UnionVGF Indie Game developers (or thinking about becoming one) corner

starseeker

Your friendly Neighborhood Spiderman
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I am back. Some of you might have known I was sick, last year it went very south, but I manage to recover & as they said, what doesn't kill you made you stronger.

Working hard for the past 2 weeks, & have some stuff to show for.
 

starseeker

Your friendly Neighborhood Spiderman
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Sep 11, 2013
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A few recent modeling work. I managed to finish the key assets for Kitchen. Some selective 3D assets I made, many were repost from the random post thread, I thought I continued my game-related stuff here, & keep random thoughts thread to well random thoughts instead.

Feel free to comment.


 
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Godsmack

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Holy cow. This looks amazing, like from an AAA studio!
Thanks! I've recently improved the UI, improved the lighting, and created some new assets, so it'll look even better. I'm trying to get this demo done by the end of the month. This has been a garbage year for getting anything done. Too many distractions from the virus and economy getting me down, so progress has been slow but steady.
 

DLC

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And seems game I was making on health script is messed up, hmmmm not good, I got a backup as my old computer was damaged was testing the backup today, health drops to zero as soon as the game starts up
 

starseeker

Your friendly Neighborhood Spiderman
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Removed the effect that comes when bolt hits as that was just to show that was hitting player, needs to make wait time a bit longer on the spin attack
I feel the Point of view is a bit too far. Have you consider a closer camera & see the results? What is your design principle for such a far camera, Just wanting to know.
 

DLC

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I feel the Point of view is a bit too far. Have you consider a closer camera & see the results? What is your design principle for such a far camera, Just wanting to know.
Could try, just not easy getting the right distance, because got to see what is in front of you when moving around
 
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starseeker

Your friendly Neighborhood Spiderman
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Could try, just not easy getting the right distance, because got to see what is in front of you when moving around
You could use popular ARPG like Diablo & Path of exiles as reference for camera placement & distancing.


Anyway. I am focusing until end of May to finish up my character's concepts (They will not be used in-game 3D but for 2D story, & enough details so it's easy when I send the concept for 2D artist to create the slideshow style cutscenes)

After which I will upgrade to UE 4.25, & start working on the layout of the asset for the bottom level of the house. After this will be which are both simpler levels.
My target will be

June-July
Bottom level (Kitchen/Living room/dining/library), level,

Aug
Attic & basement

After which I am pondering to do an outdoor level (or just make this part as 2D cutscene), & then a final level. Hopeful all levels will be done by the end of year, & I can release my 2nd main video for the game, before focusing on gameplay design (While coordinating with 2D artists for artwork) & coding next year for hopefully final release.

I will model only what is a need, & use assets from the asset store if possible & within budget.
 
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starseeker

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These outfits represent 6 different women, with slight design variant but easily identifiable via outfit key color which give players a point of reference as they follow the story/plot. They will appear in multi parts 2D cutscenes of the game.
 
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DLC

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These outfits represent 6 different women, with slight design variant but easily identifiable via outfit key color which give players a point of reference as they follow the story/plot. They will appear in multi parts 2D cutscenes of the game.
Ah interesting