UnionVGF Indie Game developers (or thinking about becoming one) corner

And I hired one from Fiverr to make my main character as wants something were can easy change clothes, and something more unique, main character is going to have Heterochromia (different colored eyes) , be one of the once they are calling the marked once.
 
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Model by Vidavic, she made it after a drawing I had, did change a bit on clothes colors using Substance painter 2
 
Okay got to rebuild a lot of the old tests I see, however got the old scenes stored so can look at what needs to rebuild
 


And got already a lot of it working again, it is easy when still got old scenes stored even with errors, so can see how I made it.
 

L.V.E - Lava & Volcano Environment Asset for world
 
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some progress, now to try work on health bar for enemies, can easy copy script used for activating the animator trigger on rest of the enemies
 
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Relaced that color change with something more easier
 
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Using planes with dark color to cover up what does not want player to see
 
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I haven't posted on this forum for a long time. This year has been very rough for me. I wasn't even sure if I was going to make it a couple times. I still feel stressed out, but I'm trying to get back to work.

Here is a brand new screenshot of my game with lots of new stuff.

umMXMhg.png
 
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I haven't posted on this forum for a long time. This year has been very rough for me. I wasn't even sure if I was going to make it a couple times. I still feel stressed out, but I'm trying to get back to work.

Here is a brand new screenshot of my game with lots of new stuff.

umMXMhg.png
If you ever need to talk, vent, need encouragement, we’re here for you 24/7. Don’t be afraid to reach out to the forums.
 
If you ever need to talk, vent, need encouragement, we’re here for you 24/7. Don’t be afraid to reach out to the forums.

Well, luckily I had some friends to help me get through it. Dealing with a death in the family and having so much stuff to take care of just wore me out. I was at it for months, hell I'm still wrapping up stuff several months later. This wouldn't be the first death I've had to take care of by myself, but it was by far the most stressful.
 
Well, luckily I had some friends to help me get through it. Dealing with a death in the family and having so much stuff to take care of just wore me out. I was at it for months, hell I'm still wrapping up stuff several months later. This wouldn't be the first death I've had to take care of by myself, but it was by far the most stressful.
I went through that with my sister passing. I am the executor of the estate. I had to do everything from cancel cable to selling her house and everything in between, funeral, bills, donations, house repairs, tax returns, etc,. etc., etc. It was emotionally and physically draining. I never got a chance to properly mourn because the very next day I had to start with everything. It’s still not complete as I’m still waiting for probate to finally release what’s left in the estate so I can recoup the $50k I had to use of my savings to do all the above. It’s not easy, as you can relate.
 
I went through that with my sister passing. I am the executor of the estate. I had to do everything from cancel cable to selling her house and everything in between, funeral, bills, donations, house repairs, tax returns, etc,. etc., etc. It was emotionally and physically draining. I never got a chance to properly mourn because the very next day I had to start with everything. It’s still not complete as I’m still waiting for probate to finally release what’s left in the estate so I can recoup the $50k I had to use of my savings to do all the above. It’s not easy, as you can relate.

Yep, this was my father's death. I already dealt with my mother's death a few years ago to cancer, and I had to take care of it since my father was diagnosed with dementia and deemed unable to take care of anything. Then, dealing with his death and the estate stuff and everything else, it just wears you out. As you said, both emotionally and physically draining.
 


Health bar is working, then to work in different damage from crossbow and claws, and how stats can effect the damage
 
Did use Gimp to get some more different color to the enemies, worked very well, so will use that on the other enemies as well if needed:

fqxiR28.jpg
 
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Did remove some parts of the script that was not needed, removed colliders as well on enemies as the navmesh agent and trigger colliders was enough, script deactivate navmesh agent after healthbar is empty.
Also as seen if attacks with crossbow enemy now will go into walk towards state, very simple AI so far, if gets close to enemy or attacks enemy they will react, will be able to build on that later on.
 
Had a pretty good promotion this weekend for my game. I made a post on the Indie game developers facebook group and got tons of likes, comments, and about 20 more members for the testing group (for demos and whatnot). So, I'm pleased. The game is being pretty well received so far even though I still have a ways to go.
 
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Got a working Main menu running, using Textmesh Pro for fonts, needs a bit more work, however should be very simple to combine with rest of what I have done so far:


 
Getting some nice terrains by using Gaia to first build then flatten the terrain to make it easier to walk on:

HosCR03.jpg
 
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Like how the Spirit Realm is looking, been testing a bit different:



And as said before can easy copy scripts to use them on other enemies, this took me maybe 10 min or so:


 
Hmmm not able to have too many skeletons without framerate dropping, as they are made up by a lot of different bones (models by Infinity PBR)

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However if mix it with other enemies will be all good:

MiCagpn.jpg
 
Hmmm not able to have too many skeletons without framerate dropping, as they are made up by a lot of different bones (models by Infinity PBR)

0dZR0dM.jpg

Wow, some of those assets are pushing it. According to the stats window there are 14 thousand batches (or draw calls), 4.6 million tris, over 7 thousand shadow casters, and over 2000 skinned meshes. That's a lot, especially for as little as you have going on in this scene. I'll have to post the stats for my game later today for comparison. It's no wonder you are having issues with just a few of them on screen.
 
Wow, some of those assets are pushing it. According to the stats window there are 14 thousand batches (or draw calls), 4.6 million tris, over 7 thousand shadow casters, and over 2000 skinned meshes. That's a lot, especially for as little as you have going on in this scene. I'll have to post the stats for my game later today for comparison. It's no wonder you are having issues with just a few of them on screen.

Think figured it out, was reading a bit around how to reduce batches, enable GPU instancing:

H7NIQHP.jpg


Then remove light source as the shadows they cast also adds a lot to the batches:

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Still if add a lot more skeletons than this it will be a big drop in framerate
 
There are lots of settings and ways to optimize a scene. Every light that casts shadows add to draw calls. I just have one main light in my scene that casts a shadow, and a couple more directional lights that don't cast shadows just to help light the scene. There are also settings in the menus such as under project settings - player like static batching and dynamic batching (which also need to be set for each object in the scene, for example setting all landscape objects to static). Assets should have as few materials as possible, and meshes should be combined when possible. There's simply too much to go over as far as optimizing goes, and if you aren't making the assets yourself, you are kinda stuck with what they did anyway, so you'll have to plan around it and make do.

Here is a screenshot of my game that I've worked fairly hard to optimize. You can see the stats in the upper right are fairly conservative.

9Lc6Ax2.png
 
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Thanks Godsmack , was looking into how would be able to improve draw call / batches and was able to get something working with mesh baker I think ( it bakes meshes and textures into one) :



Needs more testing, going to see if I can spawn and despawn enemies and it still works as well
 
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Able to use them as prefabs by using Automatic Lod that got a save as prefab option, that makes me able to save some things as prefabs that normally would not be able to.
 
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Copied and pasted the same script using on normal enemies, then replaced a few things and added some more, Dragon is as well made by Infinity PBR
 
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