don't see all the extra ports on their next-generation system compared the the PS4. 😉
 
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RK: I think the visual fidelity is something the players will love. The 120 framerate option on the Xbox Series X and the smart delivery option too. I think what we'll be announcing in August is going to be one of the biggest, most exciting things that people will be talking about when they talk about DiRT 5 next-gen.

Are there any plans to bring VR support to DiRT 5 as you did post-launch for DiRT Rally 2.0?

CG:
At the moment there are no plans to implement VR support for DiRT 5. Of course, never say never, plans change and things change over time but DiRT 5 is launching on six different platforms so we're fully focused on getting those nailed down, so there's nothing in the pipeline at this moment on VR support.


As far as the breakout box and the PS5, it already supports 3D audio (Tempist Engine), which the PS4 did not. It also has the muscle now to convert the signal -especially with that patent over in the VR thread. PSVR 1.0 was obviously a test, which is likely why it used the Move controllers. The next edition is likely to turn the heat up as it is obviously the future of gaming. Sony pretty much made this clear in one of their dated interviews regarding the HMD and what they want to see with their next headset that they didn't get from this one. I can retrieve it if you'd like. But, this is likely why you don't see all the extra ports on their next-generation system compared the the PS4.
MS had a show a couple of months ago where they said Dirt 5 would have a 120fps option.
 
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RK: I think the visual fidelity is something the players will love. The 120 framerate option on the Xbox Series X and the smart delivery option too. I think what we'll be announcing in August is going to be one of the biggest, most exciting things that people will be talking about when they talk about DiRT 5 next-gen.

Are there any plans to bring VR support to DiRT 5 as you did post-launch for DiRT Rally 2.0?

CG:
At the moment there are no plans to implement VR support for DiRT 5. Of course, never say never, plans change and things change over time but DiRT 5 is launching on six different platforms so we're fully focused on getting those nailed down, so there's nothing in the pipeline at this moment on VR support.


As far as the breakout box and the PS5, it already supports 3D audio (Tempist Engine), which the PS4 did not. It also has the muscle now to convert the signal -especially with that patent over in the VR thread. PSVR 1.0 was obviously a test, which is likely why it used the Move controllers. The next edition is likely to turn the heat up as it is obviously the future of gaming. Sony pretty much made this clear in one of their dated interviews regarding the HMD and what they want to see with their next headset that they didn't get from this one. I can retrieve it if you'd like. But, this is likely why you don't see all the extra ports on their next-generation system compared the the PS4. 😉

hmmm, interesting latter bit... thing we’ll get another ps event in august to showcase psvr/move stuff?
 
hmmm, interesting latter bit... thing we’ll get another ps event in august to showcase psvr/move stuff?

I doubt it. Sony doesn't want their next HMD to distract from the launch of the PS5, so they showed off the camera, instead. So these guys obviously have this thing in the back somewhere patiently waiting for the right time to drop it.

For now, it is confirmed that the system will still support the 1.0 version, though. So PS5 VR games are still good to go until then. :)
 
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I doubt it. Sony doesn't want their next HMD to distract from the launch of the PS5, so they showed off the camera, instead. So these guys obviously have this thing in the back somewhere patiently waiting for the right time to drop it.

For now, it is confirmed that the system will still support the 1.0 version, though. So PS5 VR games are still good to go until then. :)

Sucks there won’t be any sort of boost mode for said vr games
 
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