Official Thread Scalebound

Was you looking forward to Scalebound?

  • Yes

    Votes: 1 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    1
That was somebody else and they didn't even say that. If you trust the person who broke the news why don't you trust his explanation for why it was cancelled?

Never said any version is true. We will most likely never get the full story but it sounds like it was several things
 
Just asking theoretically....but could MS revive it if they wanted to? They own the IP, but what about the work that has been done on the game already..? Who owns that?

Just curious about the legality.
 
Just asking theoretically....but could MS revive it if they wanted to? They own the IP, but what about the work that has been done on the game already..? Who owns that?

Just curious about the legality.

With MS being the Publisher and owning the IP, I think they would own any and all assets for the title. Kinda depends on the contract between Platnium and MS. Maybe aceattorney would know more from a legal standpoint.
 
Just asking theoretically....but could MS revive it if they wanted to? They own the IP, but what about the work that has been done on the game already..? Who owns that?

Just curious about the legality.

Yes. IP is theirs. Assets are theirs. Engine is UE4 (easily available). Platinum might contest some kind of 'conceived outside of MS' clause...but they signed away rights with the IP as most often are.

As for why it got canned. Game began development in mid -late 2013, missed its holiday 2016 window (3.5 years) got carte Blanche for 2017...and was going to miss 2017 (4.5 years) ...I guess it s just wasn't worth 5 years for a single jdeved open world game when you have Playground cranking them out every 2 years.

Could bring back Fable IV and V with that amount of time

Whether that money went elsewhere is beside the point, but if it did it won't help.
 
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I would hope they'd use any tech learned in the process in future releases...
 
I'm not saying that people with outie belly buttons are lesser people, but they certainly shouldn't be able to legally own land.
 
Probably nothing but one can hope Scalebound gets a revival one day. Game looked cool to me.
 
Probably nothing but one can hope Scalebound gets a revival one day. Game looked cool to me.
You never know.

Phantom Dust was supposed to be DOA, but it got back on track as remaster. Not the same as the original vision of X1's PD, but something came from it.
 
The day before meeting with Inaba at Bitsummit, I sit down with Hideki Kamiya and several other Platinum developers back in Osaka.

It’s my first time talking to Kamiya in depth since he first told me about Scalebound, over three years ago. In that last meeting, he showed me his personal arcade collection, and we discussed his career and development philosophies with the excited underpinnings of this new passion project he was making with Microsoft.

It’s impossible to not ask about the death of a game that was incredibly personal to Kamiya, but also a bold new direction for Platinum.

“For the fans, an apology is really all that I can offer. I’m terribly sorry.” Kamiya says with conviction. “The staff here at Platinum, the creative team at Microsoft, there were a lot of people who worked on this game and tried to make it special. I feel a lot of weight for not being able to have had something come from their efforts."

There's a lot more at the link below

http://uk.ign.com/articles/2017/06/0...ames-ign-first
 
Sounds to me that there's no real "guilty" one here like a certain forum would like you to believe or well plenty of people that is.
 
Sounds to me that there's no real "guilty" one here like a certain forum would like you to believe or well plenty of people that is.

People there desperate to blame Microsoft are just as bad as the ones here desperate to blame Platinum
 
We don't need to blame anyone. Making any game, especially a big unproven game these days is a risk. Things happen, i'm sure nobody wanted to see Scalebound end up like it did. Learn from it, do better next time.
 
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People there desperate to blame Microsoft are just as bad as the ones here desperate to blame Platinum

Absolutely. The only logical thing to do is blame Canada. They're not even a real country anyway.
 
Always blame Canada. Wait.. isn't that like, a country, or something?

I personally believe that the reason for it is the education in the Canada is not like it is in for the US Americans in the Iraq and such as.
 
Hearing a few more inklings on SB. Don't be surprised if it re-surfaces in the future with a different dev.

But don't expect it anytime soon.
 
Hearing a few more inklings on SB. Don't be surprised if it re-surfaces in the future with a different dev.

But don't expect it anytime soon.

