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Phil knows he has a problem in Japan and its good to see him admit it. But somehow he's got to stop the bleeding with Japanese devs and publishers. He can't keep having them outright skipping the xbox. Its a very unenviable task and I wish him the best.
Lol Japan
Lol MS still trying to make xbox brand matter in Japan
Also, lol japoonese devs
 


Spencer says Xbox are "going to be bold" with their decisions for the Series X
Heidi Nicholas4 hours ago
Head of Xbox Phil Spencer appeared on Gamertag Radio to take part in the show's 1,000th episode, and discussed the thinking behind the Seriex X reveal, as well as the company's hopes for a stronger Xbox presence in the Japanese market.

Phil Spencer

"The response has been great, but to be completely honest with you...it could have been a disaster”, he said, talking about Microsoft's surprise reveal of the Xbox Series X at last year's Game Awards. Nor was he a fan of the idea at first, it seems, when it was proposed to him. "The decision was actually really pushed forward by one of our marketing leads," he said, "and she’s awesome, and she just stood up in a room and she said, 'we should go do something bold, something we’ve never done before... let’s face it, we’re not in the market position we wanted to be in in this last generation- I don’t think we’re going to get to disrupt and grow our business just doing what we’ve always done'". It seems Microsoft are keeping that in mind as they move towards the launch of the Xbox Series X. "We’re trying to think about things in a different way," Spencer says; "we’re definitely not going to be meek. We’re going to be bold in what we’re trying to go do.”

Spencer also had a lot to say about his hopes for a stronger and more established presence for the Xbox overall, but especially in Japan. “When I got into this job, the thing I was seeing were third parties skipping Xbox One and not even shipping on that platform," he said. "There'll still be examples of that and every one of them causes me pain, but the number one thing I wanted to do when I started in this role was to get back on the ground a couple times a year playing with the studio heads, playing their games, and... making them know I had a commitment to their global success." He mentions that he was pleased with the number of Japanese published games they had at E3, adding, "I’ve been really proud of the way that we built a partnership with almost all the publishers there". Spencer elaborates on Xbox's successful partnerships in Japan, saying the biggest feedback he gets from his time over there is from the studio heads; "they say, 'the people on our studio love working with you guys. They just wish they saw more Xboxes in the stores around here'. You want to be working on a game and have the platform that it's going to be on, be seen in your home country. You want your friends to be able to play it".

Spencer seems keen to focus on building that Xbox presence in Japan, saying, "our market in Japan for Xbox is important to us." Sony and Nintendo are obviously well established over there, and Spencer notes this, adding, "I don’t know that we’re winning in Japan any time soon, but the position that we have in Japan today from a platform isn’t acceptable to me". To ensure they start out in a stronger position in Japan as soon as the Xbox Series X launches, Spencer says they're "going to do a much better job with this next upcoming launch", they're not going to wait for ten months before they launch in Japan as they did with the Xbox One, and they're planning on a big push to publicise their Game Pass and xCloud services. Spencer also seems hopeful for more first party content being developed in Japan. "I think the Japanese market is specifically important because of the creative community there, because of the gamer community there, and I want us, I want Xbox, to mean more there than it does today".

Overall, he seems enthusiastic about the potential of the Xbox Series X, and the wider possibilities of a more established Xbox presence in Japan. "It takes time," he said. "I’m still gonna see some things get announced that aren’t on our platform and I cringe every time that happens, but relative to four or five years ago, I feel good about our progress," he adds, concluding that Microsoft want "to continue to increase the relevance and importance of Xbox to people.”
Let's hope the "bold" translates into aggressive pricing.
 
Let's hope the "bold" translates into aggressive pricing.

If the 12 TF number is true, I can’t see them coming in at less than $499....right? I don’t know enough about costs but even at that price it’s gotta be breaking even or losing money.
 
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That hair looks awesome even at a lower res.


That particular post didn't read to me like that was what is going to happen, more that is what that guy wants to see happen. UE4 can do all kinds of stuff beyond what we can get in games atm. Looks like a tech demo. This guys' reading comprehension level is what starts all the bulls*** rumours.

I'm not saying we won't see it, but that is not what the post said.

That said, we've had some substantial improvement in the hair department this gen, so it's not out of the realm of possibility
 
Sony and marvel signed a exclusive deal to make Spiderman. It still stands, Sony don't own the Spiderman game ip.

I had to do my research.

this guy

"Publisher Activision had been responsible for Spider-Man games since 2000; Ong said this would no longer be the case and future Spider-Man games were in the hands of Sony and Insomniac. "


"Spider-Man was a return to PlayStation exclusivity, as Sony owns the game rights to the character. "
 
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this guy

"Publisher Activision had been responsible for Spider-Man games since 2000; Ong said this would no longer be the case and future Spider-Man games were in the hands of Sony and Insomniac. "


"Spider-Man was a return to PlayStation exclusivity, as Sony owns the game rights to the character. "

Isn’t it not to only that version of Spider-Man? Since it was made by insomniac, and Spider-Man is in other games such as the LEGO games?
 
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