UnionVGF Indie Game developers (or thinking about becoming one) corner

Was too much particles in some of the effects, that was why had a few big frame drops, so I did reduce from 5000 to 100:

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hmmm think that looks better for the dungeon sections
 
It looks cool, but if you are going that dark, you might want to put a lantern on the player's belt or something.
 
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Amulet by Infinity PBR:

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So what did was to make a new emission map by taking the alpha textures and painted all black except the gemstone, then add a light source to it:

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Improved crossbow aiming, by removing the spawn point for bolt from the crossbow itself and made it part of the player instead, seems to work a lot better, are glad that it worked as ranged attacks is something that has been working a long time on to get just right:

 
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Playing with emission map, and there got enemies that glow in the dark, removed one of the bars as it was messing up the health bar
 
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Very easy to make an ! for when a character got new dialogue options, just take a cube and scale it then add a sphere, scale them and then to make it show better just like the glowing enemies play with the emission map:

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Then to look into making dialogue and how to fix that do not, also going to look into how to stop the mouse pick from moving into areas where does not want player to walk, as that makes player walk into walls and being pushed back as there is nothing there for player to get to.
 
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Fixed the pushing from wall part, just duplicated the planes that I use as darkness, moved the new set with planes to the ground and in Navigation got them as notwalk so no longer are trying to get to these areas:

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Finally started on a very simple inventory, it will not be drag and drop, drop from within the inventory however I may look into that after.
Was watching some Tutorials:


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For the item itself I just take screenshot of item I want to use, saves it as a Jpg import it, then make a new material and make that into an UI
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From there use Playmaker to calculate each time uses health potions, that will activate a float operation that reduces by 1 each time, when at zero no longer able to use it, maybe shall make a grayed out image as well that can use for when it is empty
 
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So this works by having images that chose from after item picked up sends a bool about what sort of item it is, so then it will deactivate all the other images and active the right one then it will move on to the next slot and so on
 
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Using much of same script for this, just instead of adding a Bool when picks up then I add a value to a float, made a float called coins, later will use this float for when upgrading, pay coins to upgrade weapons, idea got is that weapons got will have different quality and each upgrade will bring the weapons up to a better quality, so the loot is going to be limited, however maybe should add something more to that, like needs a core, blueprint or something.
 
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And looked into cloth Physics



And here is tutorial video I watched:




it still needs some work, however very like this one, how the cloth goes around one of the feet

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I
 
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And it is fixed, now it moves with animation, too bad that does means that do not wrap around the leg of main character no longer, but looks a lot better how it moves I think
 
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And the basic for making health potions are ready, think will make it so that you need to collect mushrooms to make the health potions:

 
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And Upgrading weapons now works, going to test stats requirement as well to stop from upgrading without the right stats later on:



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And script to show it works, normal value use to be 5
 
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Starting to get very interesting, with this I will be able to call for stats within the Dialogue itself, and can set conditions like that text only shows up if have great enough skill
 
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And it works:



Made it so the first upgrades are free from stats requirement then needs stats then again a few free from stats requirements and so on, going to later see if can do something more with the stats, as Vitality needs to effect the total health, also needs to be able to show the total skill amount.
 
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New Window made for showing the total stats, feel that was needed after testing, also thinking about setting the max of each stats to 50
 
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reminds me of Nyx from the dragon prince

Well was reading about Myths about those born with Heterochromia could see into Heaven as well as earth from Native American mythology and from there I started working out something different, that there is this realm of Spirits as well as the mortal realm, a few like the Main Character are able to see fragments of the Spirit Realm as something from within the Spirit Realm is about to enter the mortal one.