lol at gif. You want me to show you tough? I'll show you tough.Depends. Do you rank up to master through quantity or only when an attempt is at least moderately competent? If see him as a yellow belt tops, certainly not a master.
lol at gif. You want me to show you tough? I'll show you tough.Depends. Do you rank up to master through quantity or only when an attempt is at least moderately competent? If see him as a yellow belt tops, certainly not a master.
16gb is greater than 10gb
5.5 is greater than 2.4
2.26Ghz is faster than 1.825 GHz
PS dev skills > XB dev skills
With It all being available(unified) and running at it's top speed they can put it wherever they wantNot sure assuming the PS5 not using several gigs to run the os is a good idea. I think it's unlikely they are using the SSD to run it. Audio probably still needs ram too.
People pretending an SSD is going to solve all their problems are delusional.
I notice your little list ignores all the ways the SeX out classes the 5. Just sayin.
I've been through too many move engines and cloud sauces to buy this without proof.
I built many PC's. The ASSuming is funny on your part. I doubt you have or have a clue about anything we are talking about thoughQuick lesson for Val or anyone curious about this stuff. Anyone who's ever built a PC knows that texture quality is most impacted by the GPU. The only exception is if you have a RAM bottle-neck...because you're weakest component will hold everything back. If you're not bottle-necked on memory bandwidth and are getting the most out of your GPU, then expanding your RAM will not do a thing to improve your visual performance. At that point, your GPU is now the most limiting factor in visuals.
As it relates to memory, graphics are impacted by your speed. CPU instructions and things like OS are not as much. So if you are measuring whether you have enough memory for graphic intensive stuff, it's determined after you subtract the usage for everything else. If CPU tasks and OS take up 6 GB of memory, then visuals are impacted by the speed of the remaining 10 GB.
The Series X 10 GB of fast memory is really fast. It will be used for graphics. CPU and OS will use the slow stuff. You cannot ignore CPU and OS usage. It always subtracts from the overall pie. Never will 100% of the memory be dedicated to the GPU. Even though the fast and slow memory are the same pool, GPU related tasks will primarily be riding the fast highway. Even if you want to argue that devs may sometimes change that balance and for example, use 11 GB of overall memory for graphics, it's still less than 10% riding the slow highway in that instance.
Between the fast 10 GB of memory for graphics, VRS, more advanced texture compression techniques and fact that the SSD can act as an extension of the memory, Series X should see full use of it's GPU with no memory bottle-necks. At that point, it doesn't matter who has more or less overall RAM. The thing that matters is that the memory isn't a limiting factor. So far I've not heard a single reputable and established tech outlet nor any developer leaks indicate that it might be. It's a poor value of expense and thermal management to increase the speed of the 6 GB if that's usually going to be occupied by CPU and OS and memory isn't a bottleneck.
So future Series X customers, don't let Val make your scurred. The point with the memory isn't about spinning numbers against the competition. This is an attempt to find a problem so that the other plastic can have a better solution. If there's no problem, there's no advantage. It's a matter of not being the bottle-neck and limiting factor. Same thing goes for I/O speeds. There's no indications that it is.
I built many PC's. The ASSuming is funny on your part. I doubt you have or have a clue about anything we are talking about though
Texture's are based on the GPU's ram not so much speed.
While nobody knows how much either is using for the OS I would hope it's not 6gb,id bet that the PS5 uses less and with more high speed ram available.
^
10gb of the XSX ram is fast but it's less than what the PS5 has to work with.
Using the SSD will help both but again PS5 has a huge advantage in this aspect as well.
It sure does matter who has more memory.
Actually More have said PS5 is better and I think the strengths of the PS5 are the reason.
I built many PC's. The ASSuming is funny on your part. I doubt you have or have a clue about anything we are talking about though
Texture's are based on the GPU's ram not so much speed.
While nobody knows how much either is using for the OS I would hope it's not 6gb,id bet that the PS5 uses less and with more high speed ram available.
^
10gb of the XSX ram is fast but it's less than what the PS5 has to work with.
Using the SSD will help both but again PS5 has a huge advantage in this aspect as well.
It sure does matter who has more memory.
Actually More have said PS5 is better and I think the strengths of the PS5 are the reason.
Either way, we’re in for quite a rideIs that inches?
Either way, we’re in for quite a ride
I built many PC's. The ASSuming is funny on your part. I doubt you have or have a clue about anything we are talking about though
Texture's are based on the GPU's ram not so much speed.
While nobody knows how much either is using for the OS I would hope it's not 6gb,id bet that the PS5 uses less and with more high speed ram available.
^
10gb of the XSX ram is fast but it's less than what the PS5 has to work with.
Using the SSD will help both but again PS5 has a huge advantage in this aspect as well.
It sure does matter who has more memory.
Actually More have said PS5 is better and I think the strengths of the PS5 are the reason.
Still more have said it than on the XSX side.More who though? Lol, unnamed "developers ". Two or three. Beyond that, I saw a few of these quotes, and they were along the lines of it does some things better, or its hella powerful (not mentioning anything about be more than MS' machine), it's great, etc.
Its these fanboys that extrapolate it into a vs thing. There are also "developers " who say the SeX crushes PS5. It's all BS until we see the result.
All I know is that MS has been really transparent in talking about its features (the game stack stuff has gone into great detail), and all the Sony stuff is conjecture. Even then, the only games we've seen are minecraft (actual footage of raytracing) and a Gears 5 upgrade that runs at higher settings than a 2080ti.
They both need to start leaking some real s***.
If that's the case, and even if they don't say anything, then the multiplats might show a gap. Who knows though. People are completely melting down on Twitter over the variable clock/overclock, only ~9 TF at the base, whatever. I'm not sure just what the difference will actually be in most games, and I don't want to downplay it anymore because if it doesn't work and sustain at full clock most if the time, then we will probably know on certain games.When games are released you really expect EA for example to say the variable rate architecture of the PS5 gave us fits. So instead of figuring out this power management thing behind it we decided to target 9TF and call it there because the XSX version was done a month ago and we have to ship.
Alternative facts are real folks.
Analyst Predicts A Clear Winner Between PS5 And Xbox Series X
Things seem to be moving ahead with the PS5 and Xbox Series X, and one analyst predicts a clear winner between Sony and Microsoft's consoles.www.forbes.com