I doubt it. If MS had any intention of keeping it going they would not have cancelled it? Just said it was "on hold"
 
I doubt it. If MS had any intention of keeping it going they would not have cancelled it? Just said it was "on hold"

That was true at the time. This is a new development. I doubt we'll hear anything anytime soon, but apparently development has been picked up recently by another dev.
 
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MS would gain some good will if they announced a new developer at E3

I'm not sure they would. Platinum for better or for worse are considered by many to be the best devs at action type games and has a substantial following. To change devs might look like a cost cutting and quality cutting move.
 
I'm not sure they would. Platinum for better or for worse are considered by many to be the best devs at action type games and has a substantial following. To change devs might look like a cost cutting and quality cutting move.

Good point.
 
I'm not sure they would. Platinum for better or for worse are considered by many to be the best devs at action type games and has a substantial following. To change devs might look like a cost cutting and quality cutting move.
Maybe but their sales in games say otherwise.
 
Microsoft's Shannon Loftis On The Xbox One X Future, Minecraft Exclusivity, And Scalebound

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[....]
If it’s to be a success, Shannon Loftis will be one of the people most responsible. In her role as general manager of Microsoft’s Global Games Publishing, she partners with development studios and publishers across the world to bring their titles to Xbox. We caught up at Gamescom to talk about the cancellation of Scalebound, the Play Anywhere program, the impending launch of the Xbox One X, and if Microsoft has enough exclusives to stand tall with the competition.

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Excerpts:

Game Informer: You work closely with numerous studios. Is there a particular trend at the moment that developers are excited by? Looking towards the future, is there one thing that stands out to you?

Shannon Loftis: I think there are several things. First, and probably most obvious to me, is we started the raw distribution of the Xbox One X development kit, and the development community is just in love with these kits. [....]

The One X is many times more powerful than the One S. Why did you tether it to the One S and not just start a new console cycle free from any lingering baggage?

We have a huge vibrant community on S and not everybody in gaming right now is ready to make that 4K leap. It can be quite expensive to buy the television. The prices have come down amazingly, but it still is a major investment. I haven’t convinced my own husband yet to let me buy one.

Is there the danger that by tying the X to the S you’re holding developers back from what they want to do with this powerful new console?

I would say that we have yet to scratch the surface of unlocking what all the power of Xbox One S can do. [...]

Do you think this is a strong enough line-up to launch a console with?

I think it’s an incredibly strong line-up, especially when you take into account the fact that all of the 100 plus enhancements that we’ve already seen are free to gamers that already own the games, and the backward compatibility program, the continuing exclusives, and the fact that all the blockbusters, like Destiny and Star Wars Battlefront 2, are just going to run way better on Xbox One.

How close to being completed was Scalebound when the decision to cancel it was made?

We’re not really talking about the state of the game. It was an incredibly difficult decision to make to discontinue it. Platinum is an amazing, incredibly talented developer.

When we make game decisions, we ask ourselves: Is this the right game? Is it the right experience? Is it the right time? And unless we can answer yes to all three, we won’t continue on with a development cycle.

Remedy exclusively made Xbox games for 10 years, but recently Sam Lake revealed that his studio is now working on multi-platform games. What does that mean for Microsoft and Alan Wake and Quantum Break?

We have a great partnership with Remedy. I support any studio’s growth and change. I think this is an incredibly healthy thing for Remedy to do, and we still talk to them all the time. We have two really great products in the market with them with Quantum Break and Alan Wake.

....

And we have a few IPs that my team brought to the table over the last [generation] – I think Quantum Break is a really good example of a world and a phenomenon where there’s still a lot of story that we can tell.

Announcing ReCore: Definitive Edition was a little bit of a signal to people that got into the world of Far Eden and fell in love with these characters that we believe that that’s an IP with a lot of legs.

I think that the key to developing these IPs into something really special and something really monumental is sticking with them.

http://www.gameinformer.com/b/featu...ure-minecraft-exclusivity-and-scalebound.aspx



Some answers were fine, but a lot of her answers sound like typical admin-talk, very political. Doesn't really end up saying much.

Her last answer was weak. Remedy is gone multiplat, and they didn't stick with Scalebound.