Sales/User Numbers Discussion Thread

starseeker

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Minecraft and GTA are the biggest games around right now. Just absolute money makers.
They are the biggest game on physical format. Many big games like Fortnite, Genshin impact, Candy crush, Clash of clans, LOL are not on the list as they are not sold physically.
 
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DriedMangoes

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Codemasters' F1 2021 has held the No.1 spot for a second week, despite a 42% decline in sales week-over-week.

It was a strong week for Nintendo titles; The Legend of Zelda: Skyward Sword HD claimed second place once more, and is nowhere close to being overthrown despite a 44% drop in sales.

Additionally, Mario Kart 8 Deluxe moved up two places to No.3 after a 14% uptick in sales, and it is followed closely by fellow Switch giant Animal Crossing: New Horizons at No.4, which enjoyed an 18% increase in sales.

One title to enter the top ten last week was Sega's Olympic Games Tokyo 2020 - The Official Video Game, no doubt driven by the beginning of the actual Olympic Games in the final week of July. The title, which was released in July 2019, saw a 55% increase in sales, primarily driven by PS4 units.

While not making the top 10, Mario & Sonic At The Olympic Games 2020 also saw a sizeable rise in sales inspired by the Olympics; a 65% increase pushed the title up to No.17.


Making its chart debut at No.10 was Square Enix's Neo: The World Ends With You, which released July 27. Sales for the title were also largely attributed to the Switch, with 63% of its launch week units purchased for the console.

Another strong title in the Square Enix camp is Marvel's Avengers, which moved up another five places to No.13 following a 71% uptick in sales.

Further down the charts, Nintendo's Ring Fit Adventure, in at No.20, saw a 40% increase in sales, and Luigi's Mansion 3, in No.24, saw a 31% uptick in sales. Neither of the games were discounted on the eshop.

The largest increase in the top 40 for last week was Plants Vs. Zombies: Battle For Neighborville. EA's backyard brawler saw a 195% jump in units shifted, with 85% of those sold on the Switch.

Ratchet And Clank: Rift Apart, which sat at No.3 the week prior, is now way down at No.40 following an 87% decline in sales week-on-week. The title does seem to enjoy a spike every time a new batch of PS5s is released however, so it's likely to shoot up again in good time.
 

The Wolf King

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It's basically a case of the UK got a nice dump of consoles last week while MS got hardly any Series Xs out.

Both companies really should have a steady flow coming now.
 

DriedMangoes

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It's basically a case of the UK got a nice dump of consoles last week while MS got hardly any Series Xs out.

Both companies really should have a steady flow coming now.

Not until 2022 as per Sony.

MS wants to push the XSS more so makes sense there are more XSS sitting on shelves.
 

PM Maverick

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Not until 2022 as per Sony.

Sony is obviously marketing. Otherwise there wouldn't be any selling.

MS wants to push the XSS more so makes sense there are more XSS sitting on shelves.

Though they continue to sell out, which is good. MS isn't pushing one over the other. It is just what's available to them as far as chips go for building them. They are in the same boat as Sony.
 

PM Maverick

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No wonder The Outer Worlds 2 (Xbox exclusive) is coming out. They sold 4 million so far for the first one. Obsidian is on fire.
 

DriedMangoes

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Sony is obviously marketing. Otherwise there wouldn't be any selling.



Though they continue to sell out, which is good. MS isn't pushing one over the other. It is just what's available to them as far as chips go for building them. They are in the same boat as Sony.

Or they really are in a shortage as per the limited number of consoles on both sides.

There are more XSS in stores, that's either because more supply of it is pushed out or there is less demand.
 

PM Maverick

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Or they really are in a shortage as per the limited number of consoles on both sides.

There are more XSS in stores, that's either because more supply of it is pushed out or there is less demand.
More supply because they get pushed out, then sold and pushed out again. Even the Walmart one below is a bundle only at $374.00.

Screenshot 2021-08-03 124803.png
 

DriedMangoes

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PS2 was a beast in its day. I still have mine and a few games from PSone/PS2.

All the Playstations were - the power of the PS brand name. We all think of the PS3 as the worse out of them all but at its worse, it still managed to sell almost 90 million.
 

DriedMangoes

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The Ps5 is not selling for a loss anymore.


