The Medium Official Thread

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Kvally

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Sep 13, 2013
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Bloober Team Announces Psychological Horror Game, The Medium
Coming to Xbox Series X in 2020



There’s never one simple truth to what a person will perceive. This is the inspiration behind The Medium – a psychological horror game built around a central motif: how your perspective changes your perception.

Each of our games, from Observer to Layers of Fear to Blair Witch, has a central theme that drives its creative and technological design – and in The Medium we focus on this. When you change your point of view, you discover new truths far different to what you had originally perceived.

The Medium

To bring this creative theme to life, we have placed players into the role of Marianne, a medium hounded by visions, living and interacting across two worlds: our one, and the spirit world.

Her visions lead her to an abandoned hotel in Krakow, the site of a terrible tragedy many years ago, hiding a mystery only a medium can solve. With access to both worlds, players will have a wider perspective and discover that there’s no one simple truth.

The Medium

Immersing players in these two worlds is a score composed by Akira Yamaoka, of Silent Hill fame, and Bloober Team’s Arkadiusz Reikowski, working in tandem to create truly unique atmospheres across each world.

Undoubtedly, The Medium is our largest and most ambitious project to date, and it is one that we at Bloober Team have wanted to create for some time. Being able to work with the latest hardware in the form of the Xbox Series X – with 4K resolution, ray-tracing technology and SSD for a single, seamless cinematic experience without loading screens – has finally enabled us to do this vision justice

The Medium

We’ve also got another few surprises in the coming months that demonstrate why the game is perfect for the Xbox Series X that we cannot yet talk about. So please stay tuned for more information on this.
 
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Pretty cool that it's coming out this year for the Series X launch.
 
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This and Ascent were my highlights. Ass Creed looked real good too.

Your tastes mirrored mine exactly. 2 highlights of the show. Bloober seems to have come a long way in a short amount of time. This looks like a significant jump in quality for them.
 
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I thought I saw this was going to be Game Pass so guess they'll get paid either way if only next-gen.
 
They said it's launching with RT on XSX?
I guess the game might launch with Chapters 1-8, but missing Chapter 3 because they never said it was launching with Chapter 3.

You are correct. Chapter 3 might be "patched" in :meh:
 
It seems like most devs aren't going to be able to take advantage of next gen features at launch. We saw that both 343 and Ubisoft are struggling to leverage new features at launch and those are 1000 person+ massive teams. APIs came in late. It's not just a simple flip of the switch. Ray tracing is super demanding so learning how to use hardware level ray tracing is one thing. Devs optimizing their games to know where the expense makes sense and where it doesn't is another. Outside of Minecraft using full path, most implementation will be hybrid. Dev I talked to said the stuff available in next years UE5 makes a lot more sense than ray tracing this gen based on efficiency. For graphically demanding games, you might see it in reflections.

Either way, I wouldn't freak out about any of this stuff. It's going to take devs time to really leverage the new hardware. I'd say the benefit for most games prior to 2022 will be frame rates and fast loading times.
 
It seems like most devs aren't going to be able to take advantage of next gen features at launch. We saw that both 343 and Ubisoft are struggling to leverage new features at launch and those are 1000 person+ massive teams. APIs came in late. It's not just a simple flip of the switch. Ray tracing is super demanding so learning how to use hardware level ray tracing is one thing. Devs optimizing their games to know where the expense makes sense and where it doesn't is another. Outside of Minecraft using full path, most implementation will be hybrid. Dev I talked to said the stuff available in next years UE5 makes a lot more sense than ray tracing this gen based on efficiency. For graphically demanding games, you might see it in reflections.

Either way, I wouldn't freak out about any of this stuff. It's going to take devs time to really leverage the new hardware. I'd say the benefit for most games prior to 2022 will be frame rates and fast loading times.
AFAIK, only one developer has come out and told us that they can't ship with RT, and will add it later, and that is 343i.
 
AFAIK, only one developer has come out and told us that they can't ship with RT, and will add it later, and that is 343i.

Yeah I agree. Won't be surprised to see RT is an exception at launch though.