I'm looking to play around with Unity, but it has been so long that I'm completely lost as to how get back in it. Can I use Unity to build assets or do I still need programs like Blender and ZBrush? Does Unity have a built in terrain generator/editor or do I need to import a Bitmap image somewhere in the toolbar options?
Development of the UMA Package has been sponsored by Unity Technologies so that UMA framework is both free and opensource!
Multi-purpose high quality sound effects library containing thousands of sound effects ultimately suitable for any game genre.
Affordable royalty free sound effects for commercial games and for rapid prototyping of new ideas.
Quality and game genre coverage improves over time.Current price: $20 (price will increase to $25 with next update but updates are free for existing customers.)
5GB of Royalty Free Content
The library includes 87 royalty free, rigged and textured 3D characters with hundreds of facial animation and body sculpting morphs. Choose from people, skeletons and robots, to animals, insects, dinosaurs and fantasy creatures with hundreds of 3D clothing items, hair styles, pre-built poses, props, furniture and vehicles.
Smart Polygon Reduction
Reduce polygon counts in figures, individual body parts and props for interactive performance. Poser’s smart polygon reduction preserves material groups, shapes, morphs and rigging.
Figure Combining
Add clothing to your human figures and combine those elements into a new FBX ready 3D character with texture atlas that can be easily imported into your game authoring system.
Unseen Polygon Removal
Paired with Figure Combining, Unseen Polygon Removal will delete hidden polygons hidden under clothing. Select and group polygons which can then be removed to produce even lighter polygon count single figures.
Kinect for Windows®
Use your Kinect for Windows device to drive Poser biped figures, and capture animated motion right in your Poser scene. Save your motion capture sequences as animated poses in the library, or directly export them from Poser to bring into your game.
FBX® Import / Export
Poser Pro Game Dev supports full import or export of FBX data, including fully rigged and animated 3D Poser characters. Export FBX from your animated Poser scene directly to Unity or other applications that support FBX. Import a FBX content to edit, including animated figures from Mixamo Fuse.
Key Features
UniStorm is programmed in both C# and JavaScript and features over 150 customizable components, dynamic clouds, all 4 seasons, seasonal weather, photo realistic skies, gradient skies, realistic temperature system, lightning system with lightning bolts, many weather types; rain, snow, fog, and many more, a 24 hour day and night system, in-game time keeping system usable with events and quests, sun, moon, and stars system, a moon phase system with selectable phases menu, sunrises and sunsets, an adjustable sun axis; works with Unity’s fog, SSAO, HDR, and Color Correction, an easy to use but powerful editor, dynamic Sound Manager (to have dyanmic sounds playing for each time of day), dynamic precipitation, and much more. (see below for all features)
UniStorm supports custom particle effects so you can easily add them to the system.
The Cinema Suite is a bundle of editor tools targeted at creating high quality cinematics and sequences inside of Unity. This bundle contains all four of our software extensions - Cinema Director, Cinema Mo Cap, Cinema Pro Cams and Cinema Themes.
Currently our plan is to release DirectX 12 support early in the Unity 5 cycle (well in time for the release of Windows 10), and to target standalone builds and Windows Store Apps first. Then we’ll follow up with Windows Phone and Xbox One support, aligning with the plans Microsoft has for their platforms.
Keep checking our blog for more DirectX 12 news. We should have more announcements in the next few months. In the meantime you can find more general information on the subject on the Microsoft DirectX 12 blog.