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Unity 4.5: Over 450 bug fixes, a 2D physics makeover and more

No other Unity release has featured so many bug fixes: by downing more than 450 of the little critters, we’ve set a new record! Plus, thanks to our all new Module Manager, with Unity 4.5 we’ll be able to serve you platform-specific hotfixes across mobile platforms.

The latest release in the 4.x cycle, also brings you across the board 2D physics improvements, a major update to the shader compiler, improved MonoBehaviour serialization and added iOS support for OpenGL ES 3.0.

OpenGL ES 3.0 for everyone


Unity 4.5 adds OpenGL ES 3.0 support for the latest iOS devices. What’s more, we’ve brought a bunch of improvements to ES 3.0 support generally, including much better graphics level selection in player settings, support for 3D textures and a number of stability and performance fixes.

Smooth and natural 2D physics


There are lots and lots of 2D physics advances to benefit from in 4.5. We’ve dug around and changed some things in Box2D as well as adding functions that bring 2D physics better into line with the functions and conventions of our 3D physics system.

Stereoscopic rendering for DirectX 11


Many of today’s displays have a 3D feature and ship with 3D glasses, but few games are designed to take advantage of this. In Unity 4.5 we’ve added a Pro-only function that automates the process of building stereoscopic content for any Windows appliance running DirectX 11, making it much easier to build stereoscopic games.

for more read here: http://unity3d.com/unity/whats-new?utm_source=marketo&utm_medium=email&utm_campaign=release_4_5_operational&mkt_tok=3RkMMJWWfF9wsRojuqTIZKXonjHpfsX66+soUKOwgIkz2EFye+LIHETpodcMSMRlMa+TFAwTG5toziV8R7TFLs15ycYQWhTk
 
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https://www.assetstore.unity3d.com/...cMSMtgPa+TFAwTG5toziV8R7TFLs15ycYQWhTk#!/sale

Substance Indie Pack

Requires Unity 4.1.5 or higher.

The Substance Indie Pack includes: Substance Painter, Substance Designer, Bitmap2Material, all in Indie versions. You can use them for commercial purposes, as long as your company/entity doesn’t generate more than$10,000 of revenue per year.

Substance Pro Pack

Requires Unity 4.1.5 or higher.

The Substance Pro Pack includes: Substance Painter, Substance Designer, Bitmap2Material, all in full Pro versions.


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Substance Painter :

 
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https://www.assetstore.unity3d.com/en/#!/content/2413

Free Version

NGUI 2.7.0, the last of NGUI 2 cycle is now free and can be downloaded here. It’s dated September 2013, and comes in full source code form and without any kind of DRM. It’s feature-limited and not nearly as streamlined as the current NGUI 3-based releases, and doesn’t come with support — but if you can’t afford NGUI 3 or just want to try it, you’re welcome to grab it.

http://www.tasharen.com/?page_id=140
 
Some cool stuff like next gen UI.
I only wish, some of these are integrated instead of costing extra, so everyone can benefit. I do can understand as Unity have a different price model, & rely on add on for profits, unlike say UE4, which are subscription base, & charge Royalties.

nevertheless, good to see so much contents for Unity. Choice is always good.
 
Some of the assets from Soccer sale:

VolumeGrass:






Action Sports Particles:

 
About to start on my unity journey. They want me to learn it because that's what is being used right now. Any tips for a total noob? I'll be doing stuff like modeling, rigging, and animation.
 
About to start on my unity journey. They want me to learn it because that's what is being used right now. Any tips for a total noob? I'll be doing stuff like modeling, rigging, and animation.

Nice, when it comes to modeling do you already have a program to work in ? If not can try blender: http://www.blender.org/

Mecanim is very popular for animated characters (you can download the project folder in the video):



Also if use Blender:

Blender now comes with a free add-on called Rigify that provides your models with a biped rig that will work with Mecanim. This will prove very useful for new and casual game developers.

http://docs.unity3d.com/Manual/BlenderAndRigify.html

https://www.assetstore.unity3d.com/en/#!/content/735

Here is some more :

 
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Have this asset that could be helpful, said to be very easy to use:

Dynamic Bone

Dynamic Bone apply physics to character's bones or joints. With simple setup, your character's hair, cloth, breasts or any part will move realistically.

Features
- Very easy to setup, no programming required.
- Fast and stable physics simulation.
- Works with Mecanim and legacy animation.
- Support Unity Free and Pro, desktop and mobile.
- Full source code included.

https://www.assetstore.unity3d.com/en/#!/content/16743
 
Posted picture before in the Indie game developer thread:

Followed this tutorial series for many months :



Then this took me around 10 - 14 hours to put together in Playmaker (bought it when it was $45) , it is made sow skillpoints will never go above 10 and never under 0 (when 0 will come up a new option where can press finish or undo),
undo puts the float value back to its original state and finish stores the value sow that next level if press undo will only undo current level value.

Also float Health and Stamina is connected to Endurance sow when it goes up both these go up and Knowledge connected to Power.

Skillbooks are only there as a way to test the leveling up, when picked up by pressing "E" would give experience (Used Trigger events for picking up books).

An older project that I may reuse parts of since I still got it stored.

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This one I recommend getting if use Unity, visual scripting and one of the best assets I have spent money on. I bought it when it was $45.

One tip if gone make a chest or door open by pressing "E" or other key, use trigger events, sow player have to stand close to object you want to open / close, On trigger stay or trigger enter, then on trigger exit make it go back to start state sow you don`t can press "E" from distance to open door/ chest after you have triggered the event.

https://www.assetstore.unity3d.com/en/#!/content/368
 
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plyGame :

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