The Past And Present Of Dragon Age 4

wshowers

Certified Classic
Super Mod
Sep 11, 2013
2,677
685
1,730
#1
Another Jason Schreier investigation and long read. I was already worried about Dragon Age after Inquistion and Andromeda and this did nothing to make me feel better. At least its still early and can be corrected.

https://kotaku.com/the-past-and-present-of-dragon-age-4-1833913351

Some interesting quotes:

The story behind this reboot isn’t just a story of a game going through multiple iterations, as many games do. The Dragon Age 4 overhaul was a sign of BioWare’s troubles, and how the company has struggled in recent years to work on multiple projects at the same time. It was indicative of the tension between EA’s financial goals and what BioWare fans love about the studio’s games. It led to the departure of several key staff including veteran Dragon Age creative director Mike Laidlaw, and it led to today’s Dragon Age 4, whose developers hope to carefully straddle the line between storytelling and the “live service” that EA has pushed so hard over the past few years.
You’d play as a group of spies in Tevinter Imperium, a wizard-ruled country on the north end of Dragon Age’s main continent, Thedas. The goal was to focus as much as possible on choice and consequence, with smaller areas and fewer fetch quests than Dragon Age: Inquisition. (In other words, they wanted Joplin to be the opposite of the Hinterlands.) There was an emphasis on “repeat play,” one developer said, noting that they wanted to make areas that changed over time and missions that branched in interesting ways based on your decisions, to the point where you could even get “non-standard game overs” if you followed certain paths.
While reporting on Anthem, I kept hearing one interesting sentiment from current and former BioWare staff: They felt like the weirdos in EA’s portfolio, the guys and gals who made nerdy role-playing games as opposed to explosive shooters and big sports franchises. BioWare games never sold quite as well as the FIFAs and Battlefields of the world, so it never felt like they could get quite as many resources as their colleagues at other studios. High-ranking BioWare staff openly wondered: Did EA’s executives really care about narrative? Did they really care about RPGs? Those questions have always lingered, and still do toda
 

JinCA

Well-Known Member
Sep 11, 2013
11,714
4,747
3,830
#2
If it is a Dragon Age version of Anthem count me out.
 

hrudey

XBox One X: The X Stands for Excellence
Sep 11, 2013
4,790
1,322
2,130
#3
Knights of the Jade Inquisition.
 

menace-uk-

Division Agent
Sep 11, 2013
21,727
3,501
3,930
#4
You would think EA will have learned that live services suck by now. Anthem has noot been well received and its playerbase is constantly shrinking.. Battlefield 5's live service has been torn to shreds and its playerbase is constantly shrinking.

The problem with live services is 1. They come with games lacking content from day 1, Sea odf Theives, BF 5, Anthem, etc. 2. The content they bring is too little over too long a period, usually poor in quality, and not the type content the masses really want.

Live services are a plague, and gamers only have themselves to blame for it.
 

JinCA

Well-Known Member
Sep 11, 2013
11,714
4,747
3,830
#5
You would think EA will have learned that live services suck by now. Anthem has noot been well received and its playerbase is constantly shrinking.. Battlefield 5's live service has been torn to shreds and its playerbase is constantly shrinking.

The problem with live services is 1. They come with games lacking content from day 1, Sea odf Theives, BF 5, Anthem, etc. 2. The content they bring is too little over too long a period, usually poor in quality, and not the type content the masses really want.

Live services are a plague, and gamers only have themselves to blame for it.
Sadly as long as it keeps working for FIFA they'll keep trying.
 

Andy

Well-Known Member
Super Mod
Cornerstone Member
Sep 11, 2013
14,119
4,322
14,180
#7
Just finished hearing about this, via the video below (cued up to the relevant bits). It's discouraging to hear. Bioware used to be one of my favorite developers, but now they are being forced into the multiplayer/live service model like everything else, in a lame attempt to make as much money as possible. Like the man says here, the CEO's vision is in complete contrast to Bioware's core strength. I value good narrative, great RPGs, and player choice/consequence, so this is sad news.