Official Thread Street Fighter 5

There is no Arcade mode..... the traditional one where you fight 10+ battles and end your character's story with a boss fight.

Instead, each character has a "Story mode", which involves 2-4 individual fights. Clear them and you get a comicbook-esque cut scene called the "Epilogue". Most gamers should be able to 100% all the story modes for all 16 characters in an hour or two.

You also have to be online for these SP story modes to work too.
The lying ignorance bs with you is pathetic.You don't have to be online to play the story modes.You can play survivor mode with each character and each difficulty unlocks a skin color per character.
 
The lying ignorance bs with you is pathetic.You don't have to be online to play the story modes.You can play survivor mode with each character and each difficulty unlocks a skin color per character.
No need for insults.

I was going by what I read on other forums.

And none of the recent posts above had to do with Survivor mode either. So your padding the stats to attempt at making SF5 have more content by mentioning Survivor mode has nothing to do with Arcade or Story modes being discussed.
 
You aren't into fighters than and that's your right.

There is truth to that. Though I have spent much time in the past on what my personal taste of a good fighter was...Soul Caliber, DOA, and Mortal Kombat. Admittedly I never was into SF, but the early videos portrayed something I thought was going to be fun for me and it didn't come close to meeting that hope after giving it a go.
 
There is truth to that. Though I have spent much time in the past on what my personal taste of a good fighter was...Soul Caliber, DOA, and Mortal Kombat. Admittedly I never was into SF, but the early videos portrayed something I thought was going to be fun for me and it didn't come close to meeting that hope after giving it a go.
If 2 friends played eachother in person and they were classic fighting game fans they would luv sfv. The issues it has wouldn't be noticed in the above scenario.
 
If 2 friends played eachother in person and they were classic fighting game fans they would luv sfv. The issues it has wouldn't be noticed in the above scenario.
What if someone wants to play SF5 in the traditional arcade mode where it involves 10 fights of increasing difficulty and variety? The story mode is only 2-4 fights per character and depending on the character can involve the same opponent. For example, one of the character's 3 fight story mode involves fighting Vega twice.
 
SF 5 currently has no penalty for rage quitters either.

Since servers are sketchy, no Arcade mode against the CPU means you have to play other modes, like Story or Survival.

http://www.thereviewspace.com/have-capcom-shot-themselves-in-the-foot-with-street-fighter-v/

Have Capcom shot themselves in the foot with Street Fighter V?

February 21, 2016 TheReviewSpace

This past week saw the release of the much anticipated Street Fighter V on both PS4 and also PC. The reviews so far for it have been excellent, but the game itself isn’t without its faults.

Granted, the server issue in that people cannot join an online game is one which can easily be fixed and it will be one that will be getting updated regularly. However, unlike the previous iteration of the franchise, there is now no longer a penalty for those that ragequit out of the game.

This seems rather off, and for a game that has been in the works for years this is something which should have been one of the most basic aspects of the online multiplayer. Even Nintendo (who many criticise for their somewhat backwards approach to online gaming) have a system in place with their games in that if you ragequit it has a negative impact on your rankings.

Single Player own goal

Both issues mentioned above can be easily fixed with a patch update. However what cannot be easily fixed is the complete lack of an arcade mode within the game. For a game that has a strong emphasis on its arcade roots, it seems odd that they didn’t include this game mode in the final build. Instead, players are given a much more simplistic story mode (I’m pretty terrible at Street Fighter and even I got through it with more than a few characters without breaking a sweat). To me this is a major slap in the face.

Capcom have been keen to point out that there will not be Hyper, Turbo or Super iteration of the game, and that’s fair enough, but don’t omit one of the biggest parts of the franchise. They have suggested that they may look into making an arcade mode, but for the people that have forked out £45 for the game on Steam (and on the Playstation 4), it is leaving many with a bitter taste in their mouths.

Usually if there were issues with the servers you could jump into a challenging arcade mode as shown in SF4. In this case though that just isn’t possible and until such time it gets fixed people won’t have much to do with the game.

I do believe that Capcom will address these issues, especially the online complaints and there is word that it has already improved immensely. However during this transition, it might actually be cheaper to buy the game elsewhere away from Steam such as on Kinguin.
 
FYI.