Sony’s $499 PlayStation 5 console is no longer selling at a loss. Bloomberg reports that Sony chief financial officer Hiroki Totoki shared the news just a week after the company announced it had sold 10 million PS5 consoles.

While the PS5 with a disc drive is no longer selling for less than the cost to produce it, the less expensive and disc-less $399 PS5 Digital Edition is reportedly on track to have Sony’s related losses offset by other hardware sales like accessories and the PS4. Sony sold 500,000 PS4 consoles in the most recent quarter, bringing lifetime sales up to an impressive 116.4 million.


It took Sony years to stop losing money on PS3 sales, but the company stopped selling the PS4 at a loss around six months after its debut in 2013. The PS5 has taken ever so slightly longer, but it’s clearly not repeating the costly exercise of the PS3 despite early reports suggesting Sony was struggling with PS5 pricing due to expensive parts.

Microsoft revealed earlier this year that it sells its Xbox consoles at a loss and doesn’t turn a profit on pure hardware alone. Microsoft has not been reporting hardware sales since early on in the Xbox One lifetime, but an Xbox executive revealed during the Epic v. Apple trial that Microsoft turns a profit from game sales and online service subscriptions.

Sony also reported (PDF) its biggest Q1 revenue ever for PlayStation today, and its second biggest revenue for PlayStation during a non-holiday quarter. There are also 104 million monthly active users on PlayStation Network, spending an average of $37.09 each during Q1 2021 across digital software, add-ons, and services.
 

bullzeye

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It's probably more to the point that actual gamers have had to pay a premium to get their hands on the new consoles if they haven't been able to secure any stock, I doubt scalpers have rooms full of consoles waiting to sell.
 

JinCA

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That's just Japan's numbers.
BD also got a few DS games and a TV show
I've looked all over and the only other estimate I get is 460k copies globally, that's still not a number MS would greenlight a sequel for especially when an RPG in this day and age would take a lot of time and money.
 

DriedMangoes

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The reason why PS5 didn't sell more than all other platforms combined was because PS4 had a good week. Difference is few hundred units.

 

DriedMangoes

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To clarify, the target is more than 22 million PS5's sold by March 2022 and selling 14.8 million PS5's is the fiscal year target.


Sony claims it’s secured enough components to put 12 million more PlayStation 5 consoles into the market during its current fiscal year, which ends March 31, 2022.

Speaking during a web call on Thursday (transcribed by VGC), CFO Hiroki Totoki claimed that Sony has secured enough semiconductors – which have been in short supply during the pandemic – to achieve its fiscal year target of selling 14.8 million PS5s.

“The shortage of semiconductors has impacts in various areas and through various measures, we have been taking some action,” he said.

“For PS5, the target has been set for the number of units to be sold this year, and we have secured the number of chips that is necessary to achieve that. Regarding the supply of semiconductors, we are not concerned.”

In Sony’s previous earnings call in April, Totoki had said that Sony did not expect to completely resolve supply issues that have seen PS5 widely sold out since launch.

The exec said at the time that Sony was considering various solutions to help it cope with the global shortage of hardware components, including potentially altering hardware designs or sourcing secondary suppliers.

The console remains hard to find nine months after its launch last November, with each new batch of systems selling out almost instantly.

While it is unlikely that Sony’s news will change this in the short term, the hope is that by securing these semiconductors it will eventually be able to produce enough supply to meet demand.

Last month it appeared that Sony is indeed planning to roll out revised PlayStation 5 hardware, after a new version of the PS5 Digital Edition console was detailed in an official Japanese product manual shows that the updated hardware model (CFI-1100B) and 300g less weight than the launch version.

Sony has said it hopes PS5 shipments in its FY2021 (April 2021 to March 2022) will surpass the 14.8 million PS4s shipped during the same stage of that console’s lifecycle in Sony’s FY2014. This would bring total PS5 sales to 22.6 million units.

The company recently claimed that PlayStation 5 had become Sony’s fastest-selling console after topping 10 million sales globally. The console hit the milestone on July 18, about eight months after its launch on November 12, 2020.

7.8 million of those PS5 sales were recorded during Sony’s previous fiscal year, meaning it has around 12 million of its current FY target left to go.