Xbox Game Pass: Xbox Exclusives Day One

Kerosene31

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So apparently you can't install Game Pass beta for PC without the latest Windows 10 update 1903. Anyone tried it? I'm never big on being an early adopter for Windows service packs.
 

OneBadMutha

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Game Pass is a reason to own the Xbox...period. Every month I’m trying out about 6-8 games for a few hours each. A few will stick. What’s surprising is it’s often the ones I wasn’t anticipating. The lineup over the next year of Day 1 games makes up for the cost of the console IMO.
 
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Ricker

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So apparently you can't install Game Pass beta for PC without the latest Windows 10 update 1903. Anyone tried it? I'm never big on being an early adopter for Windows service packs.
Yep I did it,went well but it took like 3 hours,probably because I kept using my PC and was watching a conference.No problem at all since,except the Gamepass Ultimate thing that I mentionned in the other post.
 
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JinCA

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That sounds nice but how do you keep the quality up at that rate? even with the studios they've purchased they don't have the bandwidth for that, of course they'd love to do that but how could you possibly manage that? it takes years even for small projects these days.
 

hrudey

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That sounds nice but how do you keep the quality up at that rate? even with the studios they've purchased they don't have the bandwidth for that, of course they'd love to do that but how could you possibly manage that? it takes years even for small projects these days.
Just spitballing it:
3 year release cycles for Gears + Halo + Fable locks up one quarter per year.
Returning to alternating year cadence for Forza and Horizon (not that I think that's necessarily a great idea) would lock up a second quarter per year.

That leaves the Age of Empires Studio , Compulsion, Double Fine, InXile, Minecraft, Ninja Theory, Obsidian, Rare and Undead Labs to come up with a combined two games per year. If each of those is on a four year dev cycle, they'll make it with an extra game to spare.

So with just what they have and release cycles that the studios mostly have hit in the past, it's not at all out of the question. I think counting Age of Empires and Minecraft is probably not reasonable, but if one of those studios has mutliple teams (as Ninja Theory has already been said to have) they may be able to replace that, and that's all before any new acquisitions.

[edit: I completely forgot the Initiative. So, yeah, mathematically they have the studios to pull it off, but we'll have to see if they can deliver]
 
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hrudey

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In fact, I'll go one further and say that not only do they mathematically have the studios to pull it off, the fact that they're saying that I expect means that they already have it scheduled out that way. It's not happening this year, obviously, but I expect at least by 2021, they'll have the quarterly releases in place. I'll also predict that they've already got at least inroads made in the other thing they've talked about, purchasing a Japanese dev studio.
 

Dibils

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Downloaded Metro Exodus (still cant believe this is already on game pass!) and holy s***... looks incredible,
unfortunately the shooting still feels terrible but i can tell i will finish this purely based on story and visuals
 

OneBadMutha

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That sounds nice but how do you keep the quality up at that rate? even with the studios they've purchased they don't have the bandwidth for that, of course they'd love to do that but how could you possibly manage that? it takes years even for small projects these days.
All these studios are hiring more people and expanding.
- Playground is expanding to have 2 large teams
- Obsidian is expanding to have one large and one smaller team. Smaller team led by Josh Sawyer.
- Rare has been quietly building a 2nd team
- Ninja Theory has 3 teams (2 of them smaller) however has been expanding in overall size
- Double Fine has multiple teams

Microsoft also has 4 teams in Cali where there’s a lot of contractors. Can scale up teams quickly for full production.

So even before adding more studios (which they still are doing) there’s more projects going on at once than studios.
 

JinCA

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Just spitballing it:
3 year release cycles for Gears + Halo + Fable locks up one quarter per year.
Returning to alternating year cadence for Forza and Horizon (not that I think that's necessarily a great idea) would lock up a second quarter per year.

That leaves the Age of Empires Studio , Compulsion, Double Fine, InXile, Minecraft, Ninja Theory, Obsidian, Rare and Undead Labs to come up with a combined two games per year. If each of those is on a four year dev cycle, they'll make it with an extra game to spare.

So with just what they have and release cycles that the studios mostly have hit in the past, it's not at all out of the question. I think counting Age of Empires and Minecraft is probably not reasonable, but if one of those studios has mutliple teams (as Ninja Theory has already been said to have) they may be able to replace that, and that's all before any new acquisitions.

