Official Thread Star Wars Jedi: Survivor

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Finished the game but sitting at about 95% completion because apparently the last patch broke Caij's bounties so Im locked out of that part of the game:really:
 
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I can confirm performance mode is running how it was supposed to at launch. Sadly that's just the state of game development these days.

Will they learn for the next game in the series?
 
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I can confirm performance mode is running how it was supposed to at launch. Sadly that's just the state of game development these days.

Will they learn for the next game in the series?
If fans and reviewers point it out initially, then there’s a definite possibility, if not they’ll just assume “it’s fine”…. Like SSM did with the menu in the last two GOW games. Hopefully the next one will, as goes for the next elder scrolls, please don’t copy Starfields
 

Star Wars Jedi: Survivor Update 'Substantially Improves' Performance Mode On Xbox

"Performance mode has been completely reworked"

https://www.purexbox.com/news/2023/...bstantially-improves-performance-mode-on-xbox

Star Wars Jedi: Survivor has today received its latest update for Xbox Series X and Xbox Series S (known as "Patch 7"), which includes some major improvements for the game's 60FPS Performance mode in particular.

The big highlight here is that Performance mode has been "totally reworked", making "a number of GPU and CPU optimizations" and disabling ray tracing in order to achieve a smooth 60 frames per-second.

Quality Mode has also been tweaked to "help reduce FPS fluctuation and introduce other visual improvements".

IMG_0383.jpeg
 
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Star Wars Jedi: Survivor Update 'Substantially Improves' Performance Mode On Xbox

"Performance mode has been completely reworked"

https://www.purexbox.com/news/2023/...bstantially-improves-performance-mode-on-xbox

Star Wars Jedi: Survivor has today received its latest update for Xbox Series X and Xbox Series S (known as "Patch 7"), which includes some major improvements for the game's 60FPS Performance mode in particular.

The big highlight here is that Performance mode has been "totally reworked", making "a number of GPU and CPU optimizations" and disabling ray tracing in order to achieve a smooth 60 frames per-second.

Quality Mode has also been tweaked to "help reduce FPS fluctuation and introduce other visual improvements".

View attachment 10487
Wait... did the performance mode have forced raytracing?
 

Star Wars Jedi: Survivor Update 'Substantially Improves' Performance Mode On Xbox

"Performance mode has been completely reworked"

https://www.purexbox.com/news/2023/...bstantially-improves-performance-mode-on-xbox

Star Wars Jedi: Survivor has today received its latest update for Xbox Series X and Xbox Series S (known as "Patch 7"), which includes some major improvements for the game's 60FPS Performance mode in particular.

The big highlight here is that Performance mode has been "totally reworked", making "a number of GPU and CPU optimizations" and disabling ray tracing in order to achieve a smooth 60 frames per-second.

Quality Mode has also been tweaked to "help reduce FPS fluctuation and introduce other visual improvements".

View attachment 10487
So they took a current gen game and turned it into a last gen game.
 
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- PS5 and XSX performance modes virtually identical
- Performance improvements have been made at the expense of visual quality by removing ray traced global illumination and reflections from cutscenes and gameplay
- Straight 60fps in typical play even in heavy areas, some traversal stutter remains
- Resolutions increased across the board in performance mode
- UI downgraded from 4K to 1440p
- Current quality mode looks about the same as the launch version, frame rate issues still present
- One problem area in Koboh actually runs worse on PS5's quality mode (15 fps~)
 
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Still mostly the same issues as before

Menu is still somewhat buggy albeit less than before. Sometimes the mouse disappears and it won't register your inputs
DLSS is far better than FSR. Cleaner image, less fizzling, better particles resolve
CPU-limited performance at low settings has dramatically improved by as much as 25% on a Ryzen 3600 or up to 50% on a 12900K
Shader compilation appears on screen at every boot and take 40 seconds on a 12900K but does nothing after the first round
Still a stuttery mess no matter your system
CPU-limited performance has not improved at Epic or even High settings, it will still tank
Frame generation does little to alleviate all the issues. The frame rate is nominally twice as high but the stutters are still just as bad
Animation rate and camera still have the same problem where they skip ahead
 



- PS5 and XSX performance modes virtually identical
- Performance improvements have been made at the expense of visual quality by removing ray traced global illumination and reflections from cutscenes and gameplay
- Straight 60fps in typical play even in heavy areas, some traversal stutter remains
- Resolutions increased across the board in performance mode
- UI downgraded from 4K to 1440p
- Current quality mode looks about the same as the launch version, frame rate issues still present
- One problem area in Koboh actually runs worse on PS5's quality mode (15 fps~)

Honestly think it looks better without RT, even without considering the higher resolution and better fps.
 
Honestly think it looks better without RT, even without considering the higher resolution and better fps.
It is kind of surprising how varied the results are for RT features. I expected these to be similar across all games but they seem to be as varied as older techniques.

Why they even bother with RT reflections is beyond me. It is a resource hog for something you generally don't notice while playing.
 
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