Official Thread The Division v. 2

Man, haven't played this game in ages. Don't know if I can get back into it now :(
Well, in true ubimassive form, you cant find out any way. Maitenence should have ended 4 hours ago, but nope, it didn't.:yyell:
 
Did they finally fix the ganking in the dark zone? I might have to try this out again.

Basically, is this game more fun than at launch? I didn't hate it at launch, but it turned into a really boring grind for me.
 
Did they finally fix the ganking in the dark zone? I might have to try this out again.

Basically, is this game more fun than at launch? I didn't hate it at launch, but it turned into a really boring grind for me.

It's definitely not the same game as was at launch, though it's still grindy, however, a ton of fun with a group of friends.
 
Did they finally fix the ganking in the dark zone? I might have to try this out again.

Basically, is this game more fun than at launch? I didn't hate it at launch, but it turned into a really boring grind for me.
Depends what you didnt find fun.

The vast majority of changes since 1.4 have been about balancing Time to Kill vs Time to be Killed.

As for ganking in DZ, eh, they cant do much about it, since it is down to gamer attitude more than anything. However, recent changes make high DPS Tanks hard to make. Plus, the DZ has almost doubled in size, making encounters less frequent. Plus, you can now fast travel between DZ entrances, which makes it easier to get away from annoying groups/players.

There have been so many small tweaks & changes though, only way for you to judge is to give it some playtime.
 
Well, I'm re-downloading it. I finally hit 400 in Destiny and could use a break.

I think my big beef with Division other than gamers being a-holes is the 3rd person combat is just dull. With the lower TTK maybe I'll like it more. Draining a heavy machine gun into a bullet sponge enemy was just no fun.
 
Well, I'm re-downloading it. I finally hit 400 in Destiny and could use a break.

I think my big beef with Division other than gamers being a-holes is the 3rd person combat is just dull. With the lower TTK maybe I'll like it more. Draining a heavy machine gun into a bullet sponge enemy was just no fun.

It hasn't changed that much. The world Tier is more balanced save for spamming enemies. I do not like what they have done to health packs (they only initiate healing now rather than heal you) and grenades knock you out of cover, which with spamming enemies, is very three seconds.
 
Have to say tha alot of these 1.6 changes are starting to make alot of sense. It really does seem like group build synergy is the way to go for best experience, but still leaving room for solo play on most thINGS.

Take a Reclaimer Gear Set built with high electronis, support station, pulse, and the Exotic weapon talent that instantly cools all skill when destroying an enemy weakspot.

Now have a buddy build a high crit chance build with the Exotic weapon talent that heals all group members for 1% for every crit hit.

Now you have health for days and almost unlimited skill usage.
 
Have to say tha alot of these 1.6 changes are starting to make alot of sense. It really does seem like group build synergy is the way to go for best experience, but still leaving room for solo play on most thINGS.

Take a Reclaimer Gear Set built with high electronis, support station, pulse, and the Exotic weapon talent that instantly cools all skill when destroying an enemy weakspot.

Now have a buddy build a high crit chance build with the Exotic weapon talent that heals all group members for 1% for every crit hit.

Now you have health for days and almost unlimited skill usage.

I was thinking I might try out that new reclaimer build.
 
I wish Massive would have added more content to grind outside PvP stuff. I put in a lot of hours into this game and it was a lot of fun. But the dlc was very disaapointing. Underground was cool but it got old quick, tried Survival and got bored quickly since you can't use your build and have no interest in PvP focused Last Stand. Massive has made big changes with each patch which for the most part made the game better. But it also meant having to re-tune my build using the same content which I exhausted long ago. I'm interested in a sequel with all the lessons learned from this first title.
 
I wish Massive would have added more content to grind outside PvP stuff. I put in a lot of hours into this game and it was a lot of fun. But the dlc was very disaapointing. Underground was cool but it got old quick, tried Survival and got bored quickly since you can't use your build and have no interest in PvP focused Last Stand. Massive has made big changes with each patch which for the most part made the game better. But it also meant having to re-tune my build using the same content which I exhausted long ago. I'm interested in a sequel with all the lessons learned from this first title.
Lack of end game cntent is par fo the course with these types of games, and yes, I agree with your disappointment.
 
I recently read that Massive is now in partnership with James Cameron to make a open world game set on the planet of Pandora in the Avatar universe. I don't know how big Massive is to take on that project and continue support for this game. But their dlc obligations are over for The Division so I guess outside balancing there isn't much for them to do.
 
