The Initiative Hires Former Kojima/Sony Santa Monica God Of War Level Designer And More

karmakid

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They just keep going...


https://www.videogameschronicle.com/news/xboxs-new-studio-signs-yet-more-experience-from-respawn-bioware/


The studio’s most recent hires include senior Apex Legends designer Sean Slayback, BioWare lead animator Ryan Duffin, Uncharted 4 artist Ryan Trowbridge and Doom 2016 environment artist Justin Walters, according to LinkedIn.

The four follow a group of God of War designersthrough the doors of the growing Xbox studio.

Microsoft is building an experienced team at The Initiative, led by game director Daniel Neuburger, who was a game director on the Tomb Raider series, and lead designer Drew Murray, who held the same role on Insomniac’s Sunset Overdrive.

The studio’s director of production, Brian Westergaard, also worked on God of War as senior managing producer.

Fiona Cherbak, the former talent acquisition lead at Sony Interactive Entertainment Worldwide Studios, recently joined Microsoft to help with its expansion of Xbox Game Studios, with a focus on staffing up The Initiative.
 

Nervusbreakdown

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I think the more we know who is on that team, I think our expectation will be way to high
 

Two Pennys Worth

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It takes time to put a AAA development team together. I’m not expecting anything from the Initiative for at least another 4 years if I’m honest but they’re certainly hiring some very talented devs that’s for sure.
 

karmakid

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""I don’t want to get into too much, particularly with our showcase coming up, in terms of what The Initiative is doing. But I’ll just say that obviously we spent a lot of time talking with them and reviewing and seeing what’s going on. I think people are going to be pretty excited when we start to talk about what’s going on there."
 
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OneBadMutha

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I've long had a theory that the reason that The Initiative has so many creative leads yet a small studio is that they're a Microsoft experiment. When they started, they said they were going to be an innovative studio. I don't think that was only referring to their game. I believe it was referring to how they develop games. I believe they are an ideation and management team who'll outsource nearly all their development. Probably more than 1 game in the pipeline right now.

Clues:
  • They've barely hired any developers outside of the creative leads. Every other Microsoft studio is consistently posting jobs and adding people through LinkedIn.
  • ...yet somehow they were able to show Spencer a vertical slice of a game
  • ...and there's been rumors that Microsoft is doing some new interesting things in regards to game development while investing a ton of money
  • ...and there's rumors they've outsourced thousands of developers
I believe in the long run, you're going to see more of this from Microsoft. Smaller creative teams who either outsource their development or borrow from a pool of devs who support all Microsoft studios.
 

karmakid

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I've long had a theory that the reason that The Initiative has so many creative leads yet a small studio is that they're a Microsoft experiment. When they started, they said they were going to be an innovative studio. I don't think that was only referring to their game. I believe it was referring to how they develop games. I believe they are an ideation and management team who'll outsource nearly all their development. Probably more than 1 game in the pipeline right now.

Clues:
  • They've barely hired any developers outside of the creative leads. Every other Microsoft studio is consistently posting jobs and adding people through LinkedIn.
  • ...yet somehow they were able to show Spencer a vertical slice of a game
  • ...and there's been rumors that Microsoft is doing some new interesting things in regards to game development while investing a ton of money
  • ...and there's rumors they've outsourced thousands of developers
I believe in the long run, you're going to see more of this from Microsoft. Smaller creative teams who either outsource their development or borrow from a pool of devs who support all Microsoft studios.
they, said leads, are already familiar with their former studios using outsourced creatives heavily