Why I’m not that excited for 64 players in Battlefield 4. Written by: Vapor

Plainview

I am a sinner.
Sep 11, 2013
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Since its debut 11 years ago with Battlefield 1942, DICE’s Battlefield series has always been about large scale vehicular warfare, and each installment has sought to perfect this scenario.

For the first time on consoles, gamers will be able to partake in 64 player bliss with Battlefield 4, something that PC players have been experiencing since Battlefield 1942. Personally though, I couldn’t care less about 64 players; I prefer smaller teams on smaller maps. There's far less chaos.

I used to watch my friend play Battlefield 1942, but my real first hands-on experience with Battlefield was Vietnam, and it was at a LAN gaming center with 15 on 15 Conquest action. I remember one guy stood up in the room and yelled, “This half of the room is on the US, the other half of the room, choose the Vietcong, GO!”

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It was an incredible experience. The guys in my row were all communicating where we were on the map. I yelled out, “Get in my APC!” Six guys pile into my APC as I drive toward a flag that was on the other side of a hill. Once we there, I yelled, “Go go go!” Everyone poured out of the APC and went guns blazing toward the flag. It was a classic ambush. Meanwhile, I used my APC mounted MG to lay down suppressing fire--it was awesome!

Fast forward to Battlefield 2, I got my first eSports league experience in the Cyberathlete Amateur League (CAL), an online esports league: 16 players, 8 versus 8, on Conquest Assault maps.

Matches were usually 20 minutes in length, yet sometimes they ended in five minutes; we liked calling that a perfect game. In a perfect game, your strategy would work out flawlessly, and you would literally take every flag in the round within the first two minutes. Players on the opposing team who were still alive would frantically try to survive by trying to gain a flag before their tickets bled out, but to no avail. It awesome to see such a display of teamwork and coordination.

With eight player teams, it was easy to communicate and be broken into two and three man squads. Usually each map had one tank per side, one jeep per side, one APC per side, and one helicopter as a neutral vehicle. Jets were never used in league play for Battlefield 2. So, even if there were three players, one in each available vehicle, there were still five men on the ground fighting, so essentially, it was 5v5 with the remaining three per side supporting their team with armor.

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Conquest Assault maps typically had a max of four flags total, and this really created a chess-like experience. Team tactics always trumped lone-wolfing.

With Battlefield 4, 64 players sounds like a lot of fun, and it certainly can be, but sometimes it can become very chaotic and lonesome. With so many players doing their own thing, at times it can feel like you’re not part of a team, but instead playing in some giant deathmatch game where the objective is an afterthought.

Personally, I am looking forward to seeing if BF4 is going to have the Conquest Assault mode across all the maps; this will allow for smaller scale games that demand the utmost teamwork and coordination.

There’s nothing sweeter than playing a round of Battlefield with a team that’s communicating toward one goal: win the game. 64 players just doesn’t give that same feeling.

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Written by: Vapor
 

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Nice write up Vapor. I feel that the 64 player chaos could kind of better simulate the chaos that must ensue in a real life battlefield. However, in real life teamwork and communication is obviously essential. I love playing Battlefield when, like you said, everyone works as a team. When too many people are just lone wolfing it, it's just not the same. Having never played 64 player matches, I'm excited to see how they work out, though that excitement may be short lived.
 
Nice write up Vapor. I feel that the 64 player chaos could kind of better simulate the chaos that must ensue in a real life battlefield. However, in real life teamwork and communication is obviously essential. I love playing Battlefield when, like you said, everyone works as a team. When too many people are just lone wolfing it, it's just not the same. Having never played 64 player matches, I'm excited to see how they work out, though that excitement may be short lived.

Thanks and thanks to Plainview for accepting my write up!

I've played many BF3 64 player conquest games, and usually I only play about one or two rounds of it, it always makes me want to play something smaller because of the unorganized play, but that's probably the competitive gamer in me talking.

On the other hand, 64 player team deathmatch on TDM maps in BF3 is fun as hell tho, because there's not really a need for teamwork in tdm in my opinion. I don't think the next-gen consoles will have the opportunity for 64 player TDM, because I believe it's capped at 20 total players?
 
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I totally disagree.

Plus. Your comments are all about esport matches, and in those matches every single person plays the objective. So large numbers or small is irrelevant. Also you say it was easier to communicate with smaller numbers which it is, but you're supposed to feel as if you're in the middle of a war. Not an elite member of a mall fire team doing its own mission. Which is exactly what 8 v 8 is.

I fear you missed the whole point of small squads in a large player game, and simply chose to make it more like any other shooter.
 
Hey, it's cool to see pieces written by forum members. Way to go, Vapor.

I'm in the middle of lunch, so I'll have to come back later to read, but wanted to at least throw out a kudos. It's going to really help the site if we can have forum members making contributions to the front page.

p.s. Ok, I read it. I agree, fighting in small, coordinated squads is much more fun. Those are my best memories of online MP.
 
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I totally disagree.

