Official Thread Pillow Fight that nobody wins with MOAR Jackie Chan and guys comfortable with STRETCHING their sexuality!

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He'll, why not 8k/24? I mean, s***, if"looking better" is all that matters anyway?

Just a fact, going for 60fps requires other things be sacrificed, same with the probably fake rumor of Halo infinite going for 120fps. The reply was to people talking about how games will LOOK not play.
 
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Overengineered in that they put an outsized emphasis on a custom SSD that is only ever going to be taxed on bulk load or in very rare on rails set pieces like ratchet showed. If the next gen shows somehow that the xsx SSD is a bottleneck on multiplatform games and PS5 isn't ever I will be shocked. If I see games struggle to keep the same frame rate with lower res on PS5 nobody will be shocked.

And those clock speeds on the PS5 GPU are definitely insane. Maybe rdna2 ends up having clocks that high all the time and MS was just ultra conservative with their clocks, but that's highly unlikely. More likely, they're throwing tons of voltage to get that chip to that clock and they will be well past the efficiency curve on that.

Until you actually get the hardware, i think it's best you just sit back and leave it to the professionals and, if you like, wait until you're actually shocked. For now, we'll leave that on the table.

Or maybe the goal to hit those speeds were just too daunting to achieve, like Cerny said, and so Microsoft took the tried and proven approach by just going wider. :really:
 
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Until you actually get the hardware, i think it's best you just sit back and leave it to the professionals and, if you like, wait until you're actually shocked. For now, we'll leave that on the table.

Or maybe the goal to hit those speeds were just too daunting to achieve, like Cerny said, and so Microsoft took the tried and proven approach by just going wider. :really:

No, I think it's patently obvious that Sony got pushed into a corner on backward compatibility (or painted themselves in if you prefer). Well, but I'm not an engineer in this console so let's see what Cerny said: https://www.tweaktown.com/news/7133...PS3. But that's of course extremely expensive.

"The PlayStation 5 GPU is backwards compatible with the PlayStation 4. One way you can achieve backwards compatibility is to put the previous console's chipset in the new console, like we did with the PS3. But that's of course extremely expensive.

"A better way is to incorporate any differences in the previous console's logic into the new console's custom chips. Meaning that even as the technology evolves, the logic and the feature set that powers the PlayStation 4 and PlayStation 4 Pro titles rely on, is still available in backwards compatibility mode."

Essentially the PlayStation 5 will transform into a PlayStation 4 or PlayStation 4 Pro depending on which games are put in or loaded.

Native Mode - Fully unlocks the Navi GPU at 2.23GHz for next-gen games
PS4 Pro Legacy Mode - Downscales the GPU to 911MHz, 218GB/sec bandwidth, and 64 ROPs to emulate the PS4 Pro
PS4 Legacy Mode - Drops the GPU to 800MHz with 176GB/sec bandwidth and 32 ROPs to emulate the base PS4
"One advantage of this strategy is that once backwards compatibility is in the console, it's in. It's not as if a cost down [hardware omission] will remove backwards compatibility like it did on the PlayStation 3."

To provide bc games they have to have the same configuration, which means 36 compute units - they could do like pro v. PS4 and doubled to 72 but that would be expensive - maybe they'll do that for PS5 pro. So yeah, their goal had to be higher clocks if they wanted to be anywhere near their competition, since their implementation of bc is a constraint that eliminated any other option. Or, as val like to say, the PS4 is holding back the design on the PS5.
 
No, I think it's patently obvious that Sony got pushed into a corner on backward compatibility (or painted themselves in if you prefer). Well, but I'm not an engineer in this console so let's see what Cerny said: https://www.tweaktown.com/news/71337/ps5-wont-play-ps1-ps2-or-ps3-discs-100-ps4-games-support-at-launch/index.html#:~:text="The PlayStation 5 GPU is backwards compatible with,the PS3. But that's of course extremely expensive.



To provide bc games they have to have the same configuration, which means 36 compute units - they could do like pro v. PS4 and doubled to 72 but that would be expensive - maybe they'll do that for PS5 pro. So yeah, their goal had to be higher clocks if they wanted to be anywhere near their competition, since their implementation of bc is a constraint that eliminated any other option. Or, as val like to say, the PS4 is holding back the design on the PS5.