[edit: I completely forgot the Initiative. So, yeah, mathematically they have the studios to pull it off, but we'll have to see if they can deliver]

Timing it out is an issue as well and that's why he said some thing will take longer etc, I'm glad he said that they'd "love to do that" vs saying they are going to do that. With a AAA game taking at least 3 years this gen it's probably only going to take longer next gen which makes me wonder with GP being the focus if the non GAAS or MP focused stuff is going to be reduced to mostly AA games. They want to give people a reason to stay subscribed and a high end single player game won't really do that since you can finish it and end your subscription before the next billing cycle comes around.
 
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hrudey

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Timing it out is an issue as well and that's why he said some thing will take longer etc, I'm glad he said that they'd "love to do that" vs saying they are going to do that. With a AAA game taking at least 3 years this gen it's probably only going to take longer next gen which makes me wonder with GP being the focus if the non GAAS or MP focused stuff is going to be reduced to mostly AA games. They want to give people a reason to stay subscribed and a high end single player game won't really do that since you can finish it and end your subscription before the next billing cycle comes around.
I think they can easily crank out Forza, Forza Horizon, Gears, Halo, and a Fable game (I'm assuming that's what Playground's game is) every three years. I assume also that the Initiative should be able to crank out a game every three years. If every other studio is on a four year cycle, that's four games a year already. Obviously they'll have to do some alignment on the release schedule to space them out accordingly, but I think that they're probably already doing that groundwork. I think we'll see quarterly releases for sure in 2021 and beyond, and honestly I think they're holding back on stuff they might have been able to get out in the next year to set that up alongside the Scarlett launch. Sony not showing up to E3 probably also helped in that regard.

The other two games a year in this plan won't all be AAA games, of course, but I don't think they said it would be - just that they want a first party release every quarter. I think the logic behind it is that, eventually, they want to say: "Hey, you can spend $120 on our two big releases each year, plus pay $59.99 for Live, or you can pay the same $180 and get two big releases, two AAish releases, plus play hundreds of other games on Xbox and PC." Bringing in studios that do things they're not necessarily good at themselves (e.g., Obsidian and Ninja Theory) helps broaden the appeal somewhat, too - because someone who might want to get subscribed for the Outer Worlds release may find themselves intrigued by stuff like Tacoma and The Turing Test, for example, and decide to stick around.
 

JinCA

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I think they can easily crank out Forza, Forza Horizon, Gears, Halo, and a Fable game (I'm assuming that's what Playground's game is) every three years. I assume also that the Initiative should be able to crank out a game every three years. If every other studio is on a four year cycle, that's four games a year already. Obviously they'll have to do some alignment on the release schedule to space them out accordingly, but I think that they're probably already doing that groundwork. I think we'll see quarterly releases for sure in 2021 and beyond, and honestly I think they're holding back on stuff they might have been able to get out in the next year to set that up alongside the Scarlett launch. Sony not showing up to E3 probably also helped in that regard.

The other two games a year in this plan won't all be AAA games, of course, but I don't think they said it would be - just that they want a first party release every quarter. I think the logic behind it is that, eventually, they want to say: "Hey, you can spend $120 on our two big releases each year, plus pay $59.99 for Live, or you can pay the same $180 and get two big releases, two AAish releases, plus play hundreds of other games on Xbox and PC." Bringing in studios that do things they're not necessarily good at themselves (e.g., Obsidian and Ninja Theory) helps broaden the appeal somewhat, too - because someone who might want to get subscribed for the Outer Worlds release may find themselves intrigued by stuff like Tacoma and The Turing Test, for example, and decide to stick around.
I don't know about a 3 year cycle for a big AAA title but it all depends on what hey are going for, there are games this gen that have taken 5 years to make and I would think that would only increase next gen but we'll see. It's not a bad thing to target but I just don't know if it can be done due to the nature of the industry and the fact that quite a few of the studios that were picked up aren't necessarily the cream of the crop, I'm sure there is a lot or retooling going on to try to get them up to snuff.
 

menace-uk-

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I think they can easily crank out Forza, Forza Horizon, Gears, Halo, and a Fable game (I'm assuming that's what Playground's game is) every three years. I assume also that the Initiative should be able to crank out a game every three years. If every other studio is on a four year cycle, that's four games a year already. Obviously they'll have to do some alignment on the release schedule to space them out accordingly, but I think that they're probably already doing that groundwork. I think we'll see quarterly releases for sure in 2021 and beyond, and honestly I think they're holding back on stuff they might have been able to get out in the next year to set that up alongside the Scarlett launch. Sony not showing up to E3 probably also helped in that regard.

