Mod edit: This thread is for discussion of visual/performance differences among platforms. Keep all such "versus" discussion in this thread.
http://www.eurogamer.net/articles/digitalfoundry-2015-the-witcher-3-wild-hunt-face-off
It should come to no surprise though.. but damn, the PC stomps the console versions!
http://www.eurogamer.net/articles/digitalfoundry-2015-the-witcher-3-wild-hunt-face-off
It should come to no surprise though.. but damn, the PC stomps the console versions!
PC sets itself apart in several key areas though. With foliage visibility range set to ultra, we get trees, plants and accompanying shadows rendered at a range far beyond anything possible on console.
consoles rarely match PC's best 2024x2024 resolution textures, though low-priority objects with blurrier maps are shared for all three versions. Ground textures in almost every case lack PC's sharpness, and also fall short of its 16x anisotropic filtering.
This is backed by screen-space ambient occlusion (SSAO) on console, a lower resolution form of the HBAO+ mode offered on PC. With the latter selected, foliage across the ground is clearer and more defined, and less shimmer is visible across shaded areas around geometry. The PC gets a better deal, though both techniques suffer from a visible halo effect around characters passing in front of darkened spots.
Added to that, physics are greatly improved on the PC release. Water quality is set to high on PS4 and Xbox One, enabling water simulation that has boats rocking with oncoming waves. However the water detail is of a much higher quality on PC, with ripples rendered with a higher precision grade of tessellation.
As a bonus, we also have a sharpening filter on PC, which on patch 1.03 gives us low and high options for intensity. Our tests run with this high setting engaged, and the return is mixed; textures and high-contrast details are noticeably crisper at this setting, but aliasing artefacts are intensified across foliage. It's an issue not seen on PS4 or Xbox One, suggesting only a mild form is used there, if any.
Running through the game using our preferred budget PC set-up, featuring a Core i3 4130 and an Nvidia GTX 750 Ti, we found that we could achieve visual quality and frame-rates equivalent to the PS4 version of the game
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