Cerny believes by going wider, keeping the CUs fully busy would become problematic to the performance at which they wanted their games to achieve. That is why he chose the 36CUs, not because he had to due to BC. That, again, would be your assumption as to why he did that.

And even at those speeds, it is still you, once again, that is assuming why they wouldn't work, and not the engineers behind its design.
 
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Cerny believes by going wider, keeping the CUs fully busy would become problematic to the performance at which they wanted their games to achieve. That is why he chose the 36CUs, not because he had to due to BC. That, again, would be your assumption as to why he did that.

And even at those speeds, it is still you, once again, that is assuming why they wouldn't work, and not the engineers behind its design.

What do the CUs have to do with BC? My guess is they’re going the software route like MS for emulation.
 
What do the CUs have to do with BC? My guess is they’re going the software route like MS for emulation.

Exactly! It doesn't have anything to do with it. It is simply more cost effective but packs enough power and, based on Cerny, more efficient at the same time to achieve what they need for a next-gen experience. That is it.

Sony's BC is similar but not the same. They actually function in opposite directions, really.
 
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Cerny believes by going wider, keeping the CUs fully busy would become problematic to the performance at which they wanted their games to achieve. That is why he chose the 36CUs, not because he had to due to BC. That, again, would be your assumption as to why he did that.

And even at those speeds, it is still you, once again, that is assuming why they wouldn't work, and not the engineers behind its design.

Okay, but when they had to, in the same generation, have compatibility between PS4 and pro have a mode that switched off half of the doubled CUs in the pro, and when Cerny himself says that they are doing bc by making the new hardware clock down to the old hardware, it's obvious they can only do hardware emulation for bc. He said as much in that article I linked.

So if you want to say that he chose what he did because he truly felt that they wanted to be outclassed heavily on RT, have lower APU yields because of crazy clocks, and say bc had nothing to do with it, that's your right[/] wrong. But when he says that they are still constrained by hardware bc and can't align on the same generation without disabling half of the GPU to get equal cu counts, it's a special kind of blind loyalty that will ignore all that evidence.
 
What do the CUs have to do with BC? My guess is they’re going the software route like MS for emulation.

Read the link I posted earlier. They're doing bc by clicking down the cus, plus the ram bandwidth, etc so it will run in PS4 or pro mode. Well, if Cerny is to be believed. 🧐
 
As long as it’s a locked frame rate....but 30/4k to see how far they can push the visuals would be epic
Yep. I still have no issues with 30fps as long as it's designed that way and stable. It's why I didn't cry about the great looking PS5 games shown.
 
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Just a fact, going for 60fps requires other things be sacrificed, same with the probably fake rumor of Halo infinite going for 120fps. The reply was to people talking about how games will LOOK not play.

I could see some kinda high frame-rate mode for MP, but there would be a lot of sacrifice to visuals. The 120 fps thing is really not going to be that prevalent, imo, because very, very few people have TVs that support it from what I understand. It doesn't make much sense to put in that level of effort for such and underutilized feature. I just want stable, consistent frame-rates. could be 30 or 60. I don't think I care to degrade the visuals just for 120 fps on a controller. I still game for immersion...
 
Okay, but when they had to, in the same generation, have compatibility between PS4 and pro have a mode that switched off half of the doubled CUs in the pro, and when Cerny himself says that they are doing bc by making the new hardware clock down to the old hardware, it's obvious they can only do hardware emulation for bc. He said as much in that article I linked.

So if you want to say that he chose what he did because he truly felt that they wanted to be outclassed heavily on RT, have lower APU yields because of crazy clocks, and say bc had nothing to do with it, that's your right[/] wrong. But when he says that they are still constrained by hardware bc and can't align on the same generation without disabling half of the GPU to get equal cu counts, it's a special kind of blind loyalty that will ignore all that evidence.

You say that as if they were looking over their shoulder at Microsoft’s Xbox specs and decided to get some similar specs. They aren't headed in Microsoft's direction when it comes to performance is what you fail to understand. They have their own agenda. Sure, BC is something they wanted, but unlike Microsoft, that wasn't the focal point; it was performance and cost, obviously. I find it odd that you conveniently praise Microsoft as a software company but somehow perform a 180 when it comes to Sony as hardware company.
 