The other two games a year in this plan won't all be AAA games, of course, but I don't think they said it would be - just that they want a first party release every quarter. I think the logic behind it is that, eventually, they want to say: "Hey, you can spend $120 on our two big releases each year, plus pay $59.99 for Live, or you can pay the same $180 and get two big releases, two AAish releases, plus play hundreds of other games on Xbox and PC." Bringing in studios that do things they're not necessarily good at themselves (e.g., Obsidian and Ninja Theory) helps broaden the appeal somewhat, too - because someone who might want to get subscribed for the Outer Worlds release may find themselves intrigued by stuff like Tacoma and The Turing Test, for example, and decide to stick around.
Not so sure. Forza Motorsport is already a every 2 years game and its quality is dropping fast while getting further and further behind others in a similar genre. It doesnt even need to be every 3 years. In the age we are in, this game needs a quality release product and then a good live service content roadmap and it could be a 1 every gen product that keeps you engaged...great for the gamepass ethos MS is focused on.
 

hrudey

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Not so sure. Forza Motorsport is already a every 2 years game and its quality is dropping fast while getting further and further behind others in a similar genre. It doesnt even need to be every 3 years. In the age we are in, this game needs a quality release product and then a good live service content roadmap and it could be a 1 every gen product that keeps you engaged...great for the gamepass ethos MS is focused on.
Well, yeah, I had mentioned earlier in fact that I didn't think them doing it every other year was necessarily a good idea, just that they could definitely pull it off every three. I didn't even think of the Forza as a game that they just continually update model, though, which is a pretty damn good idea. I don't think they'll go that direction, though - I am kind of expecting it to be a three year cadence but I'd rather you be right than me.
 

menace-uk-

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Well, yeah, I had mentioned earlier in fact that I didn't think them doing it every other year was necessarily a good idea, just that they could definitely pull it off every three. I didn't even think of the Forza as a game that they just continually update model, though, which is a pretty damn good idea. I don't think they'll go that direction, though - I am kind of expecting it to be a three year cadence but I'd rather you be right than me.
It is a perfect game for a long term service...cars, tracks - both real & fantasy, new features. It is a perfect game for limited time events that all live services have too.

But I'm sure Forza 8 will be the same old piss poor post launch madness.
 

Hedon

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It is a perfect game for a long term service...cars, tracks - both real & fantasy, new features. It is a perfect game for limited time events that all live services have too.

But I'm sure Forza 8 will be the same old piss poor post launch madness.
I hope they treat FM8 like they are treating FM7 now. An ongoing service of updates, at no charge. I am glad they have slowed the production down. Sure, the meta scores are getting better and better, and the content is just overflowing, but we are missing what I think is important for simcades.

For ME, I would love them to release the game like GT Sport. Obviously with more content than GT Sport at launch, but GT Sport is endless updates 2 years later. More tracks, more cars, more scenes, more history and more and more improvements. Not a single penny spent after the initial $60.
 

menace-uk-

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I hope they treat FM8 like they are treating FM7 now. An ongoing service of updates, at no charge. I am glad they have slowed the production down. Sure, the meta scores are getting better and better, and the content is just overflowing, but we are missing what I think is important for simcades.

For ME, I would love them to release the game like GT Sport. Obviously with more content than GT Sport at launch, but GT Sport is endless updates 2 years later. More tracks, more cars, more scenes, more history and more and more improvements. Not a single penny spent after the initial $60.
The content is actually pretty poor. The car selection has very few new models and nowhere near enough race cars. Tracks are mostly stale...need new ones.

Don't need to make a game like GT sport. Forza 8 needs....

- Fully functioning race regulations.
- License system.
- bunch of new tracks, licensed and fantasy.
- Pit strategies
- Drafting to come back.
- Proper tyre wear and fuel usage.
- Turn leagues into what GT Sport is.
- Big influx of up to date race cars and cars in general
- A complete overhaul of post launch content...it needs tracks, licensed and fantasy. It needs licensed racing disciplines, a better more ghought out car selection.

I mean Forza 7 has an IMSA parner ship and T10 did nothing with it.

Will be lucky to get more than 2 of ghose from the list.
 

Hedon

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The content is actually pretty poor. The car selection has very few new models and nowhere near enough race cars. Tracks are mostly stale...need new ones.

Don't need to make a game like GT sport. Forza 8 needs....

- Fully functioning race regulations.
- License system.
- bunch of new tracks, licensed and fantasy.
- Pit strategies
- Drafting to come back.
- Proper tyre wear and fuel usage.
- Turn leagues into what GT Sport is.
- Big influx of up to date race cars and cars in general
- A complete overhaul of post launch content...it needs tracks, licensed and fantasy. It needs licensed racing disciplines, a better more ghought out car selection.

