Anyway, some info on my process. It was a slow 2 weeks, but due to I wanted a short 'break' to re-energized & the world cup. I did get some work done, & hope to post soon.
I moved on to working on the in-game cutscenes, & I made 2 additional animations, one walking, & another jump landing to be used in the game cinematics.
Now I am learning (from video tutorials) on in-game cinematic ( I know the basic already, but its good to go a little deeper), hopefully, to get some useful tips.
also, I have a Kanban board
Maybe I can explain a little, under "Backlog" row is what you wish to do, out of the list, you put what you actually wanted to do on the "To-Do" row,
From the "To-Do" you put what you will be doing at this moment in the conceptual row(or skip to Development if a concept is not needed). A concept could be a programming logic flowchart, a cinematic storyboard or a concept design for a level.
After that, you moved to Development. which could be the actual level design or assert making in 3D software.
Last but not least is the testing row, after development is done. Typically to test bugs or make sure animation is okay in Unreal.