Resident Evil 8 Village

DriedMangoes

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Sep 12, 2013
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An updated Microsoft Store listing indicates that Resident Evil Village is set to have surprisingly moderate storage requirements. According to the store listing, Resident Evil Village and the bundled Re: Verse multiplayer will come in roughly 50 GB. Resident Evil Village alone takes up just 35 GB of space. Meanwhile, the PS5 version of the game seems to clock in at an even smaller 27 GB.

This makes Resident Evil: Village a surprisingly compact title even by eighth-generation standards, let alone ninth-gen titles. To put this into perspective, Bloober Team's The Medium, a limited fixed camera angle horror title, requires 55 GB of storage space. Expansive eighth-gen open world games like Red Dead Redemption 2 take up far more space.

It's interesting to note here that recent Resident Evil games have been quite small in terms of file size - Resident Evil 7, and the Resident Evil 2 and 3 remakes all clocked in at under 30 GB. This doesn't necessarily translate into smaller game experiences or or lower-quality assets, however: the recent ray-tracing trailer for Resident Evil: Village was stunning, showcasing a clear generational leap in graphics fidelity.
 
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DriedMangoes

Stalking in the night
Sep 12, 2013
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o be precise, four new SKU (USA, Japan, Europe, and Asia) have been uploaded (backend, not live yet) to the digital storefront, all named (Biohazard in Japan) “Resident Evil Village Gameplay Demo.” As previously confirmed by Capcom, the title of the demo confirms that this will be solely focused on gameplay, whereas the previous Maiden demo was a visual showcase. The demo is allegedly around 10GB from the information on PSN.
What’s more, the files also contain some images with the branding of “Gameplay Demo” along with a control scheme for what appears to be for remote play functionality.
 

DriedMangoes

Stalking in the night
Sep 12, 2013
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PlayStation gamers hoping to grab Resident Evil Village next month will be delighted to know that the game will be making full use of the PS5, as well as offering an optimized experience on the PS4.

Speaking to director Morimasa Sato about how Resident Evil Village took advantage of the PS5 hardware in the latest issue of OPM (Official PlayStation Magazine,) here’s what he had to say concerning different modes (graphics and performance) in Resident Evil Village.

OPM: Will there be different modes to play in, as in DMC5, and if so what will these be?
Morimasa Sato: There are settings which will allow each player to optimize the experience according to their preference.
When asked how the team is making use of the PS5, here’s what he had to say.

We’re putting the high-performance power of the PS5 to full use to create a realistic experience of this terrifying village.
There are a lot of exterior scenes in the game and in the past it’s been challenging to produce great-looking visuals for areas like this while maintaining performance, but it’s been a breeze with PS5. I feel like the possibilities of what I can express in a game have been expanded.
Morisama goes on to explain that while they have utilized the technology offered by the PS5, PS4 owners can rest assure knowing that the game has been optimized for the console as well.
 
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