She single? Asking for a friend.Dr. Victoria (aka Vicky) Brighton, the older sister of Alice. Historian, Arsenal Fan, & all-around nice person (according to Vicky).
She single? Asking for a friend.Dr. Victoria (aka Vicky) Brighton, the older sister of Alice. Historian, Arsenal Fan, & all-around nice person (according to Vicky).
Final update for the week showcasing Memory fragment in action. More refinement & programming need to be done still, but I think the video show off what the fragments suppose to do well.
There is a story/plotline that revealed the source of the supernatural of these memory fragments as you play, but I am not spoiling it.
It will be nice if you guys can sub to my channel. No string attached. The channel will be all my game stuff, no other BS.
A high sub count allows me to open more options.
May as well share this here too. Just an update video will some of the new features I'm working on.
Hmm, honestly this game is too demanding for a mobile game. The file size will be in the gigabytes, and it needs at least some kind of graphics card. Console ports maybe.Is a mobile versionon the pipeline., The game seems suitable for moboile play.
Very busy at work, but I manage to squeeze some time to work on PC UI. I did every art & icons. I wanted to use readily available they either have the risk of copyright ot cost money which I still need to edit, so I just create my own. No overly difficult as they are mostly basic shapes but it's time-consuming.
A lot of extra work is to make the UI work seamlessly with the controller, which is far harder than just the mouse/keyboard & extra work.
I still need to add login screen & email UI.
I used MS excel & google image to quickly mock up the look & position of things in UI before placing them in-game, as its faster. All photos you see in the game was taken by me iRL to prevent copyright claims. Paintings, I use classic paintings that has been public domain.When it comes to art, I always create quick mock-ups until I'm sure I'm actually going to use them. Otherwise, you run the risk of spending a bunch of time on something that won't even make it into the game. I'm very guilty of this. Of course, I think it's unavoidable. I'm not afraid to cut features if it proves to be a problem or just isn't benefiting the game any. In any case, I always go back an refine the art later anyway because after looking at it a while I change my mind or see something I want to improve.
I used MS excel & google image to quickly mock up the look & position of things in UI before placing them in-game, as its faster. All photos you see in the game was taken by me iRL to prevent copyright claims. Paintings, I use classic paintings that has been public domain.
I am hit by a terrible setback. The UE4 editor crash every time I open certain levels, including the main level (which t load another level). Thats 1/2 decades worth of blood & sweat. I prepare the bug report to epic including the whole project folder. Hopefully, I can get it resolved.
I am devastated, & I have to pray it gets resolved.
I have a backup, but I also override backup, & I didn't know if the backup has the same issues...Since its been a while I work on other levels.
It could be a new version problem which is bad, as it's not a new revision, its an update of a revision that could be the cause.
4.25.3->4.25.4 There is no way to go back to 4.25.3....I can go back to 4.24, but my project is 4.25 & not compatible with 4.24 anymore.
I tested 4.26.1, the latest version, & the crash still happened.
Had a horrible night's sleep, or lack of it, which usually happened when something went bad. I try to look for some solution today, like upload an old version, while waiting hopefully for Epic support to get back to me, if not I have to seek some expert help (expect to pay) to help resolve the issue. The issue is, I will expose my entire project, asserts & code to them so I have to make sure they are not fraud to steal my assets to sell off or something.
It came so sudden, but I will get it resolved. I was getting so competent in the coding part that what I want to do in-game, it more a routine than having to think & brainstorm, make logic flowchart like when I started. I think that came with experience naturally. Same with assert creation & texturing, you get faster as you do more.
Anyway, a tip, do not just back up, back up multiple copies instead of overriding the last one. My suggestion is to keep at least 3 months' worth of updates. You d not have to keep every day, Maybe every day for the past week, but weekly or bi-weekly for the rest of the previous months
Edit: The backup I load in November works, Now I am testing one from last month (the last time I backup). (I do not however have enough backups & tend to override the previous one (bad idea) which is why there is a massive date difference between the backups). Lesson learned
The last backup on 11 Jan work. So something happened between then & now. I am now pondering which is better. Transfer the working levels from last backup that works( can be open & played) to the latest project, or transfer the class blueprints & asserts I made since to the older (11-1-2021 project).Yeah, I keep various backups from older versions. I also have a duplicate project set up for additional backup and also for testing of anything that might break the game.
Have you tried building the game and see if the error persists outside of the Unreal Editor?
Are you seeing any specific error messages that could give you a clue? Like maybe a reference is missing that is needed to load the level or something. Or perhaps a specific asset you added recently is causing trouble. I always keep in mind what I've done recently so I know where to start if something goes wrong.
Is anyone else having this issue? If so, what happened and how did they solve it? A bit of googling will be needed for this.
When does the editor crash? Is it right when you load the level, when trying to play the level, or at any other specific time?
If only certain levels are crashing, what is in these levels that's not in the others?
The problem is harder to fix than I expect. If I try to migrate the assets from the bugged version to the stable one, it crashed. Almost like there is some virus.
So I have to one by one move & it takes forever. Still no reply from Epic yet....
I really need an extra SSD. It takes 10mins to backup a projekt & I need to do so constantly now as if one crashes, I have to delete & start again from a stable version.
Eit: I am pondering if I should take a break & focus on other areas, like story, as the time to fix while not know what exactly cause the problem is not efficient. But I am the type of person that wouldn't feel comfy (to extend of nightmares and insominia) until something critical is resolved.
Yesterday night I had the typical pre-exam anxiety dream again. That usually happened when I am face with anxiety or stress.
I can imagine the among of work you put into this game. Keep it up. The animals look nice.I can't remember if I showed off any of the animals here, but I have added a boar, wolf, and bear. Here is a quick screenshot. They were a bit tricky to make. I did the models, rigs, animations, and textures. These were also my first ever animals I've done.
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