I've done it. I've played them all. The correct answer to the title question is...
Pacing, positioning, scouting, perspective, communication, tactics and...hot hands? Throw me in exile if you must, but it feels like popular multiplayer gaming these days has been distilled into a virtual game of hot hands. To me, spawning in Black Ops II, taking the first left up ahead, and seeing an opponent pop out 20 yards ahead of me in the window above, just in time to trade shots (with our starting weapons) for a few milliseconds before I drop...leaves me wanting. This quick and painful 15 second cycle presents itself in just about all your Battlefields, Call of Duty's, Halo's, and Gears.
Whatever happened to communicating with your teammates, or deliberately plotting your own pace, or scouting the enemy, or having meaningful communication with just about anyone with a mic? It's all in Splinter Cell's Classic Spies vs. Mercs game mode. The great thing about it, is that it doesn't remove the game of hot hands out totally, it just shrinks that portion of the game down into a more appropriate level.
Runner Up:
Let me get this out of the way, Blizzards matchmaking system is God tier. Wings of Liberty came out in 2010, the industry has now had 3 full years to copy whatever magic Blizzard uses. Why they haven't astounds me. With that being said, there are only a couple reasons why this is my clear #2. First, the first 5 or 6 minutes of pretty much any match sucks. Options really don't start presenting themselves to you before the 5 minute threshold which saps some of the fun out of games. Two, competing against folks not on your skill level is a drag (thanks reason number 1). With that being said, I don't think there's a more intense game out there when you're playing someone at the same skill level as you.
Pacing, positioning, scouting, perspective, communication, tactics and...hot hands? Throw me in exile if you must, but it feels like popular multiplayer gaming these days has been distilled into a virtual game of hot hands. To me, spawning in Black Ops II, taking the first left up ahead, and seeing an opponent pop out 20 yards ahead of me in the window above, just in time to trade shots (with our starting weapons) for a few milliseconds before I drop...leaves me wanting. This quick and painful 15 second cycle presents itself in just about all your Battlefields, Call of Duty's, Halo's, and Gears.
Whatever happened to communicating with your teammates, or deliberately plotting your own pace, or scouting the enemy, or having meaningful communication with just about anyone with a mic? It's all in Splinter Cell's Classic Spies vs. Mercs game mode. The great thing about it, is that it doesn't remove the game of hot hands out totally, it just shrinks that portion of the game down into a more appropriate level.
Runner Up:
Let me get this out of the way, Blizzards matchmaking system is God tier. Wings of Liberty came out in 2010, the industry has now had 3 full years to copy whatever magic Blizzard uses. Why they haven't astounds me. With that being said, there are only a couple reasons why this is my clear #2. First, the first 5 or 6 minutes of pretty much any match sucks. Options really don't start presenting themselves to you before the 5 minute threshold which saps some of the fun out of games. Two, competing against folks not on your skill level is a drag (thanks reason number 1). With that being said, I don't think there's a more intense game out there when you're playing someone at the same skill level as you.