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Okay, but when they had to, in the same generation, have compatibility between PS4 and pro have a mode that switched off half of the doubled CUs in the pro, and when Cerny himself says that they are doing bc by making the new hardware clock down to the old hardware, it's obvious they can only do hardware emulation for bc. He said as much in that article I linked.

So if you want to say that he chose what he did because he truly felt that they wanted to be outclassed heavily on RT, have lower APU yields because of crazy clocks, and say bc had nothing to do with it, that's your right[/] wrong. But when he says that they are still constrained by hardware bc and can't align on the same generation without disabling half of the GPU to get equal cu counts, it's a special kind of blind loyalty that will ignore all that evidence.

I think you are taking that thought process a bit too far, there is no reason to believe that them doing something to make sure a same gen refresh console would work without any issues means they HAD to do the same thing with totally new hardware that was built with BC in mind.
 
Arnold's third best movie physique (not counting pumping iron), only beaten by Red Heat and Conan the Destroyer.
Really? Seems to hve been the same since Terminator all the way through untill like End of days or Jingle all the way.
 
I find it odd that you conveniently praise Microsoft as a software company but somehow perform a 180 when it comes to Sony as hardware company.

Hmm. Someone might want to tell me that I don't say what I say.

From 2017:
Sony is great with hardware and makes some great games, but in terms of making operating systems that ensure compatibility across multiple devices, they can't come close to MS. That, incidentally, is why backwards compatibility is simply not an option for them, nor was making significant CPU adjustments on the Pro, because they're tied so tightly to the physical hardware. This is also why games with graphics bottlenecks on the base PS4 generally only gain 14% on boost mode - because they're only able to benefit from the faster clock on the new GPU, but can't access the additional GPU resources, while games on Scorpio simply work better than the XB1 without additional effort (unless it was a game that had settings that the XB1 itself maxed out, of course).
From 2018:
If I buy a game for the XB1 today, I know that in five years on the next XBox that it will still work. I have little confidence in Sony to do the same, and for me, at least, I don't want to have to hook up different boxes to play different games. That's just not what Sony does - they make hardware, they make great games of course, but their software is coupled too tightly to the hardware for forward compatibility to work see boost mode.

Different value propositions for different folks.

From *this* thread:
Sony has great developers, and their machine will let them make some amazing games. No third party game will look better on PS5, though, or run better, and they'll be way behind on anything involving ray tracing.

See, I have opinions. I think Sony's implementation of BC is holding them back. I think they make great hardware. I think that people who make great hardware can make poor decisions sometimes, or people who make great games can make poor games sometimes. I'll call out MS when I think they make bad decisions too. And yet you, who literally can not say a bad thing about Sony, want to throw a hypocrisy charge my direction?

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I think you are taking that thought process a bit too far, there is no reason to believe that them doing something to make sure a same gen refresh console would work without any issues means they HAD to do the same thing with totally new hardware that was built with BC in mind.

So you're saying it's a greater challenge architecturally to make a same-gen console compatible compared to a next gen "built with BC in mind"? Try harder. You're better than that.
 
No doubt. This whole coveting other men's bodies is pretty foreign to me.
I admire the sculpting of the body that fascinates me, I do think women should have a muscular physique too, atm it's "womens figure" physiques today is the sweetspot imo.
Arnold went downhill right after "End of Days", by "Collateral Damage" he basically only had his biceps left. He did momentarily get into decent shape for his age in T3, but only for the nude scene, the rest of the movie he was chunkier.

Even in pumping iron he was down from his 73 and 74 form (although perhaps better conditioned).

Yes, I adored Arnold in my youth when bodybuilding was my passion.
 
I admire the sculpting of the body that fascinates me, I do think women should have a muscular physique too, atm it's "womens figure" physiques today is the sweetspot imo.
Arnold went downhill right after "End of Days", by "Collateral Damage" he basically only had his biceps left. He did momentarily get into decent shape for his age in T3, but only for the nude scene, the rest of the movie he was chunkier.

Even in pumping iron he was down from his 73 and 74 form (although perhaps better conditioned).

Yes, I adored Arnold in my youth when bodybuilding was my passion.
You really would...n't like my body then.
 
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