Spider-Man: Miles Morales

60fps & Ray-Tracing......yes please. Although still bummed I can't find a PS5.

I wish Ubi would do that for WD: Legion. It looks great at 30fps but I wouldn't mind some sacrifices in some areas for 60/RT.
 
Finished this up a few weeks ago on PS5. It’s fantastic. Got the Platinum a few days later. Felt like a tighter game than Spider-Man 2018.

Gonna go back soon to play at 1440p and 60fps with RT.
 
  • Like
Reactions: DriedMangoes
First open world game to do 1440p/raytracing AND 60fps this gen so far. Nice job , Insomniac.
It's a technical feat for sure but I do have to wonder how often people even notice the RT? most of the game is spent swinging around a good distance away from the windows or fighting where you don't really have a lot of time to look at puddles. If you take the time to climb up the glass or walk around and stop to look yes you see it and it's really cool but during normal gameplay how often is it really something you see?
 
It's a technical feat for sure but I do have to wonder how often people even notice the RT? most of the game is spent swinging around a good distance away from the windows or fighting where you don't really have a lot of time to look at puddles. If you take the time to climb up the glass or walk around and stop to look yes you see it and it's really cool but during normal gameplay how often is it really something you see?

No clue as I already beat it so I can't compare the 2 modes haha. It will definitely depend on the situation and camera angle when you're moving so fast slinging around the city though. You probably notice it better in close up cutscenes or smaller indoor environments.
 
No clue as I already beat it so I can't compare the 2 modes haha. It will definitely depend on the situation and camera angle when you're moving so fast slinging around the city though. You probably notice it better in close up cutscenes or smaller indoor environments.
That's what I mean, when I played it and went out of my way to see the reflections it looked really cool but if they had been missing I probably wouldn't have missed them either, I only went looking for them because I knew they were there. In those slower gameplay sections like when you are walking to the Mom's political rally and see the reflections of people dancing that was cool and easy to see because you were moving slowly in that area but when web swinging or fighting which is what you do most of the time it's kind of a non issue. In games with reflective floors etc it'll stand out more but on concrete or asphalt it's kind of a non issue unless there is a puddle.
 
  • Like
Reactions: DriedMangoes
That's what I mean, when I played it and went out of my way to see the reflections it looked really cool but if they had been missing I probably wouldn't have missed them either, I only went looking for them because I knew they were there. In those slower gameplay sections like when you are walking to the Mom's political rally and see the reflections of people dancing that was cool and easy to see because you were moving slowly in that area but when web swinging or fighting which is what you do most of the time it's kind of a non issue. In games with reflective floors etc it'll stand out more but on concrete or asphalt it's kind of a non issue unless there is a puddle.
It's the same reason anyone puts detail into games. It's for when you stop and look round. Feels more believable because things look/behave the way they should. It's when you lose them after having them that the old way looks cheap or fake.

Like, I always notice the limitations of screen space reflections, but they are better than cube maps. A game like control looks very different .

I think the ironic thing is that the more real something looks, the less noticeable it becomes because it moves into our day to day experiences and our brain like, accepts it and filters it out.
 
It's the same reason anyone puts detail into games. It's for when you stop and look round. Feels more believable because things look/behave the way they should. It's when you lose them after having them that the old way looks cheap or fake.

Like, I always notice the limitations of screen space reflections, but they are better than cube maps. A game like control looks very different .

I think the ironic thing is that the more real something looks, the less noticeable it becomes because it moves into our day to day experiences and our brain like, accepts it and filters it out.

Oh I get that but there are varying degrees, like realistic textures, lighting and models are noticeable at all times because they make up the world as a whole, reflections only happen on reflective surfaces and in games where you are spending most of your time away from reflective surfaces it just makes me wonder how much we'd miss it if it weren't there? Don't get me wrong I think it's cool and all but a game like Demon's souls doesn't have RT but there are reflections in puddles when you walk past them etc and that seems to do the job just fine. I'm not arguing against RT I'm just wondering if we didn't have it would we really miss it.
 
