Official Thread Senua's Saga: Hellblade 2 (Xbox SX/PC) May 21, 2024

Fortnite is on unreal 5 and has no issues.

I think more because of the visual fidelity they are targeting for. The console hardware limited but again need to wait for the PC recommended specs to gauge.

Ehh most games using unreal engine 5 struggle to hit 60fps without tanking the resolution on console, fortnite being in house and less graphically intensive probably helps.

With time developers will get better with it.
 
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Ehh most games using unreal engine 5 struggle to hit 60fps without tanking the resolution on console, fortnite being in house and less graphically intensive probably helps.

With time developers will get better with it.

UE4 took a while to get going too and it still had issues with some games released in past couple years.

Fortnite is so graphically undemanding it runs on the Switch, was developed by the creator of UE5, and still has FPS drops on both PS5 and Series X.

It looks pretty though at high settings. I think the premium consoles have medium to high settings on for 60 fps mode.
 
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"...with results coming in between 1296p and 1440p or thereabouts, though with the letterboxing effect, it's more like 2304x964 to 2560x1070. However, transparencies operated on a further reduced resolution, so geometry occluded by these effects is also of a lower pixel count. This is a time-honoured way to save GPU performance we've seen across multiple generations now.

This is a narrative-focused, cinematic title - perhaps similar to The Order 1886 - and it isn't aiming for a super-sharp, super-clear image."

"On Xbox Series X, it's clearly a demanding game, but the results still look excellent overall. It's the lower-power platforms - specifically the Series S - that I'm more curious about. Resolution is bound to take a hit and I'd be curious to see the extent to which there are any further S-specific nips and tucks. The game's configuration on Series X may also place this as one of the more demanding pieces of PC software we've seen so far this generation. It might take a pretty solid GPU to manage good image quality at high frame-rates - presuming the CPU side of the equation is scalable enough. It's a lot like other high-end UE5 efforts we've seen so far in that respect.

Hellblade 2 is bound to create some divides as a result of these compromises - but I have to say that I have a lot of respect for Ninja Theory's creative talents, and the immense visual accomplishment this title represents. In my book, this could be the very best-looking Unreal Engine 5 title out there when it releases on May 21st, which is no small feat."
 

"...with results coming in between 1296p and 1440p or thereabouts, though with the letterboxing effect, it's more like 2304x964 to 2560x1070. However, transparencies operated on a further reduced resolution, so geometry occluded by these effects is also of a lower pixel count. This is a time-honoured way to save GPU performance we've seen across multiple generations now.

This is a narrative-focused, cinematic title - perhaps similar to The Order 1886 - and it isn't aiming for a super-sharp, super-clear image."

"On Xbox Series X, it's clearly a demanding game, but the results still look excellent overall. It's the lower-power platforms - specifically the Series S - that I'm more curious about. Resolution is bound to take a hit and I'd be curious to see the extent to which there are any further S-specific nips and tucks. The game's configuration on Series X may also place this as one of the more demanding pieces of PC software we've seen so far this generation. It might take a pretty solid GPU to manage good image quality at high frame-rates - presuming the CPU side of the equation is scalable enough. It's a lot like other high-end UE5 efforts we've seen so far in that respect.

Hellblade 2 is bound to create some divides as a result of these compromises - but I have to say that I have a lot of respect for Ninja Theory's creative talents, and the immense visual accomplishment this title represents. In my book, this could be the very best-looking Unreal Engine 5 title out there when it releases on May 21st, which is no small feat."
Yeah. This isn't going to look great on the S if the X is only doing 1300 to 1440P. Just like pretty much all UE5 games the S res will be too low and coupled with the poor upscaling from FSR from low resolutions this is going to look meh on S.
 
Yeah. This isn't going to look great on the S if the X is only doing 1300 to 1440P. Just like pretty much all UE5 games the S res will be too low and coupled with the poor upscaling from FSR from low resolutions this is going to look meh on S.
Isn’t part of the reason why it won’t be 4k or any exact resolution that we’re most commonly familiar with is the black bars? Like you need to be full screen in order to use up every line and pixel?
 
Isn’t part of the reason why it won’t be 4k or any exact resolution that we’re most commonly familiar with is the black bars? Like you need to be full screen in order to use up every line and pixel?
No, not really. while it will shave of a few huNdred P on the horizontal the res was already far from 4K
 
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