I recently read that Massive is now in partnership with James Cameron to make a open world game set on the planet of Pandora in the Avatar universe. I don't know how big Massive is to take on that project and continue support for this game. But their dlc obligations are over for The Division so I guess outside balancing there isn't much for them to do.

Man, is Avatar still relevant? No Division 2.0 then?
 
Man, is Avatar still relevant? No Division 2.0 then?

Since Avatar is the highest grossing movie ever I would say its still relevant. But 4 sequels and a game relevant I don't know. Going off The Division Massive is pretty good at open world building. But filling that world with fun activities is something they are a little shaky on. I would say The Division 2 is on hold for now. But Ubi sure does love their open world games so I would say at some point it will happen.

Here's the article. http://www.eurogamer.net/articles/2017-02-28-ubisoft-and-division-dev-announce-new-avatar-video-game
 
Hasto be a high electronic build though, like 350-400k skill power. Otherwise its effect will be pretty pointless.

500k skill power?? I have 5600 in skill power at the moment and that only gives me 160k. How the f*** are you meant to get 500k?
 
500k skill power?? I have 5600 in skill power at the moment and that only gives me 160k. How the f*** are you meant to get 500k?
By putting on more electronic geared gear.

Electronic builds are pretty much all in or nothing now. The days of electronic hybrids are dead.
 
Since Avatar is the highest grossing movie ever I would say its still relevant. But 4 sequels and a game relevant I don't know. Going off The Division Massive is pretty good at open world building. But filling that world with fun activities is something they are a little shaky on. I would say The Division 2 is on hold for now. But Ubi sure does love their open world games so I would say at some point it will happen.

Here's the article. http://www.eurogamer.net/articles/2017-02-28-ubisoft-and-division-dev-announce-new-avatar-video-game

Was it highest grossing movie ever due to the merits of the movie or that it was the first well done 3D (in presentation) movie?

No doubt Massive has their open world chops, I'd rather see a fleshed out Division 2.0 than Avatar.
 
Since Avatar is the highest grossing movie ever I would say its still relevant. But 4 sequels and a game relevant I don't know. Going off The Division Massive is pretty good at open world building. But filling that world with fun activities is something they are a little shaky on. I would say The Division 2 is on hold for now. But Ubi sure does love their open world games so I would say at some point it will happen.

Here's the article. http://www.eurogamer.net/articles/2017-02-28-ubisoft-and-division-dev-announce-new-avatar-video-game
Division was rushed. They had several outside studious working on different things that needed to be worked on by one. This is why difficulty balace was atrocious , and why weapons and gear combos mde for way too OP builds.

Now they have a dedicated team balancing the whole, and the game has improved a lot.
 
Yep, Destiny is 2.5 years old and still struggles with this. You can only do so much with these games.
That isn't really true. There is plenty that can be done.

The problem is in the dev ethos. Instead of following the MMO ethos they followed the ethos of a typical RPG, which doesn't work with what they want to acheive.
 
Division was rushed. They had several outside studious working on different things that needed to be worked on by one. This is why difficulty balace was atrocious , and why weapons and gear combos mde for way too OP builds.

Now they have a dedicated team balancing the whole, and the game has improved a lot.

You'd think that they'd have the core design team work on core gameplay aspects, weapon/gear sets, game balancing etc, and offload the "lower priority" aspects to the other houses.
 
You'd think that they'd have the core design team work on core gameplay aspects, weapon/gear sets, game balancing etc, and offload the "lower priority" aspects to the other houses.
Yep.

But game devs can be the stupidest mofos alive sometimes.

I still think all the post release work significantly impacted the DLC, cause there is very little content in any of the expansions. Survival is nothing but mechanic systems, and Last Stand almost went the same route, but added three new areas.

What I find funny is they added legendary difficulty to 3 missios yet we dont even have half the missions with the old added challenging difficulty.
 
Year 2 DLC will be free.

First drops in the summer, July or August. Will featre these 3 main thins

-Seasons: Basicly just adds modifiers to PvE content and rewards things like gear, emotes and special unique vanyity items.
- Feats: basicly you complete a set task and get rewarded a wearable patch.
- Loadouts: quickly switch between up to 6 Loadouts, weapons, mods , gear, talents and skills.

While the above is nice and welcome, it simply is not enough. This game lacks quality end-game content and they didn't mention any actual new content at all. No mention of new Incursions, missions, weapons or gearset or skills. If there really isn't new content then meh
 
I wish they'd add offline play to this, but I'm guessing it's guaranteed to be another online only game.