Oh I get that but there are varying degrees, like realistic textures, lighting and models are noticeable at all times because they make up the world as a whole, reflections only happen on reflective surfaces and in games where you are spending most of your time away from reflective surfaces it just makes me wonder how much we'd miss it if it weren't there? Don't get me wrong I think it's cool and all but a game like Demon's souls doesn't have RT but there are reflections in puddles when you walk past them etc and that seems to do the job just fine. I'm not arguing against RT I'm just wondering if we didn't have it would we really miss it.
It's just the next step. Makes a huge difference in cyberpunk, apparently. All depends on the setting, I guess. Of course, that's just reflections. GI and shadows are pretty big uses of the tech. I know the GI made quite a difference in Gears 5. Just looks much more grounded, with dark interiors getting a huge boost.
 
I was holding off this game as I wanted to play it on a PS5, but seeing as I'm unable to get my hands on one despite every attempt, I'm considering picking up the PS4 version now since I really enjoyed the full game and none of the games I'm playing now are really doin' it for me....
 
I plan on starting tonight on the remastered version of the original Spider-Man. Do you guys recommend playing on the new Ray Tracing + 60fps mode?
 
I'm freaking loving the remastered version of the original Spider-Man on PS5. Really impressed by the graphics. I've played around a little with the graphics modes. The "fidelity" mode looks incredible, but the ray tracking + 60fps mode is the sweet spot for me. I love how much you see the ray tracing in use because of all the windows in buildings. The night time scenes have looked awesome with all the lights being reflected everywhere in windows, puddles, hoods of cars, etc. I'm glad I waited until now to finally play this game, the next gen version is looking beautiful.

How are the DLC missions? I see they're available to me, but I wasn't sure if they were more "end game" style content that would be too tough for me at my present level.
 
Last edited:
I'm freaking loving the remastered version of the original Spider-Man on PS5. Really impressed by the graphics. I've played around a little with the graphics modes. The "fidelity" mode looks incredible, but the ray tracking + 60fps mode is the sweet spot for me. I love how much you see the ray tracing in use because of all the windows in buildings. The night time scenes have looked awesome with all the lights and being reflected everywhere in windows, puddles, hoods of cars, etc. I'm glad I waited until now to finally play this game, the next gen version is looking beautiful.

How are the DLC missions? I see they're available to me, but I wasn't sure if they were more "end game" style content that would be too tough for me at my present level.

The raytracing is industry leading right now on console so it's beautiful to see it in action on your TV.

I haven't played the DLC missions. Just the vanilla 2018 version on my PS4 Pro and Miles on the PS5 so can't answer that unfortunately.
 

Lol, that's some PR speak. Don't get me wrong, I love blend shapes for muscle deformation, but it's hardly new in games, even If it's not used enough. Hell, NBA 2k has been using it since last gen at least.

Some films actually simulate muscle and fat as well as the fascia layer were skin slides. That is not happening here.

Same with cloth. Games simulate cloth only on the loose, dangley bits. Movies do the entire garment and it's friction that holds it in place not anchors like games. NBA 2k still had the closest sim for this too.

They did not cloth sim the suit. That's a laughable statement. Maybe any capes or jackets. Inside and out, please.
 
  • Informative
  • Like
Reactions: karmakid and Kvally
Lol, that's some PR speak. Don't get me wrong, I love blend shapes for muscle deformation, but it's hardly new in games, even If it's not used enough. Hell, NBA 2k has been using it since last gen at least.

Some films actually simulate muscle and fat as well as the fascia layer were skin slides. That is not happening here.

Same with cloth. Games simulate cloth only on the loose, dangley bits. Movies do the entire garment and it's friction that holds it in place not anchors like games. NBA 2k still had the closest sim for this too.

They did not cloth sim the suit. That's a laughable statement. Maybe any capes or jackets. Inside and out, please.

You're saying they are using blendshapes here ?

The dev specifically said they are not using that technique.

 
  • Informative
Reactions: karmakid
Lol, that's some PR speak. Don't get me wrong, I love blend shapes for muscle deformation, but it's hardly new in games, even If it's not used enough. Hell, NBA 2k has been using it since last gen at least.

Some films actually simulate muscle and fat as well as the fascia layer were skin slides. That is not happening here.

Same with cloth. Games simulate cloth only on the loose, dangley bits. Movies do the entire garment and it's friction that holds it in place not anchors like games. NBA 2k still had the closest sim for this too.

You're saying they are using blendshapes here ?

The dev specifically said they are not using that technique.


Interesting. I'd like to see what they are doing then. Honestly now I need a dev diary! That would be quite the step in real-time rendering.
 
  • Agree
Reactions: DriedMangoes