Official Thread State of Decay 2

Rate this Game

  • ☆☆☆☆☆

    Votes: 3 37.5%
  • ☆☆☆☆

    Votes: 3 37.5%
  • ☆☆☆

    Votes: 0 0.0%
  • ☆☆

    Votes: 1 12.5%
  • Votes: 1 12.5%

  • Total voters
    8
Still can't decide if this is their MMO game or not.

It says "nobody survives alone" and then the flare goes up. That could be another gamer settlement or could just be A.I
 
Still can't decide if this is their MMO game or not.

It says "nobody survives alone" and then the flare goes up. That could be another gamer settlement or could just be A.I

Yeah. Apparently it's online co op at least.
 
Yeah. Apparently it's online co op at least.

Yep. So I was just reading.

"The #1 request our fans had from State of Decay was, 'Give me co-op multiplayer,'" Strain said. "[So we said,] 'Let's give our fans exactly what they want.' So we took a couple of steps back and changed direction and that's what State of Decay 2 is."

When development first began on the sequel, however, the game apparently did resemble its "Class4"-codename roots; Undead Labs did start down the MMO road. "It was a server-hosted, online world," Strain said, "with the business models that go along with that: subscriptions [or] free-to-play."

He elaborated on the nature of the co-op play: "This is not a session-based experience. It's drop-in/drop-out. They key thing that I want everybody to know is, it doesn't require you to be online. We've designed it very much with the intention of it being the easiest, most convenient type of multiplayer you can imagine."
 
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It's awesome and the one version has the dlc plus it runs better
 
Psyched for SoD2. Co-op was the one feature I badly wanted in the first game, the whole aspect of grouping and surviving smacked of co-op.
 
day one for me. Bought the 360 version and the X1 version and played the s*** out of them both. The game is easily one of the best zombie survival games ever made. The mechanics just make it so engaging.
 
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day one for me. Bought the 360 version and the X1 version and played the s*** out of them both. The game is easily one of the best zombie survival games ever made. The mechanics just make it so engaging.

Lets just hope the switch to UE 4 will mean better performance.

I too enjoyed the first one, but didn't feel it was necessary to re-buy it on Xbox One.

Am looking forward to SOD 2.
 
I predict this will be one of the best exclusives on the Xbox One. The co-op portion should make it even better.
 
I really wish this had the polish/presentation/animation of that Days Gone demo. Would have taken it to another level.
 
I really wish this had the polish/presentation/animation of that Days Gone demo. Would have taken it to another level.

Yeah I really believe this has the potential to be a cornerstone franchise and would like to see MS work with this studio to keep enhancing the visual quality of the game.
 
Yeah I really believe this has the potential to be a cornerstone franchise and would like to see MS work with this studio to keep enhancing the visual quality of the game.
This is MS's issue, imo. Great gameplay with passable but underwhelming visuals/atmosphere. Sony has the visuals/presentation nailed, but the pure gameplay (while quite adequate) is behind the MS staples.

Sony just has the edge on presentation, and that has nothing to do with tech, even. That said, I think it's underestimated how much impact presentation has.
 
Lighting? Nailed it

https://www.stateofdecay.com/2017/02/02/day-vs-night/

downtown_01sm-1024x576.jpg


downtown_01night01-1024x576.jpg


Our 3rd week of concept art reveals is upon us and we’ve got a double whammy! Undead Labs and Microsoft Studios are bringing two images this week to really help showcase some differences in how the game is being approached in regards to lighting. Lighting can deceptively sound simple but every facet of geometry needs to be considered in how we light the game. Below as always is more info from the artist themselves about the purpose of this concept and what it’s used for as the game is being developed.

“Here’s the story behind this week’s image. Not every piece of concept art directly represents something that is in the game. This is a very early piece back when we were working out what a slightly more urban environment might look like, and you shouldn’t expect to see it verbatim. What you can expect to see is what we we’re really doing, which was figuring out what our colors should be under various lighting conditions. It was rigged specifically so we could play with different levels of night and day. In fact, there are two versions of this exact piece. This one is rigged for day, and the other is rigged for night.”
 
This is MS's issue, imo. Great gameplay with passable but underwhelming visuals/atmosphere. Sony has the visuals/presentation nailed, but the pure gameplay (while quite adequate) is behind the MS staples.

Sony just has the edge on presentation, and that has nothing to do with tech, even. That said, I think it's underestimated how much impact presentation has.
Without substance, beauty is the arbiter of nothingness. I'd rather be full than hungry.
 
Without substance, beauty is the arbiter of nothingness. I'd rather be full than hungry.
Sure, but let's not kid ourselves, the game would be even more with incredible visuals/animation/atmoshpere. Immersion can't be understated, imo
 
Sure, but let's not kid ourselves, the game would be even more with incredible visuals/animation/atmoshpere. Immersion can't be understated, imo
Sure, everything has its place. I would submit that gameplay and audio are more important to immersion, however.