Unity 4.5: Over 450 bug fixes, a 2D physics makeover and more
No other Unity release has featured so many bug fixes: by downing more than 450 of the little critters, we’ve set a new record! Plus, thanks to our all new Module Manager, with Unity 4.5 we’ll be able to serve you platform-specific hotfixes across mobile platforms.
The latest release in the 4.x cycle, also brings you across the board 2D physics improvements, a major update to the shader compiler, improved MonoBehaviour serialization and added iOS support for OpenGL ES 3.0.
OpenGL ES 3.0 for everyone
Unity 4.5 adds OpenGL ES 3.0 support for the latest iOS devices. What’s more, we’ve brought a bunch of improvements to ES 3.0 support generally, including much better graphics level selection in player settings, support for 3D textures and a number of stability and performance fixes.
Smooth and natural 2D physics
There are lots and lots of 2D physics advances to benefit from in 4.5. We’ve dug around and changed some things in Box2D as well as adding functions that bring 2D physics better into line with the functions and conventions of our 3D physics system.
Stereoscopic rendering for DirectX 11
Many of today’s displays have a 3D feature and ship with 3D glasses, but few games are designed to take advantage of this. In Unity 4.5 we’ve added a Pro-only function that automates the process of building stereoscopic content for any Windows appliance running DirectX 11, making it much easier to build stereoscopic games.
Requires Unity 4.1.5 or higher.
The Substance Indie Pack includes: Substance Painter, Substance Designer, Bitmap2Material, all in Indie versions. You can use them for commercial purposes, as long as your company/entity doesn’t generate more than$10,000 of revenue per year.
Requires Unity 4.1.5 or higher.
The Substance Pro Pack includes: Substance Painter, Substance Designer, Bitmap2Material, all in full Pro versions.
NGUI 2.7.0, the last of NGUI 2 cycle is now free and can be downloaded here. It’s dated September 2013, and comes in full source code form and without any kind of DRM. It’s feature-limited and not nearly as streamlined as the current NGUI 3-based releases, and doesn’t come with support — but if you can’t afford NGUI 3 or just want to try it, you’re welcome to grab it.
About to start on my unity journey. They want me to learn it because that's what is being used right now. Any tips for a total noob? I'll be doing stuff like modeling, rigging, and animation.
Blender now comes with a free add-on called Rigify that provides your models with a biped rig that will work with Mecanim. This will prove very useful for new and casual game developers.
Dynamic Bone apply physics to character's bones or joints. With simple setup, your character's hair, cloth, breasts or any part will move realistically.
Features
- Very easy to setup, no programming required.
- Fast and stable physics simulation.
- Works with Mecanim and legacy animation.
- Support Unity Free and Pro, desktop and mobile.
- Full source code included.