Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

Status
Not open for further replies.
LOL, WUT? Sea of Thieves is my most played game this gen, over both consoles and now 2 VR units. This game is infinitely playable as long as it is supported by the developers. There will be hell to pay if Rare pulls the plug any time soon! Do not make a mistake by underestimating how popular this game is with its fans.

I'll admit that SoT isn't necessarily my type of game. I've enjoyed it in small spurts with friends but overall I prefer more intense games. That said, I like what it stands for. The devs took an chance on something weird, something niche and something risky. Its continued to get great support and investment which has led to a tent-pole reason for people to stay in the ecosystem. There will likely not be another game like it anytime soon. I think these kinds of efforts are exciting. Fact that Microsoft is investing big money into weird projects or dead genres that "nobody asked for" is kind of exciting. I get why it has turned some gamers off however the fact that their portfolio looks like its turning into a box of chocolates...and the entire box is accessed with a cheap Game Pass subscritpion should be exciting to a large sector of gamers who like variety in their gaming diet.
 
That's not the gotcha moment. It's about the combo of those 4 messages. He just has a poor history of reporting against Xbox. He's blurring the line between journalism and Playstaition PR. I don't know why he even covers Xbox. Nothing would be lost if he didn't.

And that doesn't work in combo with anything because its an obvious statement. Only fanboys believed Microsoft could compete with exclusives at that point.

If you need to go back years and that is best that person could come up with than they don't have much. Just more persecution comples.
 
"Crytek engineer: PS5 better console, easier to reach peak performance"




Translated in these threads....




oh boy
 
  • Haha
Reactions: Mcmasters and Flynn
Is this the best source for damage control? Besides, developers have already told us the trick to maximize peak performances of the GPU: they lower the variable clock of the CPU.
 
"Crytek engineer: PS5 better console, easier to reach peak performance"




Translated in these threads....




oh boy


3rd source that indicates Microsoft is misleading about their RAM, that it's like the Xbox Ones and that its bottlenecking the system from reaching its potential.

He also says this is coming from others...not his own experience.

Being more like the Xbox Ones split RAM would be a massive design mistake that I'm just not buying. I think this guy is probably mistranslated or made assumptions when he saw 2 different RAM speeds.

Theres always a chance Microsoft lied or misled but what would be the point if you're going to be outed in mere months? If devs had to code for it similarly to the split RAM of Xbox One, that's a massive mistake.
 
  • Like
  • Haha
Reactions: GordoSan and Flynn
"Crytek engineer: PS5 better console, easier to reach peak performance"




Translated in these threads....




oh boy


Well that's it, wrap it up boys. Its all over for Xbox.
 
The consistent part about all the evidence regarding PS5s advantages is that it's really not focused on PS5s capabilities. It's focused on how bottlenecked and flawed the Series X is and how devs will have a difficult time leveraging its compute. So the question is...what if the Series X isnt bottle-necked and devs can maximize the GPU and CPU?
 
Well that's it, wrap it up boys. Its all over for Xbox.


“I can actually read Farsi. It is not his experience, it is based on what he has heard and it is public.

He thinks playstation API is better than directx so it will be easier to work and extract performance.

More CUs will have trouble reaching peak performance because they migtht not have access to resources, they have to compete over resources. He compares them to older AMD cpus with high core count vs Intel's. (my note: this comparison is so wrong on many levels) Rest of it is just Cerny's presentation pretty much about higher clocks.

PS5 loading time could be sub second. (this is your negative time google fail).”

This is what is actually said compared to google translate.
 
A journalist that covers multiple platforms tries to manage bias. If he's tweeting his bias but denies it, he loses crediblility. Which is what has happened. He doesn't cover the good things that happen with Xbox most of the time anyways. He's quick to uplift Playstation at the expense of Xbox and when people call him out on it, he denies it.

It also depends if he's giving his own opinion in an editorial sense or if he's covering a story and adding his opinion into a place where it doesn't belong. All journalists have bias because all humans do they just have to keep it from creeping into their work.
 
The consistent part about all the evidence regarding PS5s advantages is that it's really not focused on PS5s capabilities. It's focused on how bottlenecked and flawed the Series X is and how devs will have a difficult time leveraging its compute. So the question is...what if the Series X isnt bottle-necked and devs can maximize the GPU and CPU?

