Quantum Error

The developers are saying they are throwing a ton of physics at the CPU. They had to scale down the physics for the PS4, PS5 is lead platform. In that video that VaLLiancE posted the developers said they are going to use CHECKERBOARD RENDERING (temporal filtering) instead of AI upscaling. And it's using Unreal Engine so if AI Upscaling was a standard on the PS5 then games running on the Unreal Engine would all have it.
 
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Bruh, this dev is savagely honest lol

Performance lower by default on XSX, needs more optimization 🤔