Just in case some of you play tomorrow and can't get into a match, it's because Capcom is taking servers offline for 3 hrs.

 
The lying ignorance bs with you is pathetic.You don't have to be online to play the story modes.You can play survivor mode with each character and each difficulty unlocks a skin color per character.
By the way Val,

Looks like those threads and Bellybama saw on the net are partly true for offline modes. That's because in order to get the full effect, you have to be logged in and online to collect the Fight Money.

That's where I was reading people getting angered at disconnecting and losing their money earnings.

http://www.eurogamer.net/articles/2...fter-street-fighter-5-gets-off-to-rocky-start

It's worth noting that you can play the few single-player modes Street Fighter 5 has offline, but you can only gain Fight Money, the in-game currency, while logged in. You'll need Fight Money to buy stuff when the in-game shop opens in March. So, essentially, Street Fighter 5 is an always-online game.
 
It's probably to make sure people aren't doing any save-game editing f***ery and abusing the games currency, which if abused could mean that someone could just buy everything with game cash super easily instead of having an option to pay real money when the store launches; but that is pretty weird but probably a smart move if they want any revenue via their monetization methods.

Thanks for the Kinguin link btw, I might have to jump in if I can get it for $33.
 
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There is no Arcade mode..... the traditional one where you fight 10+ battles and end your character's story with a boss fight.

Instead, each character has a "Story mode", which involves 2-4 individual fights. Clear them and you get a comicbook-esque cut scene called the "Epilogue". Most gamers should be able to 100% all the story modes for all 16 characters in an hour or two.

You also have to be online for these SP story modes to work too.

Took me 36 minutes (cost me $36 so... :) ) to run through the Story Mode.

The colored in storyboard-(ten minute sketch) screens with voice-overs is incredibly jank.

Gameplay is completely solid though, graphics and effects are really nice. Sound and music is cool as well. Super easy to run Maxed out on PC.

I haven't gotten a chance to play online yet and I'm about to watch a movie now. For what I paid for it, and knowing the other content is on the way, I'm okay with that.

Enjoy a few screens.

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9YpEKVQ.png

SBKVYPW.png

SGx0pgC.png

jnBnj0q.png

24556200094_371d1794b6_h.jpg

24560023583_2a89dc6379_h.jpg

^There two ladies are beast awesome.
 
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I'm alright with the current story mode, knowing it's more of just an intro into the current world and we'll get a more fully fleshed out story in a couple months. It's enough for me to gain a little more knowledge in a world I know very little about. In fact, if anyone has a more in depth history on the stories behind SF please let me know. I've read something on either Shoryuken or Event Hubs but it was very limited.

Finally tried MP for the first time, and besides the fact that blue mopped the floor with my head, and the lobby giving us an error after a match or two requiring us to back out, the net code seemed very good. I don't have much experience with it, but I'd put it up there with KI, and miles ahead of MKX. Didn't notice any lag or inability to actually do the move I wanted.
 
We should definitely setup some 8 man lobbies for the Union when it comes out next month. We did this for TXB back when the Vanilla version of SF4 was released. Keep up the tradition!
 
Wait.. There is no player vs CPU? WTF?! I'd never buy a fighter without that. That's crazy.

Yeah the only options for Player vs CPU are for the very short story mode and the fights are one round and the survival mode which the fights are also one round but you have to play 30 matches and the difficulty ramps out out of nowhere during the last 2 fights. If you pick vs it has to be Player vs Player, no versus CPU option there or arcade mode which have been in every SF game that I've ever played. The gameplay is spot on, it feels great etc but if you don't play online all the time or have people over all the time to play against you it's kind of worthless right now. Once they add those missing features it'll be worth it.
 
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Speaking of missing features, one that I just read on Destructoid (which is broken right now so I can't link) is arcade mode, and Capcom is only considering it. I figured this was a guaranteed mode so the fact that it's not even planned is disappointing to say the least.
 
Speaking of missing features, one that I just read on Destructoid (which is broken right now so I can't link) is arcade mode, and Capcom is only considering it. I figured this was a guaranteed mode so the fact that it's not even planned is disappointing to say the least.
They don't really need an arcade mode per se. All they need to do is allow us to set difficulties in each survival level. Street Fighter arcade modes were basically limited survival modes. There was no gradual increase in opponent difficulty and Sagat, Bison, Urien etc. would be where the difficulty is ramped up.
 