Plus. Your comments are all about esport matches, and in those matches every single person plays the objective. So large numbers or small is irrelevant. Also you say it was easier to communicate with smaller numbers which it is, but you're supposed to feel as if you're in the middle of a war. Not an elite member of a mall fire team doing its own mission. Which is exactly what 8 v 8 is.

I fear you missed the whole point of small squads in a large player game, and simply chose to make it more like any other shooter.

I want to respond to your comment "you're supposed to feel as if you're in the middle of a war."

I agree, that is at the core what Battlefield has always been, a war simulation, not like a real war-sim mechanics-wise, but the immersion and the atmosphere, hands down the best simulation of war in a video game.

On the flip side though, the 64 players in my opinion doesn't do justice for those gamers who want to "play to win". I realize that there are many gamers who get into Battlefield and just simply want to play and have "fun" not caring about an objective or caring about the outcome of the game, or even trying to win the game.

My personal opinion on why I prefer smaller maps and 8v8 in Battlefield is because it puts more "emphasis" on winning the game. When I roll into a 64 player server...now matter how much I try to win the round, the other 31 people on my team are usually just there for s***s and giggles trying to get their K/D ratio up, they don't care about the objective of the game, nor do they care about the outcome, especially if their team loses and they ended up #1 on their team in points/kills, etc.

The squad system in Battlefield in my opinion is what truly makes Battlefield the game it is. It plays such a crucial role in the dynamics of the game, and can reflect the outcome of the game too. Now I'm thinking on a deeper note here, I'm thinking more about the "play to win" aspect. Having organized squads communicating together can be a HUGE advantage in a game of conquest.

Again, why I'm not excited about 64 players is because I've been there done that. I prefer the smaller scale of Battlefield where there's more emphasis put on winning the game. In a max ticket conquest 64 player server, there's zero emphasis on trying to win the game, but I do realize there are many out there who don't care about the outcome of the game and just wanna get on to shoot s*** and kill s***.

There's a much deeper game in Battlefield, and it's seen on the smaller scale with communicating squads, and now with commander mode back in the mix, it can get even more strategic.
 
I personal never joined/experienced any game that offered 64 players at once (I'm more of Halo/Call of Duty player). However, I am curious to see how well the console (PS4/XOne) can handle 64 players online. That'll be interesting to see how it is doing with the server. And as for the teamwork, I do actually agree that it can be a mess if the team doesn't work together to reach the goal.

For example, in Halo series (Halo 3/Reach all share the same issue), in a big 16-player match, I've noticed that quite handful of people like to go for "most kills" in capture-the-flag mode, rather than reaching the goal. It is frustrating for me because I wanted to work together to win something. If 64-player were offered in Capture-the-Flag mode in any Halo series, then it'll be a totally crazy. Plus, it's either the map is too big (lonely) or too small (not enough room to hide or enough time to run and complete the goal.) If the developers are smart enough to balance everything (the size of maps, numbers of players, etc.), then it might help some. In my opinion, I like 2 v 2, 4 v 4 and 8 v 8 teams.
 
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I personal never joined/experienced any game that offered 64 players at once (I'm more of Halo/Call of Duty player). However, I am curious to see how well the console (PS4/XOne) can handle 64 players online. That'll be interesting to see how it is doing with the server. And as for the teamwork, I do actually agree that it can be a mess if the team doesn't work together to reach the goal.

For example, in Halo series (Halo 3/Reach all share the same issue), in a big 16-player match, I've noticed that quite handful of people like to go for "most kills" in capture-the-flag mode, rather than reaching the goal. It is frustrating for me because I wanted to work together to win something. If 64-player were offered in Capture-the-Flag mode in any Halo series, then it'll be a totally crazy. Plus, it's either the map is too big (lonely) or too small (not enough room to hide or enough time to run and complete the goal.) If the developers are smart enough to balance everything (the size of maps, numbers of players, etc.), then it might help some. In my opinion, I like 2 v 2, 4 v 4 and 8 v 8 teams.

On your Halo reference, Big Team Battle objective modes are horrendously bad, I agree. CTF, ha, you want people to actually setup and slay the other team and then grab the flag off their respawn time? Nope, not happening.

I think that's where the line gets drawn, in a way, you have to expect that in any game that features a lot of players, there's going to be much less teamwork involved. At that point, you have to ask yourself what kind of fun you're looking for, because if it's to play a game mode where there's a clear objective and you want to actually play to win...larger-scale games, i.e., 64 players in Battlefield, BTB in Halo, etc, are going to usually be the complete opposite of playing to win.

I think in the past, more people played the BTB slayer playlist over the BTB objective playlist. The masses generally don't want to play objective-based games, they just want to kill, it requires the least amount of strategic thinking and teamwork.
 
Well they do have the option for smaller maps and teams, 64 players will be something new for us console players and look forward to some large scale chaos. But that fair point coming from someone who has spent a majority of Battlefield on PC.
 
