I would agree, if Xbox only had 1000 consoles sold. But if I was a developer, I would want to make my game for a console that has 160 million sold (Switch), 60 million sold (PS5) and 30 million sold (Xbox). 30+ million is still a lot of consoles and they are still selling more.
I’ve noticed that 30+ million isn’t much to Sony fanboys, yet what is the % of PS owners that buy these games that want to skip XB? Why miss out on more sales?
 
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I would agree, if Xbox only had 1000 consoles sold. But if I was a developer, I would want to make my game for a console that has 160 million sold (Switch), 60 million sold (PS5) and 30 million sold (Xbox). 30+ million is still a lot of consoles and they are still selling more.

For the sake of thread positivity and non thread derailment, lets agree to disagree.
From a dollars and sense perspective, I can understand why many publishers and developers skip xbox. For many, they can't justify the resources/cost to get a game on a system that significantly lacks consumers behind its competition.

More to counter Jez's point, I'm starting to see more and more Japanese publishers and devs skip the PS5 in lieu of the Switch and PC. So if they're skipping the PS5 at 60+ million sold, you can be sure the xbox is an after thought.
 
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For the sake of thread positivity and non thread derailment, lets agree to disagree.
From a dollars and sense perspective, I can understand why many publishers and developers skip xbox. For many, they can't justify the resources/cost to get a game on a system that significantly lacks consumers behind its competition.

More to counter Jez's point, I'm starting to see more and more Japanese publishers and devs skip the PS5 in lieu of the Switch and PC. So if they're skipping the PS5 at 60+ million sold, you can be sure the xbox is an after thought.
Well, I can't argue that developers are going to do what makes them the most money. Based on your comments, and what is happening in the industry, it must cost a fortune (and I mean very expensive) to port a game.
 
Well, I can't argue that developers are going to do what makes them the most money. Based on your comments, and what is happening in the industry, it must cost a fortune (and I mean very expensive) to port a game.
Old-ish article:

the costs might be $10,000 - $50,000, while large-scale endeavors, especially those involving significant adaptation or high-end games, could run into $1,000,000+

The cost have more than likely increased dramatically. And with every publisher cutting corners everywhere (I.E. the great game layoff of 2024) I only imagine its going to get worse.
 
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I don't know what Microsoft's end goal is with Xbox, so what they do this year is anyone's guess. They're de-emphasizing the need for a console but pushing that their next console will be leaps and bounds more powerful than the last. They want to push gamepass but then put their console exclusives on other platforms. So I think I've got a better chance of picking a winning NCAA tournament bracket than understanding what Microsoft is going to do this year and beyond.
 
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What are we suppose to draw from a screenshot? There's got to be better things to do with everyone's time.