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The boss fights in Kena got hard for me. When that happens, it teeters on not being any more fun. I know many like the challenge. I do too, but have a lower threshold. However, Kena has a lower difficulty and I just knocked it down for the boss fights. My enjoyment went back up. There's more to the game experience overall. I think I hit a wall with the game half way through. I think the story could've ended a little earlier.

Anyway, I think people know what they are getting into most of the time with game like those. Maybe not Kena :) because it wasn't talked about enough. There are so many games available these days and to complain about a handful seems silly. Go play another game.
I put it on easy for the boss fights too and it's a lot easier lol I have no shame in saying that either. The regular enemies aren't much of a challenge once you get your timing down and build up your health bar a bit but the bosses do some pretty significant damage with a single hit. I do think the people talking about making every game "souls like" are silly, nobody wants to be continuously frustrated. Demon's Souls ticked me off a lot at first but I changed the character type I played to the more magic based one who had a better projectile attack and it became a bit easier to handle, still hard but I did finish it.
 
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Apple’s Nintendo Switch-Style Gaming Console​

Now about that previously rumored A14 Apple TV – which is actually the upcoming gaming console that will rival the Nintendo Switch.

New info that I have sourced is saying Apple is working on “their take of a premium hybrid gaming console” and that “games rivaling Breath of the Wild and Mario Odyssey” are almost ready to go.

There was some information a few years back that Apple has invested in gaming studios working on a Zelda-like game, so with this info, I really do think Apple is about to shock this industry.

With this new hybrid device, it turns my attention to a patent that was posted in 2019 that appeared to show Apple working on a Joy-Con-like device.

There were also tweets posted by reputable leakers saying, “you’ll see either in 2020 or 2021.” This makes me think due to COVID-19, Apple may have put a hold on it. But I was told there is still a chance of this being released soon. I’m hoping we are right as this is an important product for Apple.

Does this gaming console compare to the Xbox or PlayStation? If this is a question that comes to mind, the answer will be no.

From a design standpoint, it’s a hybrid, meaning a portable and a home console, so that’s why this will directly compete with Nintendo, not Sony or Microsoft.
 
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I put it on easy for the boss fights too and it's a lot easier lol I have no shame in saying that either. The regular enemies aren't much of a challenge once you get your timing down and build up your health bar a bit but the bosses do some pretty significant damage with a single hit. I do think the people talking about making every game "souls like" are silly, nobody wants to be continuously frustrated. Demon's Souls ticked me off a lot at first but I changed the character type I played to the more magic based one who had a better projectile attack and it became a bit easier to handle, still hard but I did finish it.
I think there was room, in Kena, to make another difficulty between easy and medium. Medium, for me, was really difficult and the story mode was super easy.
 
Wonder if it’ll include a track pad in the pro/pro-max controllers, and would they match their og colored buttons….


1200px-Pippin-Atmark-Console-Set.jpg


oh, what if the controllers have sensors like their watch, so it could read your heartbeat…kinda like how the Kinect was supposed to read your face and temp to trigger or ease off in difficulty and other features.

they could have something grand if they use their in home tech like the m1/2 tech like in their iPad/MacBook Pro. But hopefully they don’t price themselfs out too high and stumble, again, like 3do did

*edit to fix paragraph above and add below

just hit me, would be cool if you could charge your controllers with their MagSafe adapters
 
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Let me guess, he is a game "journalist". I am not a fan of hard game or rogue like games. But you know what, I don't go around telling dev not to make these games. The is a market for people who do, & I have the humbleness & to know the world does not revolve around me & shape to how I want.

I get the argument some game can have easier modes. In the end it should be the developers' decision.
 
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Let me guess, he is a game "journalist". I am not a fan of hard game or rogue like games. But you know what, I don't go around telling dev not to make these games. The is a market for people who do, & I have the humbleness & to know the world does not revolve around me & shape to how I want.

I get the argument some game can have easier modes. In the end it should be the developers' decision.
He's well known for the Twisted Metal series and the original God of War.
 
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It is important to remember that old school video games were extremely difficult because they were coin-op and they were purposely designed to get players to keep sinking in quarters. It wasn't about "art" or design, but simple capitalism. You only had so many arcade cabinets, and you made the most money by starting the game off simple and then ramping up the difficulty to the extreme. NES continued this trend because it was based off those games, and also the games simply weren't deep enough to last long enough without extreme difficulty.

That's not to say games can't be difficult by design, and the difficulty can very much be part of the game, but we've moved past simple platformers which to be difficult had to simply require amazing reactions and hand eye coordination. Even when I was a teenager, I simply didn't have the coordination to pull things off. I don't think I ever finished a game on NES. The end levels of some of those games were just insane. I can tell you I did not enjoy those games as much as I do modern games.

That's why difficulty options are important. If I'm spending $70 on a game, I should be able to reasonably finish it. I've had to bump more and more games down to easy mode as I get older.
 
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It could take one or two years to get back to a reasonable supply-and-demand balance in the semiconductor industry, Intel CEO Pat Gelsinger said in an interview with The Wall Street Journal after the company posted second-quarter earnings on Thursday. "We have a long way to go yet," he said. "It just takes a long time to build [manufacturing] capacity."

"Our estimates are it’s probably two years for the industry to work through it because, as you say, it takes a while to build a fabrication, or a fab, as we like to call it in the industry," he said during that appearance in April.
 
The Marvel wave is here and very real.


Bit late if you ask me. After End game I'm having trouble caring. I probably won't until we get more golden era characters. I want a good X-men. I will still see Spiderman and Venom movies, but they are in a bit of a funk right now imo. They need to mix things up a bit.
 
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At the moment of publishing, it's unclear why these 18 games have been removed from sale, but it's presumably due to some type of technical glitch or error. Whatever the case, if you're on Xbox One, you can no longer buy the following games: The Station, Marble Void, Electronic Super Joy, Mekazoo, JumpJ et Rex, Q*bert REBOOTED: The XBOX One @!#?@! Edition, Monkey Pirates, SlashDash, Gemini: Heroes Reborn, Cubikolor, Past Cure, Defender's Quest: Valley of the Forgotten DX, Pix the Cat, Gemini Heroes Reborn (DE), Frizzy, Mystery Castle, Tetrobot and Co, and Gear Gauntlet.

As you can see, none of these 18 games -- and counting -- are very notable, but it doesn't make their sudden disappearance any more excusable. Meanwhile, while the games can no longer be bought via the Xbox One Store directly, codes can be acquired through third-party sellers. The problem is these codes aren't working. Meanwhile, if you own any of the games but don't have them downloaded on your console, they can't be redownloaded.
 
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