Shenmue Series

I believe it’s the second definition....


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So if you say “you’re totes potato” the translation would be “you’re totally boring”

I see. Boring, eh? You sure he didn't mean the first definition -- "the meaning of life"? I'd prefer that one. I'll even settle for the third -- "a fine appetizer served at a fern bar."
 
I’m really nostalgic for this series. But after watching YouTube videos of the remaster, I don’t know if I could force myself to play though either game.

I bought them both to support the series because I really did love both games when they were new and want sega to consider doing a more in depth remaster/rebuild in the future. They really should have at least made the controls feel more modern, even though they moved them to the left stick the character still feels like he's being controlled with the D-pad. The Yakuza games feel how Shenmue should feel now, if they were to make a fully rebuilt version of these games I'd be there day one but for now I think I'll just let these sit on my HDD and wait for a time when I have nothing else to play.
 
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Sega have commented on the video


"SEGA and D3T indeed had started exploring the feasibility of a full HD remaster for Shenmue I & II. That being said, we soon realised that this was a project with its own set of challenges. Working with original animations and characters but meshing them with enhanced HD visuals gave us a game that we felt would not meet the standards that Shenmue fans expect and deserve. Rather than going ahead with a release that may disappoint fans, we chose to focus on bringing the classic game to PC and modern consoles, so that new players could experience Shenmue's original charm."
 
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Sega have commented on the video


"SEGA and D3T indeed had started exploring the feasibility of a full HD remaster for Shenmue I & II. That being said, we soon realised that this was a project with its own set of challenges. Working with original animations and characters but meshing them with enhanced HD visuals gave us a game that we felt would not meet the standards that Shenmue fans expect and deserve. Rather than going ahead with a release that may disappoint fans, we chose to focus on bringing the classic game to PC and modern consoles, so that new players could experience Shenmue's original charm."

Not really a good reason to leave the crap controls, tbh. Implementing standard dual analogue control while walking around would have been a huge improvement.
 
Maybe five to six months, or year, after there’ll be an Xbox version, like No Mans Sky
G: Xbox executives talked about Shenmue quite a bit in the past over social media, and that’s why I was quite surprised to see the deal with Sony. I honestly expected to see you appear on Microsoft’s stage at E3. Was there any contact with Microsoft in the past year about making the game for their console?
YS: I’ll let you use your imagination on this one (laughs).
 
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G: Xbox executives talked about Shenmue quite a bit in the past over social media, and that’s why I was quite surprised to see the deal with Sony. I honestly expected to see you appear on Microsoft’s stage at E3. Was there any contact with Microsoft in the past year about making the game for their console?
YS: I’ll let you use your imagination on this one (laughs).

Ryo confirmed for smash and gears, wooooh!!!! :p
 
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If no announcement of xbox version, I'll have to buy a ps4 on release.... Ryo is worth it though... he's worth it.
Goty 2019, Gotg, Gotc
 
No only hardcore gamers will care and Sony seems to have them already this gen. Fact is other then older gamers nobody will even know wtf shun use even is it may as well be a new series to most gamers now. They'd have to push it as something new to get good sales.

It breaks my heart to say but shun mue is just not a money maker or console seller even if I myself want it so bad.
It's "Shenmue".
 
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I'm feeling confident that this game will have samey graphics and controls as the prequels, minus walking with triggers.
And that's exactly what I want, a pure sequel (and please, please, please tie it all up) that could've been released 2 years after the second game, just up the res and make better textures.
 
I'm feeling confident that this game will have samey graphics and controls as the prequels, minus walking with triggers.
And that's exactly what I want, a pure sequel (and please, please, please tie it all up) that could've been released 2 years after the second game, just up the res and make better textures.

Already confirmed plans for a 4th so won't be tied up
 
https://wccftech.com/shenmue-3-larger-features/#nnn

In a recent interview from the G-Fusion Tour in China, Yu Suzuki and Hiroaki Takeuchi talked about Shenmue 3.

Yu describes the new combat as “very varied, richer, and more playable”. Takeuchi-san elaborates that the goal is to create a combat system that welcomes players of different skill levels, and that a lot of consideration of design and balance went into making combat feel fun for all players. He finishes saying a lot of effort went into the combat. Yu’s ambitions are to show a lifelike representation of Chinese martial arts.

Some mini-games from the original won’t return, but there are new ones included that they feel are more interesting. Old mini-games confirmed to return are Lucky Hit, Excite QTE, capsule toys, and yes, forklifts.

Mini-games will hold greater impact and influence over the wider game because of better integration, and there will be surprises after playing for a while. Takeuchi-san is looking forward to player reactions on this aspect.

Yu’s comments in 2017 about Shenmue III being a 70/30 split between old and new ideas has changed thanks to development advancing, and now stands at 50/50.

Side quests and the main story will have better integration, and form a better closed loop. A better translation might be able to elaborate on this, as machine translation threw up the word “branch” and might be related to Yu talking about quests that could have branching outcomes. Side quests will no longer be isolated from the main plot. This was apparently considered for the originals, but couldn’t be achieved at the time.

Yu says Shenmue III is more of a hardcore game than the originals because of elements of playability and increased degree of freedom, it seems to be implied Shenmue III may take longer to complete than the originals (Yu says I & II are single week games, III is a multi-week game). Also seems to infer players can interact, or not interact, with content how they choose. Not completely clear on what this means.

Yu implies once the main story has wrapped up, there are other storylines to explore and systems to play. Sounds to go beyond just the mini-game and combat collection Shenmue II had once you cleared the game, and implies possibly being able to mop that extra content up without having to start a new save.
 
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As long as we aren't moving boxes to "RIGHT, RIGHT, RIGHT!". Man I hated that "mini-game"...