I don't really agree with this. The squads help organize smaller teams for people to communicate and with the head commando overseeing everyone as a whole. 64 can be very strategic but also chaotic as you say. I found it is best to play on private servers with your clan. I love Battlefield 2 for being a true battlefield experience on a massive level, and the same goes for Planetside 2. And I still need to try ARMA.

And btw, nice write-up!
 
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I want to respond to your comment "you're supposed to feel as if you're in the middle of a war."

I agree, that is at the core what Battlefield has always been, a war simulation, not like a real war-sim mechanics-wise, but the immersion and the atmosphere, hands down the best simulation of war in a video game.

On the flip side though, the 64 players in my opinion doesn't do justice for those gamers who want to "play to win". I realize that there are many gamers who get into Battlefield and just simply want to play and have "fun" not caring about an objective or caring about the outcome of the game, or even trying to win the game.

My personal opinion on why I prefer smaller maps and 8v8 in Battlefield is because it puts more "emphasis" on winning the game. When I roll into a 64 player server...now matter how much I try to win the round, the other 31 people on my team are usually just there for s***s and giggles trying to get their K/D ratio up, they don't care about the objective of the game, nor do they care about the outcome, especially if their team loses and they ended up #1 on their team in points/kills, etc.

The squad system in Battlefield in my opinion is what truly makes Battlefield the game it is. It plays such a crucial role in the dynamics of the game, and can reflect the outcome of the game too. Now I'm thinking on a deeper note here, I'm thinking more about the "play to win" aspect. Having organized squads communicating together can be a HUGE advantage in a game of conquest.

Again, why I'm not excited about 64 players is because I've been there done that. I prefer the smaller scale of Battlefield where there's more emphasis put on winning the game. In a max ticket conquest 64 player server, there's zero emphasis on trying to win the game, but I do realize there are many out there who don't care about the outcome of the game and just wanna get on to shoot s*** and kill s***.

There's a much deeper game in Battlefield, and it's seen on the smaller scale with communicating squads, and now with commander mode back in the mix, it can get even more strategic.


Again, I disagree.

64 player or 16 player makes little difference on the emphasis of winning the game. You do not need all 32 players of a side to be playing the objective. All you need is what you already have in 8v8. Two squads with team work playing the objective, and yet, in any given 64 player game you will have more than that actually playing the objective.

You also say "Been there.Done that" as a reason, and yet you will have done 8v8 far more over the last 10+ years. You may prefer 8v8 and that is fine, but I find your reasoning for it rather thin.

So I say again all you have done is made the game easier, and more like any other shooter on the market and bypassed one of the things that makes a BF game standout and more unique.
 
I've been saying for the longest.....64 players is not what it's cracked up to be. In theory, it sounds great, in practice, it just becomes a huge clusterf*** in game. I play on pc, and almost every 64 player server I join is just that....a mess.
 
Think it depends on the map. That said, BF is cool and all but I prefer the close quarter gameplay of a good Rainbow Six game.
 
It is better for my K/D ratio (and xp in the early weeks) to sit out side an objective and pummel it with the tank gun than it is to try and go take an objective.
 
64 players is the main reason I play BF. With that many players and the visuals along with amazing sound design it feels like I'm really in the middle of a war zone. I'll be shocked if I ever enter a server in BF4 that's not 64 player. There are many other games (COD/KZ/Halo/Etc...) that can do what you want, Vapor but only BF does these large scale chaotic battles.

Still, good write up, even if I don't agree with the opinion.
 
Nice write up! However, I think player count is largely irrelevant (in all FPSs but, BF especially) be it 16/32/64 for a solid experience. It really boils down to the people that you play with, with random people its all but guaranteed to be a s***e show especially in any objective based gametype.
 
64 players is the main reason I play BF. With that many players and the visuals along with amazing sound design it feels like I'm really in the middle of a war zone. I'll be shocked if I ever enter a server in BF4 that's not 64 player. There are many other games (COD/KZ/Halo/Etc...) that can do what you want, Vapor but only BF does these large scale chaotic battles.

Still, good write up, even if I don't agree with the opinion.


This.
 
I agree. I really don't like 32+ players in pretty much any competitive game save for MMOs or more open world games like Arma 3. Very rarely do I enjoy the chaos of that many people. It kind of turns skill based games into luck of the draw chaos IMO. Of course, I'm not looking forward to BF4/CoD at all so take my opinion with a grain of salt.
 
I haven't played any 64 player games, with the exception of MAG being the largest I have played. That said, I am looking forward to giving it a try in Battlefield 4 on Xbox One. Keep in mind, if it is like other Battlefields, 64 players isn't a mandatory number you have to play with. So it is good that we have options.
 
Ultimately I don't think it matters how many people are in the game - I'm going to die over and over again anyway.
 
You do realize that there has been 64p matches in every battlefield game except BC right?
 
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There will be smaller skirmish modes for BF, won't there?
Like how Halo was 8v8 BTB, but the real intense matches were 4x4.