What do you think will improve the most over time on next gen consoles?

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The spaces between realities!
Do you think we will see a dramatic improvement in animation?
Lighting?
Particles?
Shadows?

I think what will really catch people off guard will be the animation. Texture wise I think there will be/are slight improvements. I think animation will really make these next consoles differ from our current offerings.

What do you think needs the biggest improvement? Do you think it will be generational or just a slight upgrade?
Speaking of animation....I can't wait to see what Naughty Dog does on PS4 hardware!
 
Lighting and facial features including hair.
 
Lighting and facial features including hair.


Honestly...I don't see hair improving much. Just look at the TressX stuff that was running on the PC version of the recent Tomb Raider. That s*** bogged down even the mightiest of systems.
I will agree with you on facial animation though.
 
I'd honestly rather see improvements in world and NPC interactions. I know that's gotta be a weird thing to see me say, what with me being a huge PC master race graphics whore, but it's true.

I want to see large living worlds where your choices actually matter. Kill someone in a far off town 100 miles from a large city and no one sees it then a week or even a month later there's chatter in the closest major city about the murder and the authorities are investigating it. Someone from a neighboring town remembers you coming through and heading to the village where you killed that person so now you're wanted in connection with that crime. That kind of depth to the world would be amazing to me.


edit: just realized it's not a "what do you want to see improve" thread.


On topic: I expect framerates and resolutions to improve. There's quite a bit of backlash over launch titles not being at least 1080p/30fps (let alone 60). So I expect developers to continue to streamline visual effect tricks to allow 1080p native and possibly 60fps as well.
 
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Well of what have seen sow far, comparing current and next gen, lightning and particles.
Seeing the first next gen games they sure do like to show how far they have come with particles and I think this will be greatly improved upon on as time goes by.
 
The stupid excuses fanboys create........Wait, you said improve...Never mind.
 
Depends alot on the developers focus, both new consoles got huge amounts of extra resources - especially with regards to RAM.
We'll see much more memory devoted to details, i.e. cloth and similar - can have much denser mesh. :)
So when someone is crouching in a cape, it can be long and react normally with the floor - i.e. like this:
http://media1.gameinformer.com/imagefeed/screenshots/TheOrder1886/game_informer_screenshots_010.jpg
Naughty Dog, will probably focus more on lots of characther-building with more random conversations, wicvh the player might or might not notice.
Bethesda will build bigger worlds..
 
My main complaints from last gen were framerate and texture filtering.

60fps should be a mandate for competitive online games, resolution be damned.
 
Consumers acceptance of the fact that they're b1tches and they have to pay up.

So pay up,b1tches!
 
I think the main difference will be in the effects rather than textures and character models and stuff. It will be the many tiny details that will make a huge difference.

Like in Crysis 3 on PC. I love how the water ripples cause grass to sway accurately and how the light reflects off them in real-time. Insane attention to details in this game and definitely the best looking game on PC to date.
 
I don't know but I hope it would be A.I.


I think games would be better / more interesting with more interesting AI. "smarter" AI in the sense that they can do more things dynamically. However I think it's difficult to talk and push on because AI interaction is subjective.


I still find myself talking to people about the feel of the enemies of Halo. We all talked about that back in the day. The way every restart played differently because they responded differently. I loved that. And I want to see more of this unpredictability mixed with intelligent behavior.

You don't want a great AI to walk into a grenade just to be unpredictable, you want it to think logical and then be unpredictable about what it will do with the grenade. Jump away? throw a friendly in front of it, to absorb damage? throw it back at player? shoot grenade in midair before it lands? self-sacrifice?


There is so many things we could do with AI. To me this is the biggest Achilles heel with Call of Duty. I don't mind the linear levels, if only every playthrough didn't play out the same. Every time I died and restarted and did the exact same thing, the enemies reacted the exact same way. This made it very boring to me, very very fast.
 
Resolution

j/k

I gotta say the scale and detail of the world. Many devs who were used to making small maps are aiming for much bigger, ever-evolving cyberspace, so I'm curious about that.
 
I don't know but I hope it would be A.I.


I think games would be better / more interesting with more interesting AI. "smarter" AI in the sense that they can do more things dynamically. However I think it's difficult to talk and push on because AI interaction is subjective.


I still find myself talking to people about the feel of the enemies of Halo. We all talked about that back in the day. The way every restart played differently because they responded differently. I loved that. And I want to see more of this unpredictability mixed with intelligent behavior.

You don't want a great AI to walk into a grenade just to be unpredictable, you want it to think logical and then be unpredictable about what it will do with the grenade. Jump away? throw a friendly in front of it, to absorb damage? throw it back at player? shoot grenade in midair before it lands? self-sacrifice?


There is so many things we could do with AI. To me this is the biggest Achilles heel with Call of Duty. I don't mind the linear levels, if only every playthrough didn't play out the same. Every time I died and restarted and did the exact same thing, the enemies reacted the exact same way. This made it very boring to me, very very fast.
I think this will happen and in some ways already is happening. Take Elizabeth from BI ad an example, or Driveatars in Forza. Hopefully this trend will continue.
 
I think most of the improvements will simply be in the graphics category as usual. Audio's usually not high on the priority list & other things are usually sacrificed in the name of eye candy as well. I think physics type stuff might improve too.
 
Immersion. I still remember playing tomb raider for the first time and being blown away by all the tiny details in the game. The animations especially were fantastic. I hope there a lot more games like that on the next gen consoles.