Official Thread Remnant 2

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@menace-uk- cdkeys have the basic edition for 30 quid. It will be a great co-op experience if you are down.

I’m getting it for sure.
 
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Reactions: karmakid
Native 4k is not worth it this gen. Might as well focus on DLSS/FSR and maintain 60 fps for consoles when even the highest end PCs are struggling.


At Native 4K/Ultra, the RTX 4090 pushes an average of 40fps. By enabling DLSS 2 Quality, you get constant 60fps at 4K/Ultra. And then, by enabling DLSS 3 Frame Generation, we get an additional 45-50% performance boost.

The game also suffers from some weird visual artifacts. You can clearly see the artifacts on the blades of grass in the video we’ve captured (while moving the camera). These artifacts are usually caused by an upscaling technique. However, even without any upscaler, the game still has these visual glitches/bugs.\

To its credit, the game can be a looker. Gunfire has used a lot of high-quality textures, and there are some amazing global illumination effects. However, its main characters are nowhere close to what modern-day triple-A games can achieve. And, while the game looks miles better than its predecessor, it does not justify its ridiculously high GPU requirements.
 
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I wanted to try this game coop with my good friend (since childhood) like we did last game.
But tragegy struck, I heard from a friend of his, that his dad & sister just died. He (Friiend's friend) did not have info, (I pursume it was road accident). The sad part is I do not know which sister (he has 2, one older, one younger than him) & I don't really want to know.
I camped at his room a few time at his parent place when I was a kid.

Guess I will play this later down the line, maybe at discount. From what I seen (footage), game looks samey like last game.
 


Shadows are uniformly sharp, with no penumbra effect (the softening effect as a shadow contours around a object with respect to the lighting angle).
There's a praise of the increase geometric detail compared to the previous entry, but there's some issues w.r.t. screen space effects with oclussion issues. The threshold it too harsly cut from the viewport, meaning that it'll pop in and out as you pan the camera. The character models may not be as impressive, but they have decent production value, but not comparable to big budget titles. The cutscenes do have some issues such as visual shadow artifacts, although to they were specific to the PS5.
Overall the fidelity of the game is very high in quality and it does hold up well.

I'll highlight the Resolution and Performance noted for the consoles respectively.

Playstation 5 & Series X:
  • Quality Mode: 30 FPS target - ~1296p
    • Hits its FPS target and there's some single dropped frames,
    • Denser foliage
    • Screen space reflections are more detailed and coherent
    • Shadows are higher in resolution, less breakup and artifacting
    • Uses dynamic resolution
    • TSR* upsampling to 1440p
  • Balanced: 60 FPS target - ~792p
    • Does it hits FPS target most of the time, but there are dips in heavy action scenes with one instances going to the 30's. Lab area is denoted as a heavy FPS tanking scenario
    • Balanced & performance look identical
    • Uses dynamic resolution
    • TSR* upsampling to 1440p
  • Performance mode: Unlocked frame rate - ~720p
    • Screen tearing issues are present in this mode.
The consoles have no motion blur toggle.

In motion; quality mode delivers a more stable visual image. Motion blur helps. Series X and PS5 are basically identical. However, if you set the output to 120Hz the refresh rate will be set to go higher than 60fps. On PS5 it will stay in a 60Hz container, meaning that there's no perceivable difference.
VRR does not seem to affect the game as there's still screen tearing, Oliver denotes that this could be an issue with his TV.

Xbox Series S:
  • Quality Mode - ~900p
    • 30 FPS target, same drops are experienced as the bigger console modes, but they are more noticeable and more frequent.
    • Upsamples to 1080p
    • No motion blur
 
Another wash!



Shadows are uniformly sharp, with no penumbra effect (the softening effect as a shadow contours around a object with respect to the lighting angle).
There's a praise of the increase geometric detail compared to the previous entry, but there's some issues w.r.t. screen space effects with oclussion issues. The threshold it too harsly cut from the viewport, meaning that it'll pop in and out as you pan the camera. The character models may not be as impressive, but they have decent production value, but not comparable to big budget titles. The cutscenes do have some issues such as visual shadow artifacts, although to they were specific to the PS5.
Overall the fidelity of the game is very high in quality and it does hold up well.

I'll highlight the Resolution and Performance noted for the consoles respectively.

Playstation 5 & Series X:
  • Quality Mode: 30 FPS target - ~1296p
    • Hits its FPS target and there's some single dropped frames,
    • Denser foliage
    • Screen space reflections are more detailed and coherent
    • Shadows are higher in resolution, less breakup and artifacting
    • Uses dynamic resolution
    • TSR* upsampling to 1440p
  • Balanced: 60 FPS target - ~792p
    • Does it hits FPS target most of the time, but there are dips in heavy action scenes with one instances going to the 30's. Lab area is denoted as a heavy FPS tanking scenario
    • Balanced & performance look identical
    • Uses dynamic resolution
    • TSR* upsampling to 1440p
  • Performance mode: Unlocked frame rate - ~720p
    • Screen tearing issues are present in this mode.
The consoles have no motion blur toggle.

In motion; quality mode delivers a more stable visual image. Motion blur helps. Series X and PS5 are basically identical. However, if you set the output to 120Hz the refresh rate will be set to go higher than 60fps. On PS5 it will stay in a 60Hz container, meaning that there's no perceivable difference.
VRR does not seem to affect the game as there's still screen tearing, Oliver denotes that this could be an issue with his TV.

Xbox Series S:
  • Quality Mode - ~900p
    • 30 FPS target, same drops are experienced as the bigger console modes, but they are more noticeable and more frequent.
    • Upsamples to 1080p
    • No motion blur
 
Just now getting into Remnant 1 despite getting destroyed over and over by the very first boss! It’s fun so I may pick this up as well