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"The biggest complaint most developers have with Stadia is the fear that Google is just going to cancel it," Gwen Frey, developer of Stadia launch puzzle game Kine, told GamesIndustry.biz in recently published comments. "Nobody ever says, 'Oh, it's not going to work,' or 'Streaming isn't the future.' Everyone accepts that streaming is pretty much inevitable. The biggest concern with Stadia is that it might not exist."

While concerns about Stadia working correctly aren't quite as nonexistent as Frey said, early tests show the service works well enough in ideal circumstances. As for the service's continued existence, Frey thinks such concerns among other developers are "kind of silly."

"Working in tech, you have to be willing to make bold moves and try things that could fail," Frey continued. "And yeah, Google's canceled a lot of projects. But I also have a Pixel in my pocket, I'm using Google Maps to get around. I only got here because my Google Calendar told me to get here by giving me a prompt in Gmail. It's not like Google cancels every f***ing thing they make."

Google itself has made similar arguments in the past. Stadia Director of Product Andrey Doronichev said in July that Google's commitment to Stadia is comparable to services like Gmail, Docs, Music, Movies, and Photos. "Nothing in life is certain, but we're committed to making Stadia a success... Of course, it’s OK to doubt my words. There's nothing I can say now to make you believe if you don't. But what we can do is to launch the service and continue investing in it for years to come."

Elsewhere in the interview, Frey said she sees Google's Stadia launch strategy as a limited one that "is pushing Stadia in a direction to compete with consoles." That means ports of console-style games that don't take full advantage of the power of Stadia's cloud data centers, as Google says future Stadia exclusives may do.

It also means a focus on "territories where there are a lot of consoles and where the Internet is very good, so in the short-term I think it won't reach its potential," Frey said. "I don't even think they want to have a super-strong launch. I get the sense that they want to scale slowly and see where this goes."

In the longer term, though, Frey said she has some undisclosed ideas about how to use Stadia's cloud power for unique experiences in the future. And she said she's excited about the impact cloud gaming could have once high-speed mobile Internet access really goes worldwide.

"I'm not sure what implications this has in a place like Africa, where everything's mobile," she said. "When 6G drops, is this going to suddenly be a big deal? What does this mean for places where everyone goes to Internet cafes, like in Brazil? Who knows."
 
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Google doesn't understand gaming, they just want to find a new place to make a buck. Honestly these companies who keep pushing towards streaming seem like they are trying to tell gamers what we want vs letting us dictate what we'd like to spend our money on.
 
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Streaming a game will never be as reliable as playing on local hardware, that's not to say it will always be a mess but when you rely on streaming there are too many other variables that you just don't have to worry about with a console or PC. Streaming movies is fine they are non-interactive but gaming is a totally different animal and I don't get this rush some companies seem to be in to try to get us to play games designed to play on a tv or monitor on a phone. People who already play on a tv or monitor have no problem owning the hardware that makes the games run, this streaming stuff is supposedly about giving you the freedom to take your games anywhere but who wants to carry a controller around to hook up to their phone all the time?
 
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Streaming a game will never be as reliable as playing on local hardware, that's not to say it will always be a mess but when you rely on streaming there are too many other variables that you just don't have to worry about with a console or PC. Streaming movies is fine they are non-interactive but gaming is a totally different animal and I don't get this rush some companies seem to be in to try to get us to play games designed to play on a tv or monitor on a phone. People who already play on a tv or monitor have no problem owning the hardware that makes the games run, this streaming stuff is supposedly about giving you the freedom to take your games anywhere but who wants to carry a controller around to hook up to their phone all the time?

A controller is at least easier to carry around in a backpack than a console that needs a monitor and is huge and heavy. It's not like the Switch is much more portable either.

I just don't know who the market is for this...
Tiny Library of games that exist and run better elsewhere
Inconsistent gaming experience wholly reliant on your connection
You still have to buy the games
If google unplugs it you and your library are screwed
That Giant bomb Quick look is depressing....

No thanks. At least MS has hardware you buy and then they Augment it and your library with the ability to do what Stadia is doing. It's not perfect either, but it makes more sense and you have access to your entire library as well as your console. Not sure what Google was thinking.
 
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I’m not in the xcloud beta atm, or have stadia...I understand that stadia you’re stuck to their walled garden, anyways, that’s not what I’m here to ask.

With cloud gaming upon us now, how does multiplayer and multiple account/sharing work?

Can you stream to multiple screens for multiplayer games with xcloud and or through console streaming with it?

Has there been any other word of how It’ll work?
 
A controller is at least easier to carry around in a backpack than a console that needs a monitor and is huge and heavy. It's not like the Switch is much more portable either.

I just don't know who the market is for this...
Tiny Library of games that exist and run better elsewhere
Inconsistent gaming experience wholly reliant on your connection
You still have to buy the games
If google unplugs it you and your library are screwed
That Giant bomb Quick look is depressing....

No thanks. At least MS has hardware you buy and then they Augment it and your library with the ability to do what Stadia is doing. It's not perfect either, but it makes more sense and you have access to your entire library as well as your console. Not sure what Google was thinking.

I find it funny that they focus so much on fidelity and ressolution when you're going to be playing on a 10 inch screen max. Who cares if it ids 4k and ultra settings from pc, you can't see that s***. Better off making it 720p with 120fps to cut down latency.

Microsofts only real advantage is gamepass. No need to pay ridiculous prices for half finished games that will play like s***. Just 10 bucks a month.
 
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This is related in a way to stadia and other streaming services, the promise of 5G seems sort of pie in the sky for now.

To be fair, Verizon isn’t the only one at fault here. AT&T, Sprint, and T-Mobile are also deploying mmWave 5G coverage (if we can call it that) across the country with similar results to Verizon’s. In short, with mmWave spectrum, the 5G future we’ve been promised will never be delivered. For as much cash as the major service providers have stored away, they would never be able to afford to deploy mmWave cell sites every 300 feet to provide coverage to most residents who live in our countries largest cities. And if they somehow manage to do it, they’d still leave more than 100 million people living in suburbs and rural areas across the country on their old 4G or even 3G connections.


T-Mobile’s plan to use its mid-band and low-band spectrum to deliver 5G seems like the most sensible solution, but we’re still a ways off from seeing that in action. I have no doubt that 5G has the potential to change the way we communicate, work and play, but Verizon and other service providers need to stop proclaiming “the 5G revolution has arrived!”
 
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This is related in a way to stadia and other streaming services, the promise of 5G seems sort of pie in the sky for now.
I've never bought Into the 5G hype. Range is too short, and it's never what they promise.
 
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I've never bought Into the 5G hype. Range is too short, and it's never what they promise.

Yeah we've both been pretty skeptical in the past about 5G even when someone else here was singing it's praises. Under ideal conditions it probably is impressive tech but real world usage rarely comes with ideal conditions. The fact that it has such trouble penetrating buildings coupled with the short travel distance of the signal basically means it's DOA when it comes to building a game streaming service around it.
 
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Was just reading about the chromecast ultra overheating, how can they plan a gaming service with this thing? people are saying it overheats just streaming youtube videos and several people are saying theirs did while playing games.
 
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Not laughing at those who bought it. Laughing at Google. In explaining myself, I feel sad for those that were looking for a way to play games. It's a real shame they have to deal with something like this; especially since users were looking for a simple way to play.
 
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