Enjoying the gameplay, though I can't really find a character that I'm clicking with so far. Gief is the only one I feel pretty comfortable with, then probably Birdie.

Servers have been an utter mess though. Inexcusable state. And the grinding to unlock colors is insulting. I don't really care about the other complaints, though I think Capcom should have at least included an Arcade mode. Survivor would be a fine replacement if the AI wasn't completely and utterly braindead for a majority of the matches. And if they were limited to 10 f***ing rounds for each difficulty.
 
They don't really need an arcade mode per se. All they need to do is allow us to set difficulties in each survival level. Street Fighter arcade modes were basically limited survival modes. There was no gradual increase in opponent difficulty and Sagat, Bison, Urien etc. would be where the difficulty is ramped up.
I would take difficulty for survival at least. I've only tried the easy one just to run through it and for a beginner myself it's beyond easy. Maybe the longer ones get harder as you have to start managing health more but eventually I'd like to get something a little tougher to learn better.
 
I would take difficulty for survival at least. I've only tried the easy one just to run through it and for a beginner myself it's beyond easy. Maybe the longer ones get harder as you have to start managing health more but eventually I'd like to get something a little tougher to learn better.
It takes far more thought to beat the 30+ round survival matches rather than the east 10 round one. You have to plan out when, and how, to use your supplements. You'll gamble more, but when you do, you'll put yourself at risk in the next match and then you may be stuck with low energy for a match or two. It's a far better mode than arcade mode.
 
It takes far more thought to beat the 30+ round survival matches rather than the east 10 round one. You have to plan out when, and how, to use your supplements. You'll gamble more, but when you do, you'll put yourself at risk in the next match and then you may be stuck with low energy for a match or two. It's a far better mode than arcade mode.

The AI is terribly inconsistent. You'll start to space out then out of nowhere the AI is actually fighting this round, and to make it to round 30 and failing completely sucks. It's just so goddamn time consuming.
 
The AI is terribly inconsistent. You'll start to space out then out of nowhere the AI is actually fighting this round, and to make it to round 30 and failing completely sucks. It's just so goddamn time consuming.
It is time consuming which is a drawback. My earlier suggesting would be the way to go; allow us to to adjust the difficulty for each survival level. I don't want to have to grind through 100 matches. Hell, I don't want to grind through 30. Well, I guess what I'm suggesting is, after all, an arcade mode?
 
Well, I guess what I'm suggesting is, after all, an arcade mode?
I have a feeling the developers are listening to this request and are going to take it serious. My son is the one who bought the game for his PC, and he hasn't made mention of that as something he is missing, but some of his friends mentioned. The couple hours I have played so far, I haven't really felt a need for it, yet. I am sure once I finish the "story", I might feel the same.
 
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Took me 36 minutes (cost me $36 so... :) ) to run through the Story Mode.

The colored in storyboard-(ten minute sketch) screens with voice-overs is incredibly jank.

Gameplay is completely solid though, graphics and effects are really nice. Sound and music is cool as well. Super easy to run Maxed out on PC.

I haven't gotten a chance to play online yet and I'm about to watch a movie now. For what I paid for it, and knowing the other content is on the way, I'm okay with that.

Enjoy a few screens.

bR2D98r.png

9YpEKVQ.png

SBKVYPW.png

SGx0pgC.png

jnBnj0q.png

24556200094_371d1794b6_h.jpg

24560023583_2a89dc6379_h.jpg

^There two ladies are beast awesome.
Um, why are there no ink dots on these screens? Does the PC not have them??!?!!?!!?!
 
Um, why are there no ink dots on these screens? Does the PC not have them??!?!!?!!?!

Can you post a screen shot? I'm not sure if I've seen that. This is all of the settings on MAX.
 
Bombs in Japans

http://www.neogaf.com/forum/showthread.php?t=1189325

[PS4] Street Fighter V # <FTG> (Capcom) {2016.02.18} (ÂĄ7.990) - 41.990 / NEW

GG Capcom. That's 100K ww for pc, and less than 100k for the UK and JP. If the US doesn't get 100k in sales, the game doesn't even break 400k ww, most likely, unless it gets a ton in digital.

Thanks for f***ing up SF Cap bhres.