StarHawk Creator Denounces Ignorance on Frame Rates, PR inflating “40-ish” FPS to 60

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http://www.dualshockers.com/2013/11...nce-on-frame-rates-pr-inflating-40-fps-to-60/

In the war of numbers happening at the outset of the next generation we often see people and PR talking about 60 frames per second as some mysterious, magical achievement, despite the fact that not that many AAA games really manage to get there.

Lightbox Interactive President Dylan Jobe took to Twitter to express his disappointment about the fact that many industry professionals really can’t tell the difference.



Jobe also mentioned that PR reps often take advantage of people’s ignorance on the issue in order to sell the idea that a game is rendered at 60 frames per seconds when it’s actually nearer to 40. Can’t say that doesn’t sound familiar.



It does ring quite true that often games advertised to be running at 60 FPS end up having quite a few frame rate dips, if not seeing a considerably lower constant FPS. Unfortunately, the fact that many simply won’t be able to tell is also true.

Personally, i feel that things would be much better if the attention were to shift a bit away from the numbers and more towards gameplay features, but such is the often contemptible nature of the PR beast.
 
Good to see the dev call out BS. Finally, an industry insider has the balls to do so. Two months ago, the AC4 dev said it was a 60 fps game. Turns out it's 30 fps. The chances of UBI turning tail 2 months before launch (more like 1 month before gold) regarding frame rate and suddenly flipping a switch between 60 and 30 sounds dubious to me. I bet this guy knew the whole time it would launch at 30 fps.

I have a hard time believing people can't tell the diff between 30 and 60, but I'd probably have a hard time telling 50 and 60. So unless Digital Foundry or one of those few sites do their diagnostic tests, I don't think I'd be able to tell 50 vs 60. 40 vs 60? I think so, but 50 and 60? Maybe not.
 
Duh...like companies aren't doing this? Of course they are. Graphics sell. Heck, EA used PC screenshots for BF3 trying to mislead people thinking it was Xbox 360. Then the cinematic trailers on TV are so posed like action movies then the game looks nothing like that when you actually play. All the trailers at E3 are posed. They know what sells.
 
I think most people can tell the difference between 30/60, however I do think it gets pretty murky from forty on up, even more so at 50+ I'm sure I couldn't tell the difference between 50/60 FPS...
 
http://www.dualshockers.com/2013/11...nce-on-frame-rates-pr-inflating-40-fps-to-60/

In the war of numbers happening at the outset of the next generation we often see people and PR talking about 60 frames per second as some mysterious, magical achievement, despite the fact that not that many AAA games really manage to get there.

Lightbox Interactive President Dylan Jobe took to Twitter to express his disappointment about the fact that many industry professionals really can’t tell the difference.



Jobe also mentioned that PR reps often take advantage of people’s ignorance on the issue in order to sell the idea that a game is rendered at 60 frames per seconds when it’s actually nearer to 40. Can’t say that doesn’t sound familiar.



It does ring quite true that often games advertised to be running at 60 FPS end up having quite a few frame rate dips, if not seeing a considerably lower constant FPS. Unfortunately, the fact that many simply won’t be able to tell is also true.

Personally, i feel that things would be much better if the attention were to shift a bit away from the numbers and more towards gameplay features, but such is the often contemptible nature of the PR beast.

EXACTLY and that's my point to those who wanna say that locked BS when in fact many of the games THEY THOUGHT were locked like the COD's weren't on the consoles.
 
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I wonder if Killzone SF was this guys inspiration for saying this. Guerilla claimed 60 fps, but from what Ive read the framerate is all over the place.
 
I think most people can tell the difference between 30/60, however I do think it gets pretty murky from forty on up, even more so at 50+ I'm sure I couldn't tell the difference between 50/60 FPS...

I can, IF it's a dip. I can tell my FR dropped. Of course I can't way "oh, it dropped to 50" but I can tell it dropped more than 2-3 frames. Now, if a game was running constantly at 60, then dipped to 50 and stayed there my mind might fool me into thinking it righted itself once I get used to 50.
 
Warframe did this too. It was disappointing. 60fps my ass lol.
 
I can, IF it's a dip. I can tell my FR dropped. Of course I can't way "oh, it dropped to 50" but I can tell it dropped more than 2-3 frames. Now, if a game was running constantly at 60, then dipped to 50 and stayed there my mind might fool me into thinking it righted itself once I get used to 50.

Oh yeah you can definitely tell when there's a dip
 
EXACTLY and that's my point to those who wanna say that locked BS when in fact many of the games THEY THOUGHT were locked like the COD's weren't on the consoles.

You've seen 'em get mad at me for stating the obvious more than once :)
 
I personally can tell the difference with anything under 60fps. You see it when it dips back and forth. If the game started at 50 fps and shot to 60 fps in some scenes and then went back down, you'd clearly see the difference.

In my opinion, next-gen console gaming should require 60fps on all published games. 30fps shouldn't even be allowed on next-gen systems.
 
I personally can tell the difference with anything under 60fps. You see it when it dips back and forth. If the game started at 50 fps and shot to 60 fps in some scenes and then went back down, you'd clearly see the difference.

In my opinion, next-gen console gaming should require 60fps on all published games. 30fps shouldn't even be allowed on next-gen systems.

it's a good opinion, but sadly framerate/resolution will be sacrificed for eye candy.