Official Thread Dragon Age Dreadwolf

Mike Laidlaw (who left Bioware recently) said that the Dragon Age team has been scaled back to a "very small crew." Presumably all their eggs are going in the Anthem basket.

https://www.usgamer.net/articles/fo...t-on-dragon-age-4s-development-possible-story

Kinda figured that. But I think alot of factors went into their decision. Andromeda's flop, Dragon Age Inquisition's Post Witcher 3 reception, moving toward GaaS and of course as you mentioned putting all their eggs in Anthem's basket.
 
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Probably an announcement for an announcement. Bioware is going to have to step up its game regardless. The RPG landscape has changed drastically since Inquistion's release.
 
The next DA is 3 years away, according to "sources."
 
I hope when we do get the next one that it's actually open world and not just hubs, that they give us gameplay that's much more fun and make the mounts worth riding. Would love to actually be able to control a dragon or even become one at some point.
 
This is probably good news. Dragon Age seemed like a B tier series and there's going to be a ton of quality open world games between now and release. Hopefully they're taking their time so they can make it a premier franchise.
 
Another Jason Schreier investigation and long read. I was already worried about Dragon Age after Inquistion and Andromeda and this did nothing to make me feel better. At least its still early and can be corrected.

https://kotaku.com/the-past-and-present-of-dragon-age-4-1833913351

Some interesting quotes:

The story behind this reboot isn’t just a story of a game going through multiple iterations, as many games do. The Dragon Age 4 overhaul was a sign of BioWare’s troubles, and how the company has struggled in recent years to work on multiple projects at the same time. It was indicative of the tension between EA’s financial goals and what BioWare fans love about the studio’s games. It led to the departure of several key staff including veteran Dragon Age creative director Mike Laidlaw, and it led to today’s Dragon Age 4, whose developers hope to carefully straddle the line between storytelling and the “live service” that EA has pushed so hard over the past few years.

You’d play as a group of spies in Tevinter Imperium, a wizard-ruled country on the north end of Dragon Age’s main continent, Thedas. The goal was to focus as much as possible on choice and consequence, with smaller areas and fewer fetch quests than Dragon Age: Inquisition. (In other words, they wanted Joplin to be the opposite of the Hinterlands.) There was an emphasis on “repeat play,” one developer said, noting that they wanted to make areas that changed over time and missions that branched in interesting ways based on your decisions, to the point where you could even get “non-standard game overs” if you followed certain paths.

While reporting on Anthem, I kept hearing one interesting sentiment from current and former BioWare staff: They felt like the weirdos in EA’s portfolio, the guys and gals who made nerdy role-playing games as opposed to explosive shooters and big sports franchises. BioWare games never sold quite as well as the FIFAs and Battlefields of the world, so it never felt like they could get quite as many resources as their colleagues at other studios. High-ranking BioWare staff openly wondered: Did EA’s executives really care about narrative? Did they really care about RPGs? Those questions have always lingered, and still do toda
 
Knights of the Jade Inquisition.
 
You would think EA will have learned that live services suck by now. Anthem has noot been well received and its playerbase is constantly shrinking.. Battlefield 5's live service has been torn to shreds and its playerbase is constantly shrinking.

The problem with live services is 1. They come with games lacking content from day 1, Sea odf Theives, BF 5, Anthem, etc. 2. The content they bring is too little over too long a period, usually poor in quality, and not the type content the masses really want.

Live services are a plague, and gamers only have themselves to blame for it.
 
  • Agree
Reactions: Frozpot
You would think EA will have learned that live services suck by now. Anthem has noot been well received and its playerbase is constantly shrinking.. Battlefield 5's live service has been torn to shreds and its playerbase is constantly shrinking.

The problem with live services is 1. They come with games lacking content from day 1, Sea odf Theives, BF 5, Anthem, etc. 2. The content they bring is too little over too long a period, usually poor in quality, and not the type content the masses really want.

Live services are a plague, and gamers only have themselves to blame for it.

Sadly as long as it keeps working for FIFA they'll keep trying.
 
Just finished hearing about this, via the video below (cued up to the relevant bits). It's discouraging to hear. Bioware used to be one of my favorite developers, but now they are being forced into the multiplayer/live service model like everything else, in a lame attempt to make as much money as possible. Like the man says here, the CEO's vision is in complete contrast to Bioware's core strength. I value good narrative, great RPGs, and player choice/consequence, so this is sad news.

 
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Reactions: Frozpot
Won’t see release till on or after 2022...



Given the state of Bioware's last few games and EA saying that they're " doubling down on live services" I don't expect much from this game.