I think Sony felt the best way for them to get the performance they wanted was to take this approach, more of the GPU will be used more of the time than it would be on a console that was designed in a more traditional way. That doesn't mean that it matches the XSX or anything but if what some are saying is true it's likely that it performs closer to it's full potential than the XSX to it's potential the majority of the time simply because it was designed to make sure that it was more efficient than a traditional console and that parts of the GPU aren't just sitting around waiting for something to do.

I don't know there are a ton of people who know more about this than most of us do talking about it back and forth like crazy, I'm just trying to take it all in. I just wish we'd start seeing games soon so people can get excited over something we see vs talking about theoretical numbers that may not even hold much meaning in practice.
 
Last edited:
  • Like
Reactions: GordoSan
It also depends if he's giving his own opinion in an editorial sense or if he's covering a story and adding his opinion into a place where it doesn't belong. All journalists have bias because all humans do they just have to keep it from creeping into their work.

Which is why he gets the heat.

A journalist that covers multiple platforms tries to manage bias. If he's tweeting his bias but denies it, he loses crediblility. Which is what has happened. He doesn't cover the good things that happen with Xbox most of the time anyways. He's quick to uplift Playstation at the expense of Xbox and when people call him out on it, he denies it.
 
Which is why he gets the heat.

Twitter isn't his work, an article that is written for his employer and requires objectivity would be. If he says he's getting tweets and DM's from developers telling him something that's not a bias that's him passing on what he's heard. He's broken enough stories to prove that he has connections and what he says should be taken seriously.
 
And that doesn't work in combo with anything because its an obvious statement. Only fanboys believed Microsoft could compete with exclusives at that point.

If you need to go back years and that is best that person could come up with than they don't have much. Just more persecution comples.

I'd have to care to have a complex. There is absolutely no debate about Schreier and Kotaku's favoratisme of Playstation over Xbox. It's a fact. You don't go to Kotaku for Xbox news.

Twitter isn't his work, an article that is written for his employer and requires objectivity would be. If he says he's getting tweets and DM's from developers telling him something that's not a bias that's him passing on what he's heard. He's broken enough stories to prove that he has connections and what he says should be taken seriously.

Counting tweets as journalistic work is debatable. But Schreier doesn't seem to seperate it from work at all. Also, I'm not questioning his network, but his tweets will further damage Kotaku as a brand that doesn't care for Xbox.
 
How about a tale of a man on a mission to fight for his precious bit of plastic, venturing out in the unknown, defending it with anything he can even if it means trying to use a wooden dildo against a mastersmith katana arguing the dildo has the strong point of having premium wood, not willing to accept that a steel sword will cut the underpowered dildo in half....?

Dildos are, by definition, imitation wood.
 
  • Haha
  • Agree
Reactions: Edge BC and Swede
I'd have to care to have a complex. There is absolutely no debate about Schreier and Kotaku's favoratisme of Playstation over Xbox. It's a fact. You don't go to Kotaku for Xbox news.

And people that believe that and try to prove it with tweets should actually prove it. Not post tweets of him saying obvious stuff that everyone that isn't a fanboy would agree with.

People can't call out those who saying the PS5 and XSX are close and than get bothered when someone says the PS4 and X1 weren't close in exclusives.
 
  • Like
  • Agree
Reactions: JinCA and Frozpot
“I can actually read Farsi. It is not his experience, it is based on what he has heard and it is public.

He thinks playstation API is better than directx so it will be easier to work and extract performance.

More CUs will have trouble reaching peak performance because they migtht not have access to resources, they have to compete over resources. He compares them to older AMD cpus with high core count vs Intel's. (my note: this comparison is so wrong on many levels) Rest of it is just Cerny's presentation pretty much about higher clocks.

PS5 loading time could be sub second. (this is your negative time google fail).”

This is what is actually said compared to google translate.

Traditionally that would make sense. Alberto Panello is famous for his point that CUs don't scale linearly and therefore that TF gain is minimized when spread across CUs. Tech people in other forums who actually work on this stuff have said the same thing.

Where that all breaks down however is RDNA2's use of CUs for ray tracing. RDNA2 does utilize more CUs better than previous GPUs. So if devs decide to skip ray tracing, there in fact will be minimal advantage. Why would they though when that is one of the next gen visual features that should have the most impact?
 
