UnionVGF Indie Game developers (or thinking about becoming one) corner

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starseeker

Your friendly Neighborhood Spiderman
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Where did you post to get your voice work?

I've often thought about offering voice for characters or narration, or trailer narration for that matter, but I have never followed through with it.
You mention a while ago talking to a 2D artists. Where do you find them? I may be looking for one as well.
 

Godsmack

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starseeker

Your friendly Neighborhood Spiderman
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I was pointed to this facebook group. You can either post your request and wait for people, or contact someone directly by sending them a message on facebook. https://www.facebook.com/groups/GamingIndustryTalent/
I made some enquires to make wallpaper size poster for my game, & got low to mid hundreds range price quotes. SO I think I have to be more selective about content what I want 2D artist.

I will probably use a talented artist for the main game promotion poster/wallpaper, everything else, need to evaluate & also I will continue to see any good offers.

Anyway, I was a bit sick for a while, & a heavy amount of work in my day job. so things go a bit slow. Nevertheless, I manage to put some mileage into the main menus.
 

Frozpot

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Sep 13, 2013
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starseeker

For anyone who has had the maddening stutter issue in Clip Studio Paint Pro- Go into your task manager and End the Xbox Stat task.... You are welcome :)
 

starseeker

Your friendly Neighborhood Spiderman
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Holy mother of God, it works! I tested it before & after I end the XBOX Stat task, & the difference is day & night. Now it's is silky smooth. Thanks.
 

Plainview

I am a sinner.
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I made some enquires to make wallpaper size poster for my game, & got low to mid hundreds range price quotes. SO I think I have to be more selective about content what I want 2D artist.

I will probably use a talented artist for the main game promotion poster/wallpaper, everything else, need to evaluate & also I will continue to see any good offers.

Anyway, I was a bit sick for a while, & a heavy amount of work in my day job. so things go a bit slow. Nevertheless, I manage to put some mileage into the main menus.
Check Fiverr.com as well.
 

starseeker

Your friendly Neighborhood Spiderman
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Update for the week. Adding gamepad/controller support in game & menu.

In game is easy, just map the equivalent buttons & sticks to the matching keyboard/mouse ones.

Menu required significant work however, but is developing nicely without much issue.


Also, the voice actress has just sent in the audio for my demo video level. My chatty protagonist is going to have a voice :banana:.
 

starseeker

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The layout of the controller. Made with Clip Art STuido Pro & wait for it, powerpoint.
 

starseeker

Your friendly Neighborhood Spiderman
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This week update. I manage to update all the game menu & gameplay to support a gamepad. At first, I wanted to be "lazy" & have both gamepad & mouse coexisting, which means mouse cursor on screen & activated even when you use controller but it doesn't work well, so I have to add some custom code to make detect one of mouse/gamepad is currently use, & make them work as appropriate, & also making the switch seamless.

I was resisting doing this because other than its a lot of work, its prone to bugs. i.e You can't use the gamepad if the game detects you are in mouse/keyboard mode & via visa. But I think I manage to make the code fairly elegant & not error/bug-prone, so I am happy.

 

starseeker

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Check Fiverr.com as well.
I just realized I already have a Fiverr account, as I was looking for Voice talent there had created an account to pose for offers. I have some look at the rates for illustration & they are MUCH lower than the ones (with rates that begin 3 figures) I found on the facebook page which seems to target more high-end audience.
 

Godsmack

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I just realized I already have a Fiverr account, as I was looking for Voice talent there had created an account to pose for offers. I have some look at the rates for illustration & they are MUCH lower than the ones (with rates that begin 3 figures) I found on the facebook page which seems to target more high-end audience.
Just make sure you can see some of their work. It's important to know what kind of style someone does. I chose an artist that I thought would enjoy the project, and he actually enjoyed my game as well. I'll post some new pics soon.
 

starseeker

Your friendly Neighborhood Spiderman
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Just make sure you can see some of their work. It's important to know what kind of style someone does. I chose an artist that I thought would enjoy the project, and he actually enjoyed my game as well. I'll post some new pics soon.
Looking forward to see updates from you!

Fiverr is a mix bag, I would say, Quality of artists varies drastically. I am pretty interested to see the works of the artist you hired.

Anyway, some update to end the week. WIth voice over comes......new bugs & polishing work.
 

Godsmack

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Here are some pics.

The first is the commissioned artwork. The artist was Mateusz Kalberos Michalski

I paid about $1130 for the art. The initial agreement was 1k, but due to paypal taking a commission out of it, I gave him a bit extra, and he agreed to do a bit more work on it. I did the text.

The other two are just recent screenshots.





 

starseeker

Your friendly Neighborhood Spiderman
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Looks great. I can see the labor of love in the game. I hope you like the promotional picture, 1K+ sound really expensive. Is it for one digital art or a series of it?
 
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starseeker

Your friendly Neighborhood Spiderman
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Small update.
My video demo is almost done, just need my VO Talent to send over the last retakes.
I have a holiday coming soon, 14-30Sept. Maybe within this time, I can wrap up the full plot & some gameplay design.

I just got a website Domain & an address from Bluehost, & still WIP. Cost me $3.15/mth for 36 months.

I plan to have a decent site up before my holiday.

Internal very conservative planning, had me finished the game around fall 2020, if I do all the work myself & include unforeseen delays like a horrible bug fix, ill etc. Hopefully, the actual release can be sooner. But at least I have a time frame to follow.

The next major milestone is to create a video demo & a promotional trailer to showcase to Steam ( & later along the line other platforms) to get Steam Direct.

In between, I need to register my company to file Tax bracket or something. New stuff for me.

I was contacted by https://indiewatch.net/ to write a Technical article for my game, so I am quite excited.
 
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starseeker

Your friendly Neighborhood Spiderman
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I found a site for free high quality images, if you guys don't already know.
Just sharing info.

https://pixabay.com/
 

starseeker

Your friendly Neighborhood Spiderman
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New video to wrap up the week. Nothing really new, but I am focusing on getting my website up, so I made a screenshot montage to be used as video background for my main page.
 

starseeker

Your friendly Neighborhood Spiderman
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Video Demo level is done. Well it was done 2 weeks ago, but I decided to upload it after my Holidays

 

starseeker

Your friendly Neighborhood Spiderman
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Hello, here's an update.
Due to sickness for past 3 months, I wasn't getting much done. Nevertheless, I spend a lot of time on the plot & level design part, so there is nothing physical I can show without giving away the plot. I also spend a lot of time on learning creative writing & character development, arc, plot & such.

Next phase at the start of the new year is finishing the layout & concept design for the ground floor. After which I will do the construction.
 

DLC

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Been very busy, however got some time to get back, and working on better targeting, tested and found that best is still left mouse button for moving and right for attacking, had another idea however that got way too complicated and did not work at all:


Like it is now it only rotates towards the enemy when attacking and when mouse is hovering over the enemy that wants to attack
 

DLC

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Got melee to ranged set up, just have to figure out how can better hit, because a lot of them misses now the target
 

DLC

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Done it, took me some testing, now able to better hit what aiming at
 

DLC

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Made some skins for Crossbow, played around with settings in Substance painter 2 to get other colors, got two gold colors:



Edit:

 
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DLC

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Got 3 different versions of that crossbow, one is on the ground, when it is picked up it is destroyed after sending a bool value that now able to use crossbow and activates the 2nd that is the crossbow that is only there for show ( the one on the players back) and when press 2 it will be deactivate and activate the 3rd that is the attacking crossbow.

As seen able to press E to pick up anywhere, however needs to be close to the crossbow to do so.

Also did some more colored weapons:

 
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