I mean Forza 7 has an IMSA parner ship and T10 did nothing with it.

Will be lucky to get more than 2 of ghose from the list.
As far as what I was saying about "like" GT Sport, I mean ongoing support, released cars, tracks, updates. Just a non-stop service for years. At no charge. sure, GT Sport should have had MANY more cars and tracks from the start, which is why it was rated the lowest GT ever. But give us Forza 8 with tons of content that we want for $60, and still trickle down free content (cars and tracks) to us for the next couple years to keep the game fresh.

The fact that I boot up GT Sport monthly because they keep giving me new cars and tracks, as well as backgrounds and it updates the single player with more and more content to finish, keeps me coming back for more. I have the game 100% in all areas. But each month that drops back down because they add more and more content. So I go in and 100% it every month.

With FM7, as much as I like the game, they only give me a free car on occasion and no free track releases on a regular basis. I already have 750 cars. So many cars to choose from that I will only ever use 30 of them consistently. I have enough cars. Just give me more tracks, more campaign races, updates, fixes and improvements (like the ones you mentioned).
 

menace-uk-

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As far as what I was saying about "like" GT Sport, I mean ongoing support, released cars, tracks, updates. Just a non-stop service for years. At no charge. sure, GT Sport should have had MANY more cars and tracks from the start, which is why it was rated the lowest GT ever. But give us Forza 8 with tons of content that we want for $60, and still trickle down free content (cars and tracks) to us for the next couple years to keep the game fresh.

The fact that I boot up GT Sport monthly because they keep giving me new cars and tracks, as well as backgrounds and it updates the single player with more and more content to finish, keeps me coming back for more. I have the game 100% in all areas. But each month that drops back down because they add more and more content. So I go in and 100% it every month.

With FM7, as much as I like the game, they only give me a free car on occasion and no free track releases on a regular basis. I already have 750 cars. So many cars to choose from that I will only ever use 30 of them consistently. I have enough cars. Just give me more tracks, more campaign races, updates, fixes and improvements (like the ones you mentioned).
I'm driver level 500+ and in that time I have only significantly used 7 to 8 cars.

I agree with you on the post launch content.
 

lowdru2k

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I downloaded and tried out this game Moonlighter. What a fun addicting little game! It is an old Zelda style dungeon crawler the twist is you’re also a shop merchant. All the items you find you can set prices and sell at your shop. You use the money to fund new merchants (to upgrade weapons and equipment) and upgrade your shop. Highly recommend this little game.
 
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hrudey

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I downloaded and tried out this game Moonlighter. What a fun addicting little game! It is an old Zelda style dungeon crawler the twist is you’re also a shop merchant. All the items you find you can set prices and sell at your shop. You use the money to fund new merchants (to upgrade weapons and equipment) and upgrade your shop. Highly recommend this little game.
I just plopped it into my download queue. I'm looking forward to getting more time with Shadow of Mordor this weekend, maybe finishing it up and moving on to something else.
 

karmakid

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ID@Xbox Games for Game Pass in this episode::
- My Time at Portia
- Unavowed
- Bad North
- Machinarium
- Timespinner
- Undertale
- Blair Witch
- Pathologic 2
- Secret Neighbor
- Way to the Woods
- Spiritfarer
- Creature in the Well
- UnderMine
- Star Renegades
- Worms W.M.D
(1/2)


- For the King
- GoNNER
- The Banner Saga 3
- Yoku's Island Express
- Totally Accurate Battle SImulator
- Unto the End
- Night Call
- Felix the Reaper
- Dead Static Drive
- Ikenfell
- Broforce
- RUINER
- Hotline Miami
- The Messenger
- Hatoful Boyfriend
(2/2)
 

hrudey

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I downloaded and tried out this game Moonlighter. What a fun addicting little game! It is an old Zelda style dungeon crawler the twist is you’re also a shop merchant. All the items you find you can set prices and sell at your shop. You use the money to fund new merchants (to upgrade weapons and equipment) and upgrade your shop. Highly recommend this little game.
Thank you for mentioning that. I got on my Scorpio a little today and didn't feel like playing Shenmue or anything else off hand, saw that I had downloaded this and remembered your recommendation, and ... yeah, worth the time and then some.
 
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lowdru2k

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Thank you for mentioning that. I got on my Scorpio a little today and didn't feel like playing Shenmue or anything else off hand, saw that I had downloaded this and remembered your recommendation, and ... yeah, worth the time and then some.
Between this and now also playing Stardew Valley I have my nostalgia feels in for awhile!