This is the guy that did the translation, which apparently has now been removed..? This is like a reality show.



 
And people that believe that and try to prove it with tweets should actually prove it. Not post tweets of him saying obvious stuff that everyone that isn't a fanboy would agree with.

People can't call out those who saying the PS5 and XSX are close and than get bothered when someone says the PS4 and X1 weren't close in exclusives.

Hey, fanboys are gonna fanboy. Just. like. Schreier.
 
  • Agree
Reactions: Kvally
So much drama...

In the end it will be more ray tracing vs better load times. That's what the majority of people will see outside of freeze frames. All I care is that devs always give me a 60fps option.
 
  • Like
Reactions: Frozpot and TeKPhaN
I am still amazed that some people think their their opinion of which console has better exclusives tries to make it come across as a fact.
 
  • Like
Reactions: Mcmasters
I am still amazed that some people think their their opinion of which console has better exclusives tries to make it come across as a fact.

Yeah, your opinions are just opinion and mine is fact, come at me bro!

(Can't find sarcasm font on my phone).
 
  • Love
Reactions: Kvally
Also to follow up
This is the guy that did the translation, which apparently has now been removed..? This is like a reality show.






Here is the other thing to think about. If the guy being interviewed had devkits he would obviously be under an NDA and couldn’t give out the info he shared. And if he isn’t under an NDA that means he doesn’t have devkits to actually work on and he is just speaking from his ass.
 
Hey, fanboys are gonna fanboy. Just. like. Schreier.

Maybe but plenty of people here and on twitter need to look in the mirror and realize how invested in the console war they are.

Those tweets are just nothing.
 
Stopped reading when he said DX12 was slow and old...
I mean I majored in CS and work as a programmer/database programmer who also has worked with visual studio, java, and Windows environments. I find that statement about DX12 a little disingenuous IMHO.
While DX12 does inherently build off of older legacy APIs i.e. DX11 etc, Microsoft has been pretty good with updating what is there. Vulcan is just now giving Direct X a run for the money. With that said there is a reason why DX12 is the industry standard when it comes to graphical APIs.

The guy sounds like he loves the PS5 and there is nothing wrong with preferring their development tools, but if the versions of DX10, 11, and 12 are such an issue to game development why are we just now hearing about it? Where were the developers in the PS3/360 gen complaining about DX10 being such an issue for the 360?
 
  • Like
Reactions: GordoSan
Stopped reading when he said DX12 was slow and old...
I mean I majored in CS and work as a programmer/database programmer who also has worked with visual studio, java, and Windows environments. I find that statement about DX12 a little disingenuous IMHO.
While DX12 does inherently build off of older legacy APIs i.e. DX11 etc, Microsoft has been pretty good with updating what is there. Vulcan is just now giving Direct X a run for the money. With that said there is a reason why DX12 is the industry standard when it comes to graphical APIs.

The guy sounds like he loves the PS5 and there is nothing wrong with preferring their development tools, but if the versions of DX10, 11, and 12 are such an issue to game development why are we just now hearing about it? Where were the developers in the PS3/360 gen complaining about DX10 being such an issue for the 360?


Vulkan is my experience has been better than DX12 pretty much across the board.
 
Traditionally that would make sense. Alberto Panello is famous for his point that CUs don't scale linearly and therefore that TF gain is minimized when spread across CUs. Tech people in other forums who actually work on this stuff have said the same thing.

Where that all breaks down however is RDNA2's use of CUs for ray tracing. RDNA2 does utilize more CUs better than previous GPUs. So if devs decide to skip ray tracing, there in fact will be minimal advantage. Why would they though when that is one of the next gen visual features that should have the most impact?

The reason in the past (before RDNA) that's CU's don't scale linearly is because of their inefficiences to do work in each clock cycle, I posted a article about it around here somewhere. That changed with RDNA which is why we are seeing cards like 5700 and 5700 XT(36 and 40 CU's) perform better than Vega GPU's with 56 CU and 64 CU.
 
Vulkan is my experience has been better than DX12 pretty much across the board.

I would also agree with this, but the guy made it sound as if Microsoft is running with a completely legacy API.
That IMHO just isn't accurate at all.
My initial statement still bears relevance as Vulkin is now starting to best DX.
 
Status
Not open for further replies.