Numbers Discussion Thread

Are You Buying...

  • All Physical

    Votes: 0 0.0%
  • All Digital

    Votes: 5 50.0%
  • 50/50

    Votes: 1 10.0%
  • Mostly Physical

    Votes: 4 40.0%
  • Mostly Digital

    Votes: 0 0.0%
  • Gamepass all the Way!

    Votes: 0 0.0%

  • Total voters
    10
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It's crazy to think by the end of it's 5th full year on the market the PS4 could outsell what the 360 did in eight years or what the PS3 did in seven.

It's really impressive since the expertses all tolded us that mobile gaming was going to kill consoles and this gen was doomeded.
 
It's kind of weird how well consoles area doing since imo there haven't been as many great games as last gen.
 
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Surprised to see that it's keeping pace with the Wii.


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Notice the dramatic decline annual Wii sales, right about this time in the generation. That is not likely to happen with the PS4.


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Wii suffered from not being HD and only seen as a motion controller console and that fad had started to wear off.

But the big difference for me is we are still yet to see a game get the type of sales Wii Ganges got,

Wii Sports 88M (not bundled in every country)
Mario Kart 37M
New Super Mario Bros 30M
Wii Fit 22M

Nothing this gen has come close.
PS4 has the best chance of catching up with PS2 lifetime sales.
 
Wii suffered from not being HD and only seen as a motion controller console and that fad had started to wear off.

But the big difference for me is we are still yet to see a game get the type of sales Wii Ganges got,

Wii Sports 88M (not bundled in every country)
Mario Kart 37M
New Super Mario Bros 30M
Wii Fit 22M

Nothing this gen has come close.
PS4 has the best chance of catching up with PS2 lifetime sales.

Yeah, I doubt we'll get a Wii Sports number (88 million). But Mario is already at 9 million, after only being out a few months. So maybe by the end of the Switch's life (which Nintendo recently said they want to be a long one), it could be up there with the other Mario's.
 
Another graph, kind of messy... but I like graphs. You can see PS4 and PS2 dancing together.


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ZHugeEx:

Network sales are the main driver of growth this generation. Of course hardware, physical software and accessories have been extremely strong this generation, but the huge growth in both revenues and profits is pretty much thanks to network sales.

Digital sales have been on an upward trend this generation as consumers find value in digital purchases such as subscription services, digital games and add on content. PlayStation Plus as a value added service has grown from a few million members before the launch of PlayStation 4 to over 31.5 million paying members as of December 31st 2017. This means that approximately 43% of PlayStation 4's sold have a PS Plus account tied to it. PS Plus has been a huge revenue driver for Sony this gen.

There are over 70 million active PSN users that are spending on full game downloads and going digital this generation. Some games such as Destiny 2 are seeing over 50% of their sales from digital stores and many are willing to spend on higher priced digital editions that come with a season pass or additional bonuses. Constant sales are driving digital downloads too. In fact, Sony recently noted that the PlayStation Store is the largest distribution channel for PS4 games, bigger than any other distribution channel.

Publishers this generation have focused on the games as a service model. Whether it's FIFA Ultimate Team, loot boxes in Overwatch, story content for The Witcher 3 or Assassin's Creed Origins, there are plenty of ways to spend on games after you've purchased them. Social gaming also plays a big role here with online multiplayer. All this spending is done through the PlayStation Store. Sony receives a 30% cut of any transaction via the PlayStation Store. This is an extremely high margin segment too which means an increase in PSN revenue means profit will also rise in a similar manner.

Essentially, hardware sales have low margin. Software and Services is where all the actual money (read: profit) comes from these days. Hence why all three platform holders are investing in a robust digital ecosystem. Microsoft and Sony of course being ahead of the game here.

https://www.resetera.com/threads/gr...this-generation-an-8-4-billion-segment.20670/
 
Wii suffered from not being HD and only seen as a motion controller console and that fad had started to wear off.

But the big difference for me is we are still yet to see a game get the type of sales Wii Ganges got,

Wii Sports 88M (not bundled in every country)
Mario Kart 37M
New Super Mario Bros 30M
Wii Fit 22M

Nothing this gen has come close.
PS4 has the best chance of catching up with PS2 lifetime sales.

I think the difference is that people buy Nintendo consoles for Nintendo games, people often buy PS and Xbox for 3rd party gaming and tend to like a wider variety of titles.
 
Konami's profits jumped 30.2 per cent to ¥38.5 billion ($354.2m) in the nine months ending December 31st 2017.

Revenues, meanwhile, were up nine per cent at ¥178.7 billion ($1.6bn). Of its various divisions, Digital Entertainment posted both the highest growth and highest revenues, up 21.7 per cent at ¥89.7 billion ($825m). This compares to ¥49.7 billion ($457m) in Health & Fitness, ¥20.7 billion ($190m) in Gaming & Systems and ¥19.8 billion ($182m) in Amusements.

Digital Entertainment profits surged 21.9 per cent to ¥29.7 billion ($273m), which dwarfed all of the company's other divisions, although Amusements saw stronger growth.

Konami was keen to highlight its mobile success, with great performances for Winning Eleven Card Collection and a big recent update for PES 2018, downloads for which hit 80 million in January. Also credited were Yu-Gi-Oh Duel Links, which has now passed 60 million downloads, Professional Baseball Spirits A and Jikkyou Pawafuru Puroyaku.

Console titles PES 2018 and Super Bomberman R were said to have performed "solidly".

