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Daaaaamn! Sony fans still trying to close that power gap with imagination and mental gymnastics? Gotta take the L and be happy with what Sony IS able to deliver. It'll be stellar as well. Hell, next gen sounds crazy in general. I cant wait!

Mental gymnastics and imagination? I know I've said the XSX is more powerful because it is but it's not by a large enough margin to mean much and when we are getting to games with the kind of fidelity that next gen should provide it's going to take a lot more power to get a little bit of visual edge. I think some people are being overly confident about what's going on here because Sony designed a machine that isn't meant to match up to the XSX on paper, they took a different approach and too many people don't seem to understand exactly what they are doing. I'm not saying that means they are equal in power but it's closer than it was last gen between the base consoles when they launched as well as between the refresh consoles.

I've said it before (because others who are actually more knowledgeable about this stuff than any one of us said it first) but the X1X had a bigger advantage over the Pro than the XSX has over PS5, it had more memory to use, a 1.8TF GPU advantage as well as a higher clocked CPU and all we really got were higher resolutions and sometimes slightly better textures, there is no ram advantage this time so that eliminates any issues with PS5 and it's textures. The PS5 also has a few areas where it will actually perform better than the XSX which isn't something that the Pro had over the One X.

The XSX isn't going to try to push beyond 4K unless it's some indie title and it's hard to believe that the PS5 won't be hitting 4K the vast majority of the time as well but if for some reason it doesn't it'll either be upscaled from 1800p which most people say looks pretty much the same or they could use another CB or temporal reconstruction trick which when done well like it was with Sony 1st party games on the Pro it makes it nearly impossible to tell a difference unless you pause it and start magnifying things like DF does.

I know many people are having a hard time getting over what went on with the current gen, we just went through 7 years where for the first 4 years Xbox gamers always had the short end of the stick and they lost just about every DF match up when it came to graphics etc and yeah a lot of PS owners probably blew that up to be bigger a bigger deal than it was but when you are comparing 720p to 1080p it did show up without having to blow up the image and that can't be denied, thankfully for Xbox owners they were able to get more games up to 900p and even 1080p as time went on.

The last 3 years the X1X always had the visual advantage but the Pro held it's own pretty well because it was able to fake 4K so that took a lot of the sting out of it. I own several games on Pro and One X and it's not something where you have the game running on both consoles and switch inputs back and forth and see some big difference, even with Rockstar's poor implementation of CB RDR2 still looks like the same game, you have to really try hard to find any differences.

So a win or loss in power? yeah on paper using the metrics we've been using over the last gen the XSX wins but how much will that mean in practice given the different strategy Sony has chosen to go with this time? this isn't an apples to apples comparison so we'll have to wait and see.
 
In the DF video.... DF says that Mark says both the CPU and GPU will run max speed most of the time.
Are we really going to continue to make things up?

Why don’t you watch the video again. At the 4:30 mark it is revealed “more than one developer” said they are running the CPU at “throttled backed” to ensure a locked GPU at max speed. Then at the 10:00 mark, DF says Cerny does say that and DF gives it a giant “I guess....”
 
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Why don’t you watch the video again. At the 4:30 mark it is revealed “more than one developer” said they are running the CPU at “throttled backed” to ensure a locked GPU at max speed. Then at the 10:00 mark, DF says Cerny does say that and DF gives it a giant “I guess....”
"DF" said they heard this.

But yet others like this video say other things

 
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I feel like Cerny is the lord and everyone else is writing their own book in interpretation of what he said to fit their own beliefs....besides it wasn’t all of Cernys doing, he had people under him, team effort yo
 
In the DF video.... DF says that Mark says both the CPU and GPU will run max speed most of the time.
Are we really going to continue to make things up?


Listen for 20 seconds. (It starts at 4:30 of the video, but I'll transcribe) :
"It's been a while since Mark's presentation and developers are now a little more open with us here at Digital Foundry about how they are using the PS5. More than one developer has told us that they are running the CPU throttled back allowing for excess power to pour into the GPU to ensure a consistently locked 2.23 GHz."
 
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Listen for 20 seconds. (It starts at 4:30 of the video, but I'll transcribe) :
"It's been a while since Mark's presentation and developers are now a little more open with us here at Digital Foundry about how they are using the PS5. More than one developer has told us that they are running the CPU throttled back allowing for excess power to pour into the GPU to ensure a consistently locked 2.23 GHz."

"DF"
 


Listen for 20 seconds. (It starts at 4:30 of the video, but I'll transcribe) :
"It's been a while since Mark's presentation and developers are now a little more open with us here at Digital Foundry about how they are using the PS5. More than one developer has told us that they are running the CPU throttled back allowing for excess power to pour into the GPU to ensure a consistently locked 2.23 GHz."

