Sony Looking For Engineer Talent In Raytracing For PS5

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Sep 11, 2013
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https://www.linkedin.com/jobs/view/...a0-5cd1524cf0c7&trk=flagship3_search_srp_jobs


Job description
Lead Graphics Engineer – Research & Development

Why PlayStation

PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

About R&D

R&D are PlayStation’s technology experts. We develop innovative technologies that push the boundaries of play, helping game developers make the best games on PlayStation by creating a world class SDK.

The role

Reporting to the Senior Manager of the SDK Game Technologies team, you will lead a small team of engineers delivering state of the art graphics technologies for the global PlayStation developer community.

What you’ll be doing
  • Lead a small team of engineers
  • Take an active role in development work (design and implementation)
  • Research state of the art graphics technologies
  • Drive decisions about bringing the technologies to PlayStation
  • Deliver technologies for developers as part of the SDK
What we are looking for

Must have
  • Experience leading teams developing graphics and/or engine technologies
  • Good people skills - able to mentor more junior members of staff
  • Strong C++ and graphics programming skills, with experience of the latest low-level graphics APIs on PC/console (e.g. DirectX12, Vulkan or platform SDKs for current-generation consoles)
  • Good understanding of computer hardware architecture
  • Experience of low-level coding, performance analysis and optimization
  • Comfortable with shader programming on modern GPUs
  • Passionate about computer graphics and games, forward thinking, and keen to be at the forefront of the next generation of consoles
  • Strong technical background in maths or computer science, educated to at least degree level or with equivalent experience
  • Experience working in a production environment
  • Good presentation and communication skills
Nice to have
  • Modern GI/raytracing techniques
  • Physically based rendering pipelines
  • Volumetric rendering
  • Virtual Reality
 
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