Konami has reduced its predicted full-year revenue forecast, however, down from ¥245 billion ($2.3bn) to ¥240 billion ($2.bn). Profit forecasts have gone the other way, climbing from ¥40 billion ($368m) to ¥45 billion ($414m).

http://www.gamesindustry.biz/articles/2018-01-31-sales-and-profits-both-climb-at-konami
 
Here is the UKIE/GfK Top Ten for the week ending February 3rd:

Last Week This Week Title
1 1 Monster Hunter World
New Entry 2 UFC 3
3 3 Call of Duty: WWII
4 4 FIFA 18
5 5 Grand Theft Auto V
2 6 Dragon Ball Fighterz
6 7 Mario Kart 8: Deluxe
16 8 Super Mario Odyssey
New Entry 9 Dissidia Final Fantasy NT
7 10 The Legend of Zelda: Breath of the Wild


In other news EA CEO Andrew Wilson has said Mass Effect Andromeda has actually sold really well..... guess that's why they dropped it so quickly and cancelled the dlc and 4k Xbox patch.
 
Here is the UKIE/GfK Top Ten for the week ending February 3rd:

Last Week This Week Title
1 1 Monster Hunter World
New Entry 2 UFC 3
3 3 Call of Duty: WWII
4 4 FIFA 18
5 5 Grand Theft Auto V
2 6 Dragon Ball Fighterz
6 7 Mario Kart 8: Deluxe
16 8 Super Mario Odyssey
New Entry 9 Dissidia Final Fantasy NT
7 10 The Legend of Zelda: Breath of the Wild


In other news EA CEO Andrew Wilson has said Mass Effect Andromeda has actually sold really well..... guess that's why they dropped it so quickly and cancelled the dlc and 4k Xbox patch.

It has been on EA access for a little while now, maybe he counts people who download that as a sale? lol, it's an awful game though but I know the series has a diehard fan base so maybe they got a lot of early sales before word of mouth killed it?
 
Here is the UKIE/GfK Top Ten for the week ending February 3rd:

Last Week This Week Title
1 1 Monster Hunter World
New Entry 2 UFC 3
3 3 Call of Duty: WWII
4 4 FIFA 18
5 5 Grand Theft Auto V
2 6 Dragon Ball Fighterz
6 7 Mario Kart 8: Deluxe
16 8 Super Mario Odyssey
New Entry 9 Dissidia Final Fantasy NT
7 10 The Legend of Zelda: Breath of the Wild


In other news EA CEO Andrew Wilson has said Mass Effect Andromeda has actually sold really well..... guess that's why they dropped it so quickly and cancelled the dlc and 4k Xbox patch.
I didn't realize anyone cared about UFC games. Huh.
 
The HTC Vive has lost 5.3% of the market share since August 2017, leaving it on equal terms with the Oculus Rift according to Steam's latest hardware and software survey.

Of the survey respondents, 46.98% owned a HTC Vive, while 46.09% owned an Oculus Rift. The Windows Mixed Reality set accounted for 5.1%, and 1.78% of users had an Oculus Rift DK2.

The Vive has been losing ground to the Rift for several months, with the Rift closing an 8.3% gap since August last year, but the two are now within a single percentage point of each other.

Additionally, a total of 0.40% of survey respondents owned either an Oculus Rift or HTC Vive, up 0.18% from the month prior.

A number of factors may have contributed to the Rift's recent growth, but a price point £200 lower than the Vive is likely to have played a significant role. Permanent price cuts to the Rift has it currently selling for £399, compared to the Vive which is priced at £599.

http://www.gamesindustry.biz/articl...lus-rift-and-htc-vive-with-equal-market-share
 
A couple other stats from that weekly UK chart:

Monster Hunter's drop compared to its first week was only 46%, which is very good. It's not unusual for games to have an 80% drop after their first week. So, sales are holding up well so far in the second week, at least in the UK. I checked other PAL countries, and it was #1 there as well.

UC3 was down 56% from UC2.
 
Sega Sammy has reported decreases in both net sales and operating income for the nine months ending December 31st 2017.

Sales were down 8.7 per cent at ¥260,804m ($2.4bn) while operating income plunged 26.9 per cent to ¥25,623m ($234m). The company is still forecasting a ten per cent drop in annual sales and 56 per cent drop in income for the full year ending March.

Sega's Entertainment division, which includes games, enjoyed a 1.6 per cent annual sales increase and a 12.3 per cent jump in operating income, making it the company's clear standout performer. Sales of physical games were up 23 per cent on last year thanks to the release of Football Manager 2018, Sonic Forces and Ryu Ga Gotoku Kiwami 2.

Note that the gains were driven by sales of back catalogue titles. New game sales were down in both Japan and Asia, although did climb 132 per cent in Europe and North America.


There were big gains in its arcade operations, too, with like-for-like sales up 201.1 per cent year-on-year. UFO Catcher was the star performer here.

The company went on to blame its 17 per cent drop in digital game sales on the slowing Japanese smartphone market, which it says is increasingly dominated by fewer, bigger players in the app market. The result, it says, is the need for "higher quality" content, which brings with it larger development times. Sega still predicts growth ahead for the console and PC games sectors.

Like many Japanese entertainment companies, Sega also commented on the sluggish pachinko and pachislot industry, in which sales of new machines are struggling and it is becoming increasingly hard to introduce new brands. However, in December the company secured a manufacturing, sales and distribution deal for gaming machines in Nevada.

For the year ahead, Sega is targeting success from Shin Megami Tensei Liberation, which released last month, and the upcoming arrival of Valkyria Chronicles 4 and Hokuto Ga Gotoku. It is also producing TV cartoon Yowamushi Pedal Glory Line and will launch a toy line in Japan.

https://www.gamesindustry.biz/artic...es-cant-save-sega-from-sales-and-income-drops
 
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