Well at least this is confirmed by actual PS5 developers.
 
The variable frequency of the PS5 and power management thing behind it just confuses the hell out of people. There may be a good idea behind it but it’s under cut when DF says developers are maximizing the GPU at the expense of the CPU thus confirming the max power is in theory only.

People don't understand it's based on workload and not just frequency, the reason Sony went with this kind of set up is that you rarely use all of the CPU and all of the GPU at the same time (that being said they are both 100% able to run at full frequency they only lower when the workload on one of them needs to pull power from the other) they could easily have gone the traditional route MS did (nothing wrong with that) but they chose to do this for a reason, sadly too many people online pretend they know more about this stuff than the people who actually design hardware. I agree it's hard for most to understand but it's probably best to let the games do the talking and sadly we are probably a couple of months away from that happening.
 
Does this video have special access to Mark Cerny like DF did? Without watching I'm assuming no.

DF didn't seem to get a whole lot of info considering they had "special access" to Cerny, the video at least didn't explain anything in any better detail than the original GDC video that Sony put up. I haven't read the article though, maybe they had more there.
 
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People don't understand it's based on workload and not just frequency, the reason Sony went with this kind of set up is that you rarely use all of the CPU and all of the GPU at the same time (that being said they are both 100% able to run at full frequency they only lower when the workload on one of them needs to pull power from the other) they could easily have gone the traditional route MS did (nothing wrong with that) but they chose to do this for a reason, sadly too many people online pretend they know more about this stuff than the people who actually design hardware. I agree it's hard for most to understand but it's probably best to let the games do the talking and sadly we are probably a couple of months away from that happening.
I hear DF said Cerny told them both cpu and gpu will work most of the time but never said at the same time.

Cerny is very tricky with his word because he knows one little f*** up and the internet will eat that up.
 
I hear DF said Cerny told them both cpu and gpu will work most of the time but never said at the same time.

Cerny is very tricky with his word because he knows one little f*** up and the internet will eat that up.

If you have two things working at top frequency MOST of the time that means they'll be doing it at the same time lol, he didn't say half of the time. He's being very transparent about this I think it's just people aren't able to understand it because it's not what we are used to.
 


Listen for 20 seconds. (It starts at 4:30 of the video, but I'll transcribe) :
"It's been a while since Mark's presentation and developers are now a little more open with us here at Digital Foundry about how they are using the PS5. More than one developer has told us that they are running the CPU throttled back allowing for excess power to pour into the GPU to ensure a consistently locked 2.23 GHz."


This is from the written article and gives more context.

Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores.

Seems to me like it's just easier for them right now to go all in on GPU since most 3rd party games are going to be cross gen for a bit and that extra CPU power isn't needed.
 
If you have two things working at top frequency MOST of the time that means they'll be doing it at the same time lol, he didn't say half of the time. He's being very transparent about this I think it's just people aren't able to understand it because it's not what we are used to.

Actually, it doesn't mean that, Jinca. You know better than that. If the CPU and GPU were functioning at the same time, it wouldn't be variable. Theyd just lock the PS5 at 10.2 and call it a day. The fact devs have to throttle back on CPU to peek the GPU means that they most definately arent working most of the time. In fact 10.2 is sounding more and more theoretical in nature the more we learn. Im almost positive the PS5 original performance is guaranteed 9.4 at this point.
 
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Actually, it doesn't mean that, Jinca. You know better than that. If the CPU and GPU were functioning at the same time, it wouldn't be variable. Theyd just lock the PS5 at 10.2 and call it a day. The fact devs have to throttle back on CPU to peek the GPU means that they most definately arent working most of the time. In fact 10.2 is sounding more and more theoretical in nature the more we learn. Im almost positive the PS5 original performance is guaranteed 9.4 at this point.
He said BOTH MOST of the time.
 
He said BOTH MOST of the time.
How can he even call it when it comes down to the devs? Whats he mean by "most of the time?" That means it fluctuates. Rises and falls with neither being locked in at any point. How much performance can devs rely on 100% of the time? Its not 10.2. Thats my only point here. All these vague answers for something that should be communicated clearly. It shouldnt be this ambiguous.
 
How can he even call it when it comes down to the devs? Whats he mean by "most of the time?" That means it fluctuates. Rises and falls with neither being locked in at any point. How much performance can devs rely on 100% of the time? Its not 10.2. Thats my only point here. All these vague answers for something that should be communicated clearly. It shouldnt be this ambiguous.
Are we listening to what the architect of the PS5 said or